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Comparing deliantra/server/include/global.h (file contents):
Revision 1.39 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.55 by root, Thu Apr 19 16:23:47 2007 UTC

23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
32#include "includes.h" 34#include "includes.h"
62 64
63#include "attack.h" /* needs to be before material.h */ 65#include "attack.h" /* needs to be before material.h */
64#include "material.h" 66#include "material.h"
65#include "living.h" 67#include "living.h"
66#include "object.h" 68#include "object.h"
69#include "region.h"
67#include "map.h" 70#include "map.h"
68#include "tod.h" 71#include "tod.h"
69 72
70#include "skills.h" 73#include "skills.h"
71 74
109 112
110/***************************************************************************** 113/*****************************************************************************
111 * GLOBAL VARIABLES: * 114 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 115 *****************************************************************************/
113 116
114extern New_Face *new_faces;
115
116/* 117/*
117 * These are the beginnings of linked lists: 118 * These are the beginnings of linked lists:
118 */ 119 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 123EXTERN godlink *first_god;
126EXTERN racelink *first_race; 124EXTERN racelink *first_race;
127 125
128/* 126/*
129 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
130 */ 128 */
131 129
132EXTERN bool warn_archetypes; /* If true, write warnings when failing */
133 /* to find archetypes when loading from file */
134EXTERN bool init_done; /* Ignores signals until init_done is true */ 130EXTERN bool init_done; /* Ignores signals until init_done is true */
135EXTERN bool in_cleanup; /* True when cleanup() is reached */ 131EXTERN bool in_cleanup; /* True when cleanup() is reached */
136 132
137extern long pticks; /* used by various function to determine */ 133extern long pticks; /* used by various function to determine */
138 /* how often to save the character */ 134 /* how often to save the character */
139/* 135/*
140 * Misc global variables: 136 * Misc global variables:
141 */ 137 */
142EXTERN FILE *logfile; /* Used by server/daemon.c */ 138EXTERN FILE *logfile; /* Used by server/daemon.c */
143EXTERN int exiting; /* True if the game is about to exit */
144EXTERN long nroftreasures; /* Only used in malloc_info() */
145EXTERN long nrofartifacts; /* Only used in malloc_info() */
146EXTERN long nrofallowedstr; /* Only used in malloc_info() */
147 139
148EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
149EXTERN archetype *map_archeytpe; 141EXTERN archetype *map_archeytpe;
150EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
153EXTERN char errmsg[HUGE_BUF]; 145EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 146EXTERN long ob_count;
155/* 147/*
156 * Used in treasure.c 148 * Used in treasure.c
157 */ 149 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
159 151
160EXTERN std::vector<Animations> animations;
161EXTERN int num_animations,animations_allocated, bmaps_checksum;
162
163/* Rotate right from bsd sum. This is used in various places for checksumming */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id) 154#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last 155/* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 156 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 157 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 163extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 164extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179extern int rightof_x[9], rightof_y[9]; 165extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9]; 166extern int leftof_x[9], leftof_y[9];
181 167
182extern New_Face *blank_face, *empty_face;
183extern New_Face *dark_faces[];
184extern New_Face *smooth_face;
185
186extern client *init_sockets;
187
188extern void emergency_save (); 168extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false); 169extern void cleanup (const char *cause, bool make_core = false);
190 170
191#include "libproto.h" 171#include "libproto.h"
192#include "sockproto.h" 172#include "sockproto.h"
193 173
194#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 174#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
195 175
196INTERFACE_CLASS (Settings) 176INTERFACE_CLASS (Settings)
197struct Settings { 177struct Settings {
198 char *ACC (RO, logfilename); /* logfile to use */ 178 const char *ACC (RO, logfilename); /* logfile to use */
199 int ACC (RW, csport); /* port for new client/server */ 179 int ACC (RW, csport); /* port for new client/server */
200 int ACC (RW, debug); /* Default debugging level */ 180 int ACC (RW, debug); /* Default debugging level */
201 uint8 dumpvalues; /* Set to dump various values/tables */ 181 uint8 dumpvalues; /* Set to dump various values/tables */
202 char *dumparg; /* additional argument for some dump functions */ 182 const char *dumparg; /* additional argument for some dump functions */
203 uint8 daemonmode; /* If true, detach and become daemon */ 183 uint8 daemonmode; /* If true, detach and become daemon */
204 int argc; /* parameters that were passed to the program */ 184 int argc; /* parameters that were passed to the program */
205 char **argv; /* Only used by xio.c, so will go away at some time */ 185 char **argv; /* Only used by xio.c, so will go away at some time */
206 char *ACC (RO, confdir); /* configuration files */ 186 const char *ACC (RO, confdir); /* configuration files */
207 char *ACC (RO, datadir); /* read only data files */ 187 const char *ACC (RO, datadir); /* read only data files */
208 char *ACC (RO, localdir); /* read/write data files */ 188 const char *ACC (RO, localdir); /* read/write data files */
209 char *ACC (RO, playerdir); /* Where the player files are */ 189 const char *ACC (RO, playerdir); /* Where the player files are */
210 char *ACC (RO, mapdir); /* Where the map files are */ 190 const char *ACC (RO, mapdir); /* Where the map files are */
211 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 191 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
212 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 192 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
213 char *ACC (RO, treasures); /* location of the treasures file. */ 193 const char *ACC (RO, treasures); /* location of the treasures file. */
214 char *ACC (RO, uniquedir); /* directory for the unique items */ 194 const char *ACC (RO, uniquedir); /* directory for the unique items */
215 char *ACC (RO, templatedir); /* directory for the template map */ 195 const char *ACC (RO, templatedir); /* directory for the template map */
216 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 196 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
217 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 197 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 198 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
219 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 199 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 200 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 201 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 202 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 203 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 204 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */ 205 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 206 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */ 207 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 208 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 209 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 211 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 212 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
234 uint8 dummy_000; 213 uint8 dummy_000;
235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237 char *ACC (RO, rules); /* name of rules file*/ 216 const char *ACC (RO, rules); /* name of rules file*/
238 char *ACC (RO, news); /* name of news file*/ 217 const char *ACC (RO, news); /* name of news file*/
239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 218 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
240 219
241 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 220 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
242 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 221 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
243 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 222 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
244 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 223 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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