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Comparing deliantra/server/include/global.h (file contents):
Revision 1.39 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.78 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
40#endif 42#endif
41 43
42#ifndef FALSE 44#ifndef FALSE
43#define FALSE 0 45#define FALSE 0
44#endif 46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
45 52
46// used only for tagging structure members so scripting languages 53// used only for tagging structure members so scripting languages
47// can easily parse the include files. 54// can easily parse the include files.
48#define INTERFACE_CLASS(name) 55#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 56#define ACC(meta,member) member
50#define MTH 57#define MTH
51 58
59#if __GNUC__ >= 3
60# define attribute(attrlist) __attribute__(attrlist)
61#else
62# define attribute(attrlist)
63#endif
64
52#include "keyword.h" 65#include "keyword.h"
53#include "traits.h" 66#include "traits.h"
54#include "dynbuf.h" 67#include "dynbuf.h"
55#include "util.h" 68#include "util.h"
56#include "shstr.h" 69#include "shstr.h"
70#include "cfperl.h"
57 71
58/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
59#include "face.h" 73#include "face.h"
74#include "sounds.h"
60 75
61#include "spells.h" 76#include "spells.h"
62 77
63#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
64#include "material.h" 79#include "material.h"
65#include "living.h" 80#include "living.h"
66#include "object.h" 81#include "object.h"
82#include "region.h"
67#include "map.h" 83#include "map.h"
68#include "tod.h" 84#include "tod.h"
69 85
70#include "skills.h" 86#include "skills.h"
71 87
103#include "race.h" 119#include "race.h"
104 120
105/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
106#include "recipe.h" 122#include "recipe.h"
107 123
108#include "funcpoint.h"
109
110/***************************************************************************** 124/*****************************************************************************
111 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 126 *****************************************************************************/
113 127
114extern New_Face *new_faces;
115
116/* 128/*
117 * These are the beginnings of linked lists: 129 * These are the beginnings of linked lists:
118 */ 130 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 133EXTERN godlink *first_god;
126EXTERN racelink *first_race; 134EXTERN racelink *first_race;
127 135
128/* 136/*
129 * Variables set by different flags (see init.c): 137 * Variables set by different flags (see init.c):
130 */ 138 */
131 139
132EXTERN bool warn_archetypes; /* If true, write warnings when failing */
133 /* to find archetypes when loading from file */
134EXTERN bool init_done; /* Ignores signals until init_done is true */ 140EXTERN bool init_done; /* Ignores signals until init_done is true */
135EXTERN bool in_cleanup; /* True when cleanup() is reached */ 141EXTERN bool in_cleanup; /* True when cleanup() is reached */
136 142
137extern long pticks; /* used by various function to determine */ 143extern tick_t pticks; /* used by various function to determine */
138 /* how often to save the character */ 144 /* how often to save the character */
139/* 145/*
140 * Misc global variables: 146 * Misc global variables:
141 */ 147 */
142EXTERN FILE *logfile; /* Used by server/daemon.c */
143EXTERN int exiting; /* True if the game is about to exit */
144EXTERN long nroftreasures; /* Only used in malloc_info() */
145EXTERN long nrofartifacts; /* Only used in malloc_info() */
146EXTERN long nrofallowedstr; /* Only used in malloc_info() */
147
148EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
149EXTERN archetype *map_archeytpe;
150EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152 150
153EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 152EXTERN long ob_count;
155/*
156 * Used in treasure.c
157 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
159 153
160EXTERN std::vector<Animations> animations; 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
161EXTERN int num_animations,animations_allocated, bmaps_checksum;
162 155
163/* Rotate right from bsd sum. This is used in various places for checksumming */ 156/* do not use these in new code, see object.h::animation */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 157#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
165 158#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
172 * range from 0 through 7.
173 */
174#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
175#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 159#define NUM_FACINGS(ob) (ob)->anim_facings ()
176 160
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 161// used only by treasure.C, does not handle null arch ptrs
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 162#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
179extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9];
181
182extern New_Face *blank_face, *empty_face;
183extern New_Face *dark_faces[];
184extern New_Face *smooth_face;
185
186extern client *init_sockets;
187 163
188extern void emergency_save (); 164extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false);
190 165
191#include "libproto.h" 166#include "libproto.h"
192#include "sockproto.h" 167#include "sockproto.h"
193 168
194#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
195
196INTERFACE_CLASS (Settings) 169INTERFACE_CLASS (Settings)
197struct Settings { 170struct Settings {
198 char *ACC (RO, logfilename); /* logfile to use */ 171 const char *ACC (RO, logfilename); /* logfile to use */
199 int ACC (RW, csport); /* port for new client/server */ 172 int ACC (RW, csport); /* port for new client/server */
200 int ACC (RW, debug); /* Default debugging level */ 173 int ACC (RW, debug); /* Default debugging level */
201 uint8 dumpvalues; /* Set to dump various values/tables */ 174 uint8 dumpvalues; /* Set to dump various values/tables */
202 char *dumparg; /* additional argument for some dump functions */ 175 const char *dumparg; /* additional argument for some dump functions */
203 uint8 daemonmode; /* If true, detach and become daemon */ 176 uint8 daemonmode; /* If true, detach and become daemon */
204 int argc; /* parameters that were passed to the program */ 177 int argc; /* parameters that were passed to the program */
205 char **argv; /* Only used by xio.c, so will go away at some time */ 178 char **argv; /* Only used by xio.c, so will go away at some time */
206 char *ACC (RO, confdir); /* configuration files */ 179 const char *ACC (RO, confdir); /* configuration files */
207 char *ACC (RO, datadir); /* read only data files */ 180 const char *ACC (RO, datadir); /* read only data files */
208 char *ACC (RO, localdir); /* read/write data files */ 181 const char *ACC (RO, localdir); /* read/write data files */
209 char *ACC (RO, playerdir); /* Where the player files are */ 182 const char *ACC (RO, playerdir); /* Where the player files are */
210 char *ACC (RO, mapdir); /* Where the map files are */ 183 const char *ACC (RO, mapdir); /* Where the map files are */
211 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 184 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
212 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 185 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
213 char *ACC (RO, treasures); /* location of the treasures file. */ 186 const char *ACC (RO, treasures); /* location of the treasures file. */
214 char *ACC (RO, uniquedir); /* directory for the unique items */ 187 const char *ACC (RO, uniquedir); /* directory for the unique items */
215 char *ACC (RO, templatedir); /* directory for the template map */ 188 const char *ACC (RO, templatedir); /* directory for the template map */
216 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 189 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
217 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 190 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 191 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
219 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 192 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 193 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 194 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 195 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 196 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 197 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */ 198 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 199 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */ 200 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 201 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 202 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 203 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 204 uint8 dummy_001;
233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 205 uint8 dummy_002;
234 uint8 dummy_000; 206 uint8 dummy_000;
235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 207 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237 char *ACC (RO, rules); /* name of rules file*/
238 char *ACC (RO, news); /* name of news file*/
239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
240
241 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
242 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
243 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
244 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
245 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
246 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
247 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
248 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
249 208
250 int ACC (RW, max_level); /* This is read out of exp_table */ 209 int ACC (RW, max_level); /* This is read out of exp_table */
251 float ACC (RW, item_power_factor); /* See note in setings file */ 210 float ACC (RW, item_power_factor); /* See note in setings file */
252 211
253 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 212 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
254 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 213 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
255 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 214 int ACC (RW, armor_speed_improvement); /* Speed improvement */
256 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 215 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
257 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 216 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
258 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
259 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
260}; 217};
261 218
262extern Settings settings; 219extern Settings settings;
263 220
264#include "plugin.h" 221void reset_signals ();
222
223#ifdef DEVEL
265#include "cfperl.h" 224# include "devel.h"
225#endif
266 226
267#endif /* GLOBAL_H */ 227#endif /* GLOBAL_H */
268 228

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