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Comparing deliantra/server/include/global.h (file contents):
Revision 1.28 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.34 by root, Sun Dec 31 21:02:04 2006 UTC

28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 33#include "config.h"
43#include "define.h" 34#include "define.h"
44#include "logger.h" 35#include "logger.h"
45 36
46#ifndef TRUE 37#ifndef TRUE
51#define FALSE 0 42#define FALSE 0
52#endif 43#endif
53 44
54// used only for tagging structure members so scripting languages 45// used only for tagging structure members so scripting languages
55// can easily parse the include files. 46// can easily parse the include files.
56#define ACC_CLASS(name) 47#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 48#define ACC(meta,member) member
49#define MTH
58 50
59#include "keyword.h" 51#include "keyword.h"
60#include "traits.h" 52#include "traits.h"
61#include "dynbuf.h" 53#include "dynbuf.h"
62#include "util.h" 54#include "util.h"
63#include "shstr.h" 55#include "shstr.h"
64 56
65/* This blob, in this order, is needed to actually define maps */ 57/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 58#include "face.h"
67/* Include the basic defines from spells.h */ 59
60#include "spells.h"
61
68#include "attack.h" /* needs to be before material.h */ 62#include "attack.h" /* needs to be before material.h */
69#include "material.h" 63#include "material.h"
70#include "living.h" 64#include "living.h"
71#include "object.h" 65#include "object.h"
72#include "map.h" 66#include "map.h"
108#include "race.h" 102#include "race.h"
109 103
110/* Now for recipe/alchemy */ 104/* Now for recipe/alchemy */
111#include "recipe.h" 105#include "recipe.h"
112 106
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h" 107#include "funcpoint.h"
117 108
118/***************************************************************************** 109/*****************************************************************************
119 * GLOBAL VARIABLES: * 110 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 111 *****************************************************************************/
123 114
124/* 115/*
125 * These are the beginnings of linked lists: 116 * These are the beginnings of linked lists:
126 */ 117 */
127EXTERN player *first_player; 118EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region; 119EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist; 120EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 121EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype; 122EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
142 132
143/* 133/*
144 * Variables set by different flags (see init.c): 134 * Variables set by different flags (see init.c):
145 */ 135 */
146 136
147EXTERN long warn_archetypes; /* If true, write warnings when failing */ 137EXTERN bool warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */ 138 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 141
153extern long pticks; /* used by various function to determine */ 142extern long pticks; /* used by various function to determine */
154 /* how often to save the character */ 143 /* how often to save the character */
155/* 144/*
156 * Misc global variables: 145 * Misc global variables:
161EXTERN long nrofartifacts; /* Only used in malloc_info() */ 150EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163 152
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe; 154EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 155EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 156EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 157
169EXTERN char errmsg[HUGE_BUF]; 158EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 159EXTERN long ob_count;
171/* 160/*
172 * Used in treasure.c 161 * Used in treasure.c
177EXTERN int num_animations,animations_allocated, bmaps_checksum; 166EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 167
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 168/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181 170
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 171#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 172#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 173#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 174/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 175 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 176 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 177 * range from 0 through 7.
200extern New_Face *dark_faces[]; 188extern New_Face *dark_faces[];
201extern New_Face *smooth_face; 189extern New_Face *smooth_face;
202 190
203extern client *init_sockets; 191extern client *init_sockets;
204 192
193extern void emergency_save ();
194extern void cleanup (bool make_core = false);
195
205#include "libproto.h" 196#include "libproto.h"
206#include "sockproto.h" 197#include "sockproto.h"
207 198
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 199#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 200
210ACC_CLASS (Settings) 201INTERFACE_CLASS (Settings)
211struct Settings { 202struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 203 char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 204 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 205 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 206 uint8 dumpvalues; /* Set to dump various values/tables */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 242 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 243 char *ACC (RO, news); /* name of news file*/
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 250 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 251 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 252 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 253 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264 254
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267
268 int ACC (RW, max_level); /* This is read out of exp_table */ 255 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 256 float ACC (RW, item_power_factor); /* See note in setings file */
270 257
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 258 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 259 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */

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