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Comparing deliantra/server/include/global.h (file contents):
Revision 1.34 by root, Sun Dec 31 21:02:04 2006 UTC vs.
Revision 1.39 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
27#ifndef EXTERN 28#ifndef EXTERN
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 125EXTERN godlink *first_god;
125EXTERN racelink *first_race; 126EXTERN racelink *first_race;
126 127
127/* 128/*
128 * The editor uses these (will get them out of here later):
129 */
130
131EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
132
133/*
134 * Variables set by different flags (see init.c): 129 * Variables set by different flags (see init.c):
135 */ 130 */
136 131
137EXTERN bool warn_archetypes; /* If true, write warnings when failing */ 132EXTERN bool warn_archetypes; /* If true, write warnings when failing */
138 /* to find archetypes when loading from file */ 133 /* to find archetypes when loading from file */
189extern New_Face *smooth_face; 184extern New_Face *smooth_face;
190 185
191extern client *init_sockets; 186extern client *init_sockets;
192 187
193extern void emergency_save (); 188extern void emergency_save ();
194extern void cleanup (bool make_core = false); 189extern void cleanup (const char *cause, bool make_core = false);
195 190
196#include "libproto.h" 191#include "libproto.h"
197#include "sockproto.h" 192#include "sockproto.h"
198 193
199#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 194#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 234 uint8 dummy_000;
240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
242 char *ACC (RO, rules); /* name of rules file*/ 237 char *ACC (RO, rules); /* name of rules file*/
243 char *ACC (RO, news); /* name of news file*/ 238 char *ACC (RO, news); /* name of news file*/
244 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */

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