ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
(Generate patch)

Comparing deliantra/server/include/global.h (file contents):
Revision 1.4 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.9 by root, Thu Aug 31 17:54:14 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.4 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
105#error correct and send mail to crossfire-devel on how to do this 105#error correct and send mail to crossfire-devel on how to do this
106#endif 106#endif
107 107
108#endif 108#endif
109 109
110#include "keyword.h"
111#include "traits.h"
112#include "dynbuf.h"
113#include "shstr.h"
114
110/* This blob, in this order, is needed to actually define maps */ 115/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 116#include "face.h"
112/* Include the basic defines from spells.h */ 117/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 118#include "attack.h" /* needs to be before material.h */
114#include "material.h" 119#include "material.h"
176EXTERN archetype *first_archetype; 181EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 183EXTERN godlink *first_god;
179EXTERN racelink *first_race; 184EXTERN racelink *first_race;
180 185
181#define NROF_COMPRESS_METHODS 4
182extern char *uncomp[NROF_COMPRESS_METHODS][3];
183
184/* 186/*
185 * The editor uses these (will get them out of here later): 187 * The editor uses these (will get them out of here later):
186 */ 188 */
187 189
188EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 190EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190/* 192/*
191 * Variables set by different flags (see init.c): 193 * Variables set by different flags (see init.c):
192 */ 194 */
193 195
194EXTERN long warn_archetypes; /* If true, write warnings when failing */ 196EXTERN long warn_archetypes; /* If true, write warnings when failing */
195 /* to find archetypes when loading from file */ 197 /* to find archetypes when loading from file */
196EXTERN long init_done; /* Ignores signals until init_done is true */ 198EXTERN long init_done; /* Ignores signals until init_done is true */
197EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 199EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
198EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 200EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
199 201
200extern long pticks; /* used by various function to determine */ 202extern long pticks; /* used by various function to determine */
201 /* how often to save the character */ 203 /* how often to save the character */
202/* 204/*
203 * Misc global variables: 205 * Misc global variables:
204 */ 206 */
205EXTERN FILE *logfile; /* Used by server/daemon.c */ 207EXTERN FILE *logfile; /* Used by server/daemon.c */
206EXTERN int exiting; /* True if the game is about to exit */ 208EXTERN int exiting; /* True if the game is about to exit */
408#define SCRIPT_FIX_ACTIVATOR 2 410#define SCRIPT_FIX_ACTIVATOR 2
409#define SCRIPT_FIX_ALL 1 411#define SCRIPT_FIX_ALL 1
410#define SCRIPT_FIX_NOTHING 0 412#define SCRIPT_FIX_NOTHING 0
411 413
412#include "plugin.h" 414#include "plugin.h"
415#include "cfperl.h"
413 416
414#endif /* GLOBAL_H */ 417#endif /* GLOBAL_H */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines