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Comparing deliantra/server/include/global.h (file contents):
Revision 1.39 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.45 by root, Sun Mar 4 19:36:12 2007 UTC

109 109
110/***************************************************************************** 110/*****************************************************************************
111 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 112 *****************************************************************************/
113 113
114extern New_Face *new_faces; 114extern facetile *new_faces;
115 115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 123EXTERN godlink *first_god;
153EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 152EXTERN long ob_count;
155/* 153/*
156 * Used in treasure.c 154 * Used in treasure.c
157 */ 155 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
159 157
160EXTERN std::vector<Animations> animations; 158EXTERN std::vector<animation> animations;
161EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
162 160EXTERN uint32_t bmaps_checksum;
163/* Rotate right from bsd sum. This is used in various places for checksumming */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165 161
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
181 177
182extern New_Face *blank_face, *empty_face; 178extern facetile *blank_face, *empty_face;
183extern New_Face *dark_faces[]; 179extern facetile *dark_faces[];
184extern New_Face *smooth_face;
185 180
186extern client *init_sockets; 181extern client *init_sockets;
187 182
188extern void emergency_save (); 183extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false); 184extern void cleanup (const char *cause, bool make_core = false);

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