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Comparing deliantra/server/include/global.h (file contents):
Revision 1.4 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.4 2006/08/13 17:16:02 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
27*/ 22*/
28 23
29#ifndef GLOBAL_H 24#ifndef GLOBAL_H
30#define GLOBAL_H 25#define GLOBAL_H
31 26
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
38 33typedef int8_t sint8;
39/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
40 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
41 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
42 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
56 41
57#ifndef UINT32_MAX 42#include "config.h"
58#define UINT32_MAX 4294967295U 43#include "define.h"
44#include "logger.h"
45
46#ifndef TRUE
47#define TRUE 1
59#endif 48#endif
60 49
61typedef signed int sint32; 50#ifndef FALSE
62#define SINT32_MAX 2147483647 51#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 52#endif
68 53
69typedef signed short sint16; 54// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 55// can easily parse the include files.
56#define ACC_CLASS(name)
57#define ACC(meta,member) member
71 58
72typedef unsigned char uint8; 59#include "keyword.h"
73#ifndef UINT8_MAX 60#include "traits.h"
74#define UINT8_MAX 255 61#include "dynbuf.h"
75#endif 62#include "util.h"
76 63#include "shstr.h"
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 64
110/* This blob, in this order, is needed to actually define maps */ 65/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 66#include "face.h"
112/* Include the basic defines from spells.h */ 67
68#include "spells.h"
69
113#include "attack.h" /* needs to be before material.h */ 70#include "attack.h" /* needs to be before material.h */
114#include "material.h" 71#include "material.h"
115#include "living.h" 72#include "living.h"
116#include "object.h" 73#include "object.h"
117#include "map.h" 74#include "map.h"
118#include "tod.h" 75#include "tod.h"
119 76
120#include "skills.h" 77#include "skills.h"
121 78
122/* Pull in the socket structure - used in the player structure */ 79/* Pull in the socket structure - used in the player structure */
123#include "newserver.h" 80#include "network.h"
81#include "client.h"
124 82
125/* Pull in the player structure */ 83/* Pull in the player structure */
126#include "player.h" 84#include "player.h"
127 85
128/* pull in treasure structure */ 86/* pull in treasure structure */
134#include "book.h" 92#include "book.h"
135/* 93/*
136 * So far only used when dealing with artifacts. 94 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 95 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 96 */
139typedef struct linked_char { 97struct linked_char
140 const char *name; 98{
99 shstr name;
141 struct linked_char *next; 100 struct linked_char *next;
142} linked_char; 101};
143
144 102
145/* Pull in artifacts */ 103/* Pull in artifacts */
146#include "artifact.h" 104#include "artifact.h"
147 105
148/* Now for gods */ 106/* Now for gods */
151/* Now for races */ 109/* Now for races */
152#include "race.h" 110#include "race.h"
153 111
154/* Now for recipe/alchemy */ 112/* Now for recipe/alchemy */
155#include "recipe.h" 113#include "recipe.h"
156
157/* Now for spells */
158#include "spells.h"
159 114
160#include "funcpoint.h" 115#include "funcpoint.h"
161 116
162/***************************************************************************** 117/*****************************************************************************
163 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
167 122
168/* 123/*
169 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
170 */ 125 */
171EXTERN player *first_player; 126EXTERN player *first_player;
172EXTERN mapstruct *first_map; 127EXTERN maptile *first_map;
173EXTERN region *first_region; 128EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 129EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 131EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 133EXTERN godlink *first_god;
179EXTERN racelink *first_race; 134EXTERN racelink *first_race;
180 135
181#define NROF_COMPRESS_METHODS 4
182extern char *uncomp[NROF_COMPRESS_METHODS][3];
183
184/* 136/*
185 * The editor uses these (will get them out of here later): 137 * The editor uses these (will get them out of here later):
186 */ 138 */
187 139
188EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 140EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190/* 142/*
191 * Variables set by different flags (see init.c): 143 * Variables set by different flags (see init.c):
192 */ 144 */
193 145
194EXTERN long warn_archetypes; /* If true, write warnings when failing */ 146EXTERN long warn_archetypes; /* If true, write warnings when failing */
195 /* to find archetypes when loading from file */ 147 /* to find archetypes when loading from file */
196EXTERN long init_done; /* Ignores signals until init_done is true */ 148EXTERN long init_done; /* Ignores signals until init_done is true */
197EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 149EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
198EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 150EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
199 151
200extern long pticks; /* used by various function to determine */ 152extern long pticks; /* used by various function to determine */
201 /* how often to save the character */ 153 /* how often to save the character */
202/* 154/*
203 * Misc global variables: 155 * Misc global variables:
204 */ 156 */
205EXTERN FILE *logfile; /* Used by server/daemon.c */ 157EXTERN FILE *logfile; /* Used by server/daemon.c */
206EXTERN int exiting; /* True if the game is about to exit */ 158EXTERN int exiting; /* True if the game is about to exit */
217EXTERN long ob_count; 169EXTERN long ob_count;
218/* 170/*
219 * Used in treasure.c 171 * Used in treasure.c
220 */ 172 */
221EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 173EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
222EXTERN const char *undead_name; /* Used in hit_player() in main.c */
223 174
224EXTERN Animations *animations; 175EXTERN std::vector<Animations> animations;
225EXTERN int num_animations,animations_allocated, bmaps_checksum; 176EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 177
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 178/* Rotate right from bsd sum. This is used in various places for checksumming */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229 180
230
231#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 181#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
232#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 182#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
233#define GET_ANIM_ID(ob) (ob->animation_id) 183#define GET_ANIM_ID(ob) (ob->animation_id)
234/* NUM_ANIMATIONS returns the number of animations allocated. The last 184/* NUM_ANIMATIONS returns the number of animations allocated. The last
235 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 185 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
236 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 186 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
237 * range from 0 through 7. 187 * range from 0 through 7.
246 196
247extern New_Face *blank_face, *empty_face; 197extern New_Face *blank_face, *empty_face;
248extern New_Face *dark_faces[]; 198extern New_Face *dark_faces[];
249extern New_Face *smooth_face; 199extern New_Face *smooth_face;
250 200
251
252extern long max_time; /* loop time */
253extern NewSocket *init_sockets; 201extern client *init_sockets;
254 202
255
256EXTERN char *font_graphic;
257
258#ifndef __CEXTRACT__
259#include "libproto.h" 203#include "libproto.h"
260#include "sockproto.h" 204#include "sockproto.h"
261#endif
262
263 205
264#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 206#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
265 207
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 208ACC_CLASS (Settings)
267 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so.
269 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
272
273/* FREE_AND_COPY is for the shared string - it is handy enough
274 * to use all over the place.
275 */
276#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
277
278#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
279
280#ifdef CALLOC
281#undef CALLOC
282#endif
283
284#ifdef USE_CALLOC
285# define CALLOC(x,y) calloc(x,y)
286# define CFREE(x) free(x)
287#else
288# define CALLOC(x,y) malloc(x*y)
289# define CFREE(x) free(x)
290#endif
291
292#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
293#if HAVE_DIRENT_H
294# include <dirent.h>
295# define NAMLEN(dirent) strlen((dirent)->d_name)
296#else
297# define dirent direct
298# define NAMLEN(dirent) (dirnet)->d_namlen
299# if HAVE_SYS_NDIR_H
300# include <sys/ndir.h>
301# endif
302# if HAVE_SYS_DIR_H
303# include <sys/dir.h>
304# endif
305# if HAVE_NDIR_H
306# include <ndir.h>
307# endif
308#endif
309#endif
310
311typedef struct Settings { 209struct Settings {
312 char *logfilename; /* logfile to use */ 210 char *ACC (RO, logfilename); /* logfile to use */
313 uint16 csport; /* port for new client/server */ 211 int ACC (RW, csport); /* port for new client/server */
314 LogLevel debug; /* Default debugging level */ 212 int ACC (RW, debug); /* Default debugging level */
315 uint8 dumpvalues; /* Set to dump various values/tables */ 213 uint8 dumpvalues; /* Set to dump various values/tables */
316 char *dumparg; /* additional argument for some dump functions */ 214 char *dumparg; /* additional argument for some dump functions */
317 uint8 daemonmode; /* If true, detach and become daemon */ 215 uint8 daemonmode; /* If true, detach and become daemon */
318 int argc; /* parameters that were passed to the program */ 216 int argc; /* parameters that were passed to the program */
319 char **argv; /* Only used by xio.c, so will go away at some time */ 217 char **argv; /* Only used by xio.c, so will go away at some time */
320 char *confdir; /* configuration files */ 218 char *ACC (RO, confdir); /* configuration files */
321 char *datadir; /* read only data files */ 219 char *ACC (RO, datadir); /* read only data files */
322 char *localdir; /* read/write data files */ 220 char *ACC (RO, localdir); /* read/write data files */
323 char *playerdir; /* Where the player files are */ 221 char *ACC (RO, playerdir); /* Where the player files are */
324 char *mapdir; /* Where the map files are */ 222 char *ACC (RO, mapdir); /* Where the map files are */
325 char *archetypes; /* name of the archetypes file - libdir is prepended */ 223 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
326 char *regions; /* name of the regions file - libdir is prepended */ 224 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
327 char *treasures; /* location of the treasures file. */ 225 char *ACC (RO, treasures); /* location of the treasures file. */
328 char *uniquedir; /* directory for the unique items */ 226 char *ACC (RO, uniquedir); /* directory for the unique items */
329 char *templatedir; /* directory for the template map */ 227 char *ACC (RO, templatedir); /* directory for the template map */
330 char *tmpdir; /* Directory to use for temporary files */ 228 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
331 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
332 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 229 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
230 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
333 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 231 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
334 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 232 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
335 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 233 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
336 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 234 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
337 uint8 not_permadeth; /* if true, death is non-permament */ 235 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
338 uint8 simple_exp; /* If true, use the simple experience system */ 236 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
339 int reset_loc_time; /* Number of seconds to put player back at home */ 237 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
340 uint8 set_title; /* players can set thier title */ 238 uint8 ACC (RW, set_title); /* players can set thier title */
