1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN godlink *first_god; |
125 | EXTERN godlink *first_god; |
125 | EXTERN racelink *first_race; |
126 | EXTERN racelink *first_race; |
126 | |
127 | |
127 | /* |
128 | /* |
128 | * The editor uses these (will get them out of here later): |
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129 | */ |
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130 | |
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131 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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132 | |
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133 | /* |
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134 | * Variables set by different flags (see init.c): |
129 | * Variables set by different flags (see init.c): |
135 | */ |
130 | */ |
136 | |
131 | |
137 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
132 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
138 | /* to find archetypes when loading from file */ |
133 | /* to find archetypes when loading from file */ |
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189 | extern New_Face *smooth_face; |
184 | extern New_Face *smooth_face; |
190 | |
185 | |
191 | extern client *init_sockets; |
186 | extern client *init_sockets; |
192 | |
187 | |
193 | extern void emergency_save (); |
188 | extern void emergency_save (); |
194 | extern void cleanup (bool make_core = false); |
189 | extern void cleanup (const char *cause, bool make_core = false); |
195 | |
190 | |
196 | #include "libproto.h" |
191 | #include "libproto.h" |
197 | #include "sockproto.h" |
192 | #include "sockproto.h" |
198 | |
193 | |
199 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
194 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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234 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
229 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
235 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
230 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
236 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
231 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
237 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
232 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
238 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
233 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
239 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
234 | uint8 dummy_000; |
240 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
235 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
241 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
236 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
242 | char *ACC (RO, rules); /* name of rules file*/ |
237 | char *ACC (RO, rules); /* name of rules file*/ |
243 | char *ACC (RO, news); /* name of news file*/ |
238 | char *ACC (RO, news); /* name of news file*/ |
244 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
239 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |