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Comparing deliantra/server/include/global.h (file contents):
Revision 1.3 by pippijn, Fri Apr 28 13:56:26 2006 UTC vs.
Revision 1.38 by root, Sun Jan 7 02:39:14 2007 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.3 2006/04/28 13:56:26 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to crossfire@schmorp.de
27*/ 23*/
28 24
29#ifndef GLOBAL_H 25#ifndef GLOBAL_H
30#define GLOBAL_H 26#define GLOBAL_H
31 27
33#define EXTERN extern 29#define EXTERN extern
34#endif 30#endif
35 31
36#include "includes.h" 32#include "includes.h"
37 33
34#include "config.h"
35#include "define.h"
36#include "logger.h"
38 37
39/* Type defines for specific signed/unsigned variables of a certain number 38#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 39#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 40#endif
60 41
61typedef signed int sint32; 42#ifndef FALSE
62#define SINT32_MAX 2147483647 43#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 44#endif
68 45
69typedef signed short sint16; 46// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 47// can easily parse the include files.
48#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member
50#define MTH
71 51
72typedef unsigned char uint8; 52#include "keyword.h"
73#ifndef UINT8_MAX 53#include "traits.h"
74#define UINT8_MAX 255 54#include "dynbuf.h"
75#endif 55#include "util.h"
76 56#include "shstr.h"
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 57
110/* This blob, in this order, is needed to actually define maps */ 58/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 59#include "face.h"
112/* Include the basic defines from spells.h */ 60
61#include "spells.h"
62
113#include "attack.h" /* needs to be before material.h */ 63#include "attack.h" /* needs to be before material.h */
114#include "material.h" 64#include "material.h"
115#include "living.h" 65#include "living.h"
116#include "object.h" 66#include "object.h"
117#include "map.h" 67#include "map.h"
118#include "tod.h" 68#include "tod.h"
119 69
120#include "skills.h" 70#include "skills.h"
121 71
122/* Pull in the socket structure - used in the player structure */ 72/* Pull in the socket structure - used in the player structure */
123#include "newserver.h" 73#include "network.h"
74#include "client.h"
124 75
125/* Pull in the player structure */ 76/* Pull in the player structure */
126#include "player.h" 77#include "player.h"
127 78
128/* pull in treasure structure */ 79/* pull in treasure structure */
134#include "book.h" 85#include "book.h"
135/* 86/*
136 * So far only used when dealing with artifacts. 87 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 88 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 89 */
139typedef struct linked_char { 90struct linked_char
140 const char *name; 91{
92 shstr name;
141 struct linked_char *next; 93 struct linked_char *next;
142} linked_char; 94};
143
144 95
145/* Pull in artifacts */ 96/* Pull in artifacts */
146#include "artifact.h" 97#include "artifact.h"
147 98
148/* Now for gods */ 99/* Now for gods */
151/* Now for races */ 102/* Now for races */
152#include "race.h" 103#include "race.h"
153 104
154/* Now for recipe/alchemy */ 105/* Now for recipe/alchemy */
155#include "recipe.h" 106#include "recipe.h"
156
157/* Now for spells */
158#include "spells.h"
159 107
160#include "funcpoint.h" 108#include "funcpoint.h"
161 109
162/***************************************************************************** 110/*****************************************************************************
163 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
167 115
168/* 116/*
169 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
170 */ 118 */
171EXTERN player *first_player; 119EXTERN player *first_player;
172EXTERN mapstruct *first_map;
173EXTERN region *first_region; 120EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 121EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 122EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 123EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 125EXTERN godlink *first_god;
179EXTERN racelink *first_race; 126EXTERN racelink *first_race;
180 127
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/*
184 * The editor uses these (will get them out of here later):
185 */
186
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
188
189/* 128/*
190 * Variables set by different flags (see init.c): 129 * Variables set by different flags (see init.c):
191 */ 130 */
192 131
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 132EXTERN bool warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 133 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 134EXTERN bool init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 135EXTERN bool in_cleanup; /* True when cleanup() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 136
199extern long pticks; /* used by various function to determine */ 137extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 138 /* how often to save the character */
201/* 139/*
202 * Misc global variables: 140 * Misc global variables:
203 */ 141 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 142EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 143EXTERN int exiting; /* True if the game is about to exit */
207EXTERN long nrofartifacts; /* Only used in malloc_info() */ 145EXTERN long nrofartifacts; /* Only used in malloc_info() */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 146EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 147
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 148EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 149EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 150EXTERN shstr first_map_path; /* The start-level */
213EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
214 152
215EXTERN char errmsg[HUGE_BUF]; 153EXTERN char errmsg[HUGE_BUF];
216EXTERN long ob_count; 154EXTERN long ob_count;
217/* 155/*
218 * Used in treasure.c 156 * Used in treasure.c
219 */ 157 */
220EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
221EXTERN const char *undead_name; /* Used in hit_player() in main.c */
222 159
223EXTERN Animations *animations; 160EXTERN std::vector<Animations> animations;
224EXTERN int num_animations,animations_allocated, bmaps_checksum; 161EXTERN int num_animations,animations_allocated, bmaps_checksum;
225 162
226/* Rotate right from bsd sum. This is used in various places for checksumming */ 163/* Rotate right from bsd sum. This is used in various places for checksumming */
227#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
228 165
229
230#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
231#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
232#define GET_ANIM_ID(ob) (ob->animation_id) 168#define GET_ANIM_ID(ob) (ob->animation_id)
233/* NUM_ANIMATIONS returns the number of animations allocated. The last 169/* NUM_ANIMATIONS returns the number of animations allocated. The last
234 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
235 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
236 * range from 0 through 7. 172 * range from 0 through 7.
245 181
246extern New_Face *blank_face, *empty_face; 182extern New_Face *blank_face, *empty_face;
247extern New_Face *dark_faces[]; 183extern New_Face *dark_faces[];
248extern New_Face *smooth_face; 184extern New_Face *smooth_face;
249 185
250
251extern long max_time; /* loop time */
252extern NewSocket *init_sockets; 186extern client *init_sockets;
253 187
188extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false);
254 190
255EXTERN char *font_graphic;
256
257#ifndef __CEXTRACT__
258#include "libproto.h" 191#include "libproto.h"
259#include "sockproto.h" 192#include "sockproto.h"
260#endif
261
262 193
263#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 194#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
264 195
265/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 196INTERFACE_CLASS (Settings)
266 * This is generally done as a safety, and having this macro
267 * makes the code a bit cleaner when doing so.
268 */
269#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
270#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
271
272/* FREE_AND_COPY is for the shared string - it is handy enough
273 * to use all over the place.
274 */
275#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
276
277#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
278
279#ifdef CALLOC
280#undef CALLOC
281#endif
282
283#ifdef USE_CALLOC
284# define CALLOC(x,y) calloc(x,y)
285# define CFREE(x) free(x)
286#else
287# define CALLOC(x,y) malloc(x*y)
288# define CFREE(x) free(x)
289#endif
290
291#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
292#if HAVE_DIRENT_H
293# include <dirent.h>
294# define NAMLEN(dirent) strlen((dirent)->d_name)
295#else
296# define dirent direct
297# define NAMLEN(dirent) (dirnet)->d_namlen
298# if HAVE_SYS_NDIR_H
299# include <sys/ndir.h>
300# endif
301# if HAVE_SYS_DIR_H
302# include <sys/dir.h>
303# endif
304# if HAVE_NDIR_H
305# include <ndir.h>
306# endif
307#endif
308#endif
309
310typedef struct Settings { 197struct Settings {
311 char *logfilename; /* logfile to use */ 198 char *ACC (RO, logfilename); /* logfile to use */
312 uint16 csport; /* port for new client/server */ 199 int ACC (RW, csport); /* port for new client/server */
313 LogLevel debug; /* Default debugging level */ 200 int ACC (RW, debug); /* Default debugging level */
314 uint8 dumpvalues; /* Set to dump various values/tables */ 201 uint8 dumpvalues; /* Set to dump various values/tables */
315 char *dumparg; /* additional argument for some dump functions */ 202 char *dumparg; /* additional argument for some dump functions */
316 uint8 daemonmode; /* If true, detach and become daemon */ 203 uint8 daemonmode; /* If true, detach and become daemon */
317 int argc; /* parameters that were passed to the program */ 204 int argc; /* parameters that were passed to the program */
318 char **argv; /* Only used by xio.c, so will go away at some time */ 205 char **argv; /* Only used by xio.c, so will go away at some time */
319 char *confdir; /* configuration files */ 206 char *ACC (RO, confdir); /* configuration files */
320 char *datadir; /* read only data files */ 207 char *ACC (RO, datadir); /* read only data files */
321 char *localdir; /* read/write data files */ 208 char *ACC (RO, localdir); /* read/write data files */
322 char *playerdir; /* Where the player files are */ 209 char *ACC (RO, playerdir); /* Where the player files are */
323 char *mapdir; /* Where the map files are */ 210 char *ACC (RO, mapdir); /* Where the map files are */
324 char *archetypes; /* name of the archetypes file - libdir is prepended */ 211 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
325 char *regions; /* name of the regions file - libdir is prepended */ 212 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
326 char *treasures; /* location of the treasures file. */ 213 char *ACC (RO, treasures); /* location of the treasures file. */
327 char *uniquedir; /* directory for the unique items */ 214 char *ACC (RO, uniquedir); /* directory for the unique items */
328 char *templatedir; /* directory for the template map */ 215 char *ACC (RO, templatedir); /* directory for the template map */
329 char *tmpdir; /* Directory to use for temporary files */ 216 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
330 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
331 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 217 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
332 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 219 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
333 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
334 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
335 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
336 uint8 not_permadeth; /* if true, death is non-permament */ 223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
337 uint8 simple_exp; /* If true, use the simple experience system */ 224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
338 int reset_loc_time; /* Number of seconds to put player back at home */ 225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
339 uint8 set_title; /* players can set thier title */ 226 uint8 ACC (RW, set_title); /* players can set thier title */
340 uint8 resurrection; /* ressurection possible w/ permadeth on */ 227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
341 uint8 search_items; /* search_items command */ 228 uint8 ACC (RW, search_items); /* search_items command */
342 uint8 spell_encumbrance; /* encumbrance effects spells */ 229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
343 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
344 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
345 uint8 casting_time; /* it takes awhile to cast a spell */ 232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
346 uint8 real_wiz; /* use mud-like wizards */ 233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
347 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 234 uint8 dummy_000;
348 uint8 explore_mode; /* explore mode allowed? */
349 uint8 spellpoint_level_depend; /* spell costs go up with level */ 235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
350 char who_format[MAX_BUF]; /* The format that the who command should use */
351 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
352 char motd[MAX_BUF]; /* name of the motd file */ 236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
353 char *rules; /* name of rules file*/ 237 char *ACC (RO, rules); /* name of rules file*/
354 char *news; /* name of news file*/ 238 char *ACC (RO, news); /* name of news file*/
355 char dm_mail[MAX_BUF]; /* DM's Email address */ 239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
356 240
357 /* The meta_ is information for the metaserver. These are set in
358 * the lib/settings file.
359 */
360 uint8 meta_on:1; /* True if we should send updates */
361 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
362 char meta_host[MAX_BUF]; /* Hostname of this host */
363 uint16 meta_port; /* Port number to use for updates */
364 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
365
366 uint32 worldmapstartx; /* starting x tile for the worldmap */ 241 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
367 uint32 worldmapstarty; /* starting y tile for the worldmap */ 242 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
368 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 243 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
369 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 244 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
370 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 245 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
371 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 246 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
372 uint16 dynamiclevel; /* how dynamic is the world? */ 247 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
373 uint8 fastclock; /* if true, clock goes warp 9 */ 248 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
374 249
375 char *emergency_mapname; /* map to return players to in emergency */
376 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
377
378 sint16 max_level; /* This is read out of exp_table */ 250 int ACC (RW, max_level); /* This is read out of exp_table */
379 float item_power_factor; /* See note in setings file */ 251 float ACC (RW, item_power_factor); /* See note in setings file */
380 252
381 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 253 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
382 int armor_weight_reduction; /* Weight reduction per enchantment */ 254 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
255 int ACC (RW, armor_speed_improvement); /* Speed improvement */
383 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 256 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
384 int armor_speed_improvement; /* Speed improvement */
385 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 257 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
386 uint8 no_player_stealing; /* If 1, can not steal from other players */ 258 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
387 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 259 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
388} Settings; 260};
389 261
390extern Settings settings; 262extern Settings settings;
391 263
392/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
393 * rather than have complex #ifdefs throughout the file, lets just figure
394 * it out once, here at the top.
395 * Have no idea if that is the right symbol to check on for NetBSD,
396 * but NetBSD does use 2 params.
397 * Move this to global.h from time.c since its also used in arch.c
398 */
399
400#ifdef GETTIMEOFDAY_TWO_ARGS
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
402#else
403#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
404#endif
405
406/* GROS: Those are used by plugin events (argument fixthem) */
407#define SCRIPT_FIX_ACTIVATOR 2
408#define SCRIPT_FIX_ALL 1
409#define SCRIPT_FIX_NOTHING 0
410
411#include "plugin.h" 264#include "plugin.h"
265#include "cfperl.h"
412 266
413#endif /* GLOBAL_H */ 267#endif /* GLOBAL_H */
268

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