341 uint8 resurrection; /* ressurection possible w/ permadeth on */ 239 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
342 uint8 search_items; /* search_items command */ 240 uint8 ACC (RW, search_items); /* search_items command */
343 uint8 spell_encumbrance; /* encumbrance effects spells */ 241 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
344 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 242 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
345 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 243 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
346 uint8 casting_time; /* it takes awhile to cast a spell */ 244 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
347 uint8 real_wiz; /* use mud-like wizards */ 245 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
348 uint8 recycle_tmp_maps; /* re-use tmp maps. */
349 uint8 explore_mode; /* explore mode allowed? */ 246 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
350 uint8 spellpoint_level_depend; /* spell costs go up with level */ 247 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
351 char who_format[MAX_BUF]; /* The format that the who command should use */
352 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
353 char motd[MAX_BUF]; /* name of the motd file */ 248 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
354 char *rules; /* name of rules file*/ 249 char *ACC (RO, rules); /* name of rules file*/
355 char *news; /* name of news file*/ 250 char *ACC (RO, news); /* name of news file*/
356 char dm_mail[MAX_BUF]; /* DM's Email address */ 251 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
357 252
358 /* The meta_ is information for the metaserver. These are set in
359 * the lib/settings file.
360 */
361 uint8 meta_on:1; /* True if we should send updates */
362 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
363 char meta_host[MAX_BUF]; /* Hostname of this host */
364 uint16 meta_port; /* Port number to use for updates */
365 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
366
367 uint32 worldmapstartx; /* starting x tile for the worldmap */ 253 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
368 uint32 worldmapstarty; /* starting y tile for the worldmap */ 254 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
369 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 255 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
370 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 256 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
371 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 257 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
372 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 258 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
373 uint16 dynamiclevel; /* how dynamic is the world? */ 259 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
374 uint8 fastclock; /* if true, clock goes warp 9 */ 260 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
375 261
376 char *emergency_mapname; /* map to return players to in emergency */ 262 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
377 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 263 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
378 264
379 sint16 max_level; /* This is read out of exp_table */ 265 int ACC (RW, max_level); /* This is read out of exp_table */
380 float item_power_factor; /* See note in setings file */ 266 float ACC (RW, item_power_factor); /* See note in setings file */
381 267
382 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 268 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
383 int armor_weight_reduction; /* Weight reduction per enchantment */ 269 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
270 int ACC (RW, armor_speed_improvement); /* Speed improvement */
384 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 271 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
385 int armor_speed_improvement; /* Speed improvement */
386 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 272 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
387 uint8 no_player_stealing; /* If 1, can not steal from other players */ 273 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
388 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 274 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
389} Settings; 275};
390 276
391extern Settings settings; 277extern Settings settings;
392 278
393/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
394 * rather than have complex #ifdefs throughout the file, lets just figure
395 * it out once, here at the top.
396 * Have no idea if that is the right symbol to check on for NetBSD,
397 * but NetBSD does use 2 params.
398 * Move this to global.h from time.c since its also used in arch.c
399 */
400
401#ifdef GETTIMEOFDAY_TWO_ARGS
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
403#else
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
405#endif
406
407/* GROS: Those are used by plugin events (argument fixthem) */
408#define SCRIPT_FIX_ACTIVATOR 2
409#define SCRIPT_FIX_ALL 1
410#define SCRIPT_FIX_NOTHING 0
411
412#include "plugin.h" 279#include "plugin.h"
280#include "cfperl.h"
413 281
414#endif /* GLOBAL_H */ 282#endif /* GLOBAL_H */
283

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