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Comparing deliantra/server/include/global.h (file contents):
Revision 1.36 by root, Fri Jan 5 10:50:47 2007 UTC vs.
Revision 1.43 by root, Thu Feb 15 15:43:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
27#ifndef EXTERN 28#ifndef EXTERN
108 109
109/***************************************************************************** 110/*****************************************************************************
110 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
111 *****************************************************************************/ 112 *****************************************************************************/
112 113
113extern New_Face *new_faces; 114extern facetile *new_faces;
114 115
115/* 116/*
116 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
117 */ 118 */
118EXTERN player *first_player;
119EXTERN region *first_region;
120EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
121EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
122EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 123EXTERN godlink *first_god;
154/* 153/*
155 * Used in treasure.c 154 * Used in treasure.c
156 */ 155 */
157EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
158 157
159EXTERN std::vector<Animations> animations; 158EXTERN std::vector<animation> animations;
160EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations,animations_allocated, bmaps_checksum;
161
162/* Rotate right from bsd sum. This is used in various places for checksumming */
163#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
164 160
165#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 161#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
166#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 162#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
167#define GET_ANIM_ID(ob) (ob->animation_id) 163#define GET_ANIM_ID(ob) (ob->animation_id)
168/* NUM_ANIMATIONS returns the number of animations allocated. The last 164/* NUM_ANIMATIONS returns the number of animations allocated. The last
176extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 172extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
177extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 173extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
178extern int rightof_x[9], rightof_y[9]; 174extern int rightof_x[9], rightof_y[9];
179extern int leftof_x[9], leftof_y[9]; 175extern int leftof_x[9], leftof_y[9];
180 176
181extern New_Face *blank_face, *empty_face; 177extern facetile *blank_face, *empty_face;
182extern New_Face *dark_faces[]; 178extern facetile *dark_faces[];
183extern New_Face *smooth_face; 179extern facetile *smooth_face;
184 180
185extern client *init_sockets; 181extern client *init_sockets;
186 182
187extern void emergency_save (); 183extern void emergency_save ();
188extern void cleanup (const char *cause, bool make_core = false); 184extern void cleanup (const char *cause, bool make_core = false);
228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 224 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 225 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 226 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 227 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 228 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 229 uint8 dummy_000;
234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 230 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 231 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
236 char *ACC (RO, rules); /* name of rules file*/ 232 char *ACC (RO, rules); /* name of rules file*/
237 char *ACC (RO, news); /* name of news file*/ 233 char *ACC (RO, news); /* name of news file*/
238 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 234 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */

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