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Comparing deliantra/server/include/global.h (file contents):
Revision 1.26 by root, Fri Dec 15 19:59:19 2006 UTC vs.
Revision 1.35 by elmex, Wed Jan 3 02:51:10 2007 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 33#include "config.h"
43#include "define.h" 34#include "define.h"
44#include "logger.h" 35#include "logger.h"
45 36
46#ifndef TRUE 37#ifndef TRUE
51#define FALSE 0 42#define FALSE 0
52#endif 43#endif
53 44
54// used only for tagging structure members so scripting languages 45// used only for tagging structure members so scripting languages
55// can easily parse the include files. 46// can easily parse the include files.
56#define ACC_CLASS(name) 47#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 48#define ACC(meta,member) member
49#define MTH
58 50
59#include "keyword.h" 51#include "keyword.h"
60#include "traits.h" 52#include "traits.h"
61#include "dynbuf.h" 53#include "dynbuf.h"
62#include "util.h" 54#include "util.h"
63#include "shstr.h" 55#include "shstr.h"
64 56
65/* This blob, in this order, is needed to actually define maps */ 57/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 58#include "face.h"
67/* Include the basic defines from spells.h */ 59
60#include "spells.h"
61
68#include "attack.h" /* needs to be before material.h */ 62#include "attack.h" /* needs to be before material.h */
69#include "material.h" 63#include "material.h"
70#include "living.h" 64#include "living.h"
71#include "object.h" 65#include "object.h"
72#include "map.h" 66#include "map.h"
108#include "race.h" 102#include "race.h"
109 103
110/* Now for recipe/alchemy */ 104/* Now for recipe/alchemy */
111#include "recipe.h" 105#include "recipe.h"
112 106
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h" 107#include "funcpoint.h"
117 108
118/***************************************************************************** 109/*****************************************************************************
119 * GLOBAL VARIABLES: * 110 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 111 *****************************************************************************/
123 114
124/* 115/*
125 * These are the beginnings of linked lists: 116 * These are the beginnings of linked lists:
126 */ 117 */
127EXTERN player *first_player; 118EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region; 119EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist; 120EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 121EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype; 122EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134EXTERN godlink *first_god; 124EXTERN godlink *first_god;
135EXTERN racelink *first_race; 125EXTERN racelink *first_race;
136 126
137/* 127/*
138 * The editor uses these (will get them out of here later):
139 */
140
141EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
142
143/*
144 * Variables set by different flags (see init.c): 128 * Variables set by different flags (see init.c):
145 */ 129 */
146 130
147EXTERN long warn_archetypes; /* If true, write warnings when failing */ 131EXTERN bool warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */ 132 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 133EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 134EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 135
153extern long pticks; /* used by various function to determine */ 136extern long pticks; /* used by various function to determine */
154 /* how often to save the character */ 137 /* how often to save the character */
155/* 138/*
156 * Misc global variables: 139 * Misc global variables:
161EXTERN long nrofartifacts; /* Only used in malloc_info() */ 144EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 145EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163 146
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 147EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe; 148EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 151
169EXTERN char errmsg[HUGE_BUF]; 152EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 153EXTERN long ob_count;
171/* 154/*
172 * Used in treasure.c 155 * Used in treasure.c
177EXTERN int num_animations,animations_allocated, bmaps_checksum; 160EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 161
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 162/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 163#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181 164
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 165#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 166#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 167#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 168/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 169 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 170 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 171 * range from 0 through 7.
200extern New_Face *dark_faces[]; 182extern New_Face *dark_faces[];
201extern New_Face *smooth_face; 183extern New_Face *smooth_face;
202 184
203extern client *init_sockets; 185extern client *init_sockets;
204 186
187extern void emergency_save ();
188extern void cleanup (bool make_core = false);
189
205#include "libproto.h" 190#include "libproto.h"
206#include "sockproto.h" 191#include "sockproto.h"
207 192
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 193#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 194
210ACC_CLASS (Settings) 195INTERFACE_CLASS (Settings)
211struct Settings { 196struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 197 char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 198 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 199 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 200 uint8 dumpvalues; /* Set to dump various values/tables */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 236 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 237 char *ACC (RO, news); /* name of news file*/
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 244 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 245 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 246 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 247 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264 248
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267
268 int ACC (RW, max_level); /* This is read out of exp_table */ 249 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 250 float ACC (RW, item_power_factor); /* See note in setings file */
270 251
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 252 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 253 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */

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