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Comparing deliantra/server/include/global.h (file contents):
Revision 1.33 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.56 by root, Wed Apr 25 18:47:50 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
26 29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
61 64
62#include "attack.h" /* needs to be before material.h */ 65#include "attack.h" /* needs to be before material.h */
63#include "material.h" 66#include "material.h"
64#include "living.h" 67#include "living.h"
65#include "object.h" 68#include "object.h"
69#include "region.h"
66#include "map.h" 70#include "map.h"
67#include "tod.h" 71#include "tod.h"
68 72
69#include "skills.h" 73#include "skills.h"
70 74
108 112
109/***************************************************************************** 113/*****************************************************************************
110 * GLOBAL VARIABLES: * 114 * GLOBAL VARIABLES: *
111 *****************************************************************************/ 115 *****************************************************************************/
112 116
113extern New_Face *new_faces;
114
115/* 117/*
116 * These are the beginnings of linked lists: 118 * These are the beginnings of linked lists:
117 */ 119 */
118EXTERN player *first_player;
119EXTERN region *first_region;
120EXTERN treasurelist *first_treasurelist;
121EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
122EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 123EXTERN godlink *first_god;
125EXTERN racelink *first_race; 124EXTERN racelink *first_race;
126 125
127/* 126/*
128 * The editor uses these (will get them out of here later):
129 */
130
131EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
132
133/*
134 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
135 */ 128 */
136 129
137EXTERN bool warn_archetypes; /* If true, write warnings when failing */
138 /* to find archetypes when loading from file */
139EXTERN bool init_done; /* Ignores signals until init_done is true */ 130EXTERN bool init_done; /* Ignores signals until init_done is true */
140EXTERN bool in_cleanup; /* True when cleanup() is reached */ 131EXTERN bool in_cleanup; /* True when cleanup() is reached */
141 132
142extern long pticks; /* used by various function to determine */ 133extern tick_t pticks; /* used by various function to determine */
143 /* how often to save the character */ 134 /* how often to save the character */
144/* 135/*
145 * Misc global variables: 136 * Misc global variables:
146 */ 137 */
147EXTERN FILE *logfile; /* Used by server/daemon.c */ 138EXTERN FILE *logfile; /* Used by server/daemon.c */
148EXTERN int exiting; /* True if the game is about to exit */
149EXTERN long nroftreasures; /* Only used in malloc_info() */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152 139
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe; 141EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 144
158EXTERN char errmsg[HUGE_BUF]; 145EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 146EXTERN long ob_count;
160/* 147/*
161 * Used in treasure.c 148 * Used in treasure.c
162 */ 149 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
164 151
165EXTERN std::vector<Animations> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum;
167
168/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170
171#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
172#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
173#define GET_ANIM_ID(ob) (ob->animation_id) 154#define GET_ANIM_ID(ob) (ob->animation_id)
174/* NUM_ANIMATIONS returns the number of animations allocated. The last 155/* NUM_ANIMATIONS returns the number of animations allocated. The last
175 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 156 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
176 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 157 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
182extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 163extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
183extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 164extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
184extern int rightof_x[9], rightof_y[9]; 165extern int rightof_x[9], rightof_y[9];
185extern int leftof_x[9], leftof_y[9]; 166extern int leftof_x[9], leftof_y[9];
186 167
187extern New_Face *blank_face, *empty_face;
188extern New_Face *dark_faces[];
189extern New_Face *smooth_face;
190
191extern client *init_sockets;
192
193extern void emergency_save (); 168extern void emergency_save ();
194extern void cleanup (bool make_core = false); 169extern void cleanup (const char *cause, bool make_core = false);
195 170
196#include "libproto.h" 171#include "libproto.h"
197#include "sockproto.h" 172#include "sockproto.h"
198 173
199#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 174#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
200 175
201INTERFACE_CLASS (Settings) 176INTERFACE_CLASS (Settings)
202struct Settings { 177struct Settings {
203 char *ACC (RO, logfilename); /* logfile to use */ 178 const char *ACC (RO, logfilename); /* logfile to use */
204 int ACC (RW, csport); /* port for new client/server */ 179 int ACC (RW, csport); /* port for new client/server */
205 int ACC (RW, debug); /* Default debugging level */ 180 int ACC (RW, debug); /* Default debugging level */
206 uint8 dumpvalues; /* Set to dump various values/tables */ 181 uint8 dumpvalues; /* Set to dump various values/tables */
207 char *dumparg; /* additional argument for some dump functions */ 182 const char *dumparg; /* additional argument for some dump functions */
208 uint8 daemonmode; /* If true, detach and become daemon */ 183 uint8 daemonmode; /* If true, detach and become daemon */
209 int argc; /* parameters that were passed to the program */ 184 int argc; /* parameters that were passed to the program */
210 char **argv; /* Only used by xio.c, so will go away at some time */ 185 char **argv; /* Only used by xio.c, so will go away at some time */
211 char *ACC (RO, confdir); /* configuration files */ 186 const char *ACC (RO, confdir); /* configuration files */
212 char *ACC (RO, datadir); /* read only data files */ 187 const char *ACC (RO, datadir); /* read only data files */
213 char *ACC (RO, localdir); /* read/write data files */ 188 const char *ACC (RO, localdir); /* read/write data files */
214 char *ACC (RO, playerdir); /* Where the player files are */ 189 const char *ACC (RO, playerdir); /* Where the player files are */
215 char *ACC (RO, mapdir); /* Where the map files are */ 190 const char *ACC (RO, mapdir); /* Where the map files are */
216 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 191 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
217 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 192 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
218 char *ACC (RO, treasures); /* location of the treasures file. */ 193 const char *ACC (RO, treasures); /* location of the treasures file. */
219 char *ACC (RO, uniquedir); /* directory for the unique items */ 194 const char *ACC (RO, uniquedir); /* directory for the unique items */
220 char *ACC (RO, templatedir); /* directory for the template map */ 195 const char *ACC (RO, templatedir); /* directory for the template map */
221 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 196 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
222 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 197 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
223 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 198 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
224 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 199 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
225 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 200 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
226 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 201 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
227 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 202 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
228 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 203 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
229 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 204 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
230 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
231 uint8 ACC (RW, set_title); /* players can set thier title */ 205 uint8 ACC (RW, set_title); /* players can set thier title */
232 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 206 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
233 uint8 ACC (RW, search_items); /* search_items command */ 207 uint8 ACC (RW, search_items); /* search_items command */
234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 208 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 209 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 211 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 212 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 213 uint8 dummy_000;
240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
242 char *ACC (RO, rules); /* name of rules file*/ 216 const char *ACC (RO, rules); /* name of rules file*/
243 char *ACC (RO, news); /* name of news file*/ 217 const char *ACC (RO, news); /* name of news file*/
244 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 218 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
245 219
246 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 220 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
247 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 221 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
248 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 222 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
249 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 223 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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