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Comparing deliantra/server/include/global.h (file contents):
Revision 1.40 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.98 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif
31
32#include "includes.h"
33
34#include "config.h"
35#include "define.h"
36#include "logger.h"
37
38#ifndef TRUE
39#define TRUE 1
40#endif
41
42#ifndef FALSE
43#define FALSE 0
44#endif 32#endif
45 33
46// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
47// can easily parse the include files. 35// can easily parse the include files.
48#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 37#define ACC(meta,member) member
50#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
40
41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
51 61
52#include "keyword.h" 62#include "keyword.h"
53#include "traits.h" 63#include "logger.h"
54#include "dynbuf.h" 64#include "dynbuf.h"
55#include "util.h" 65#include "util.h"
66#include "rng.h"
56#include "shstr.h" 67#include "shstr.h"
68#include "cfperl.h"
57 69
58/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
59#include "face.h" 71#include "face.h"
72#include "sounds.h"
60 73
61#include "spells.h" 74#include "spells.h"
62 75
63#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
64#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
65#include "living.h" 78#include "living.h"
66#include "object.h" 79#include "object.h"
80#include "region.h"
67#include "map.h" 81#include "map.h"
68#include "tod.h" 82#include "tod.h"
69 83
70#include "skills.h" 84#include "skills.h"
71 85
77#include "player.h" 91#include "player.h"
78 92
79/* pull in treasure structure */ 93/* pull in treasure structure */
80#include "treasure.h" 94#include "treasure.h"
81 95
82#include "commands.h"
83
84/* pull in book structures */ 96/* pull in book structures */
85#include "book.h" 97#include "book.h"
98
99#include "quadland.h"
100
86/* 101/*
87 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
88 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
89 */ 104 */
90struct linked_char 105struct linked_char
103#include "race.h" 118#include "race.h"
104 119
105/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
106#include "recipe.h" 121#include "recipe.h"
107 122
108#include "funcpoint.h"
109
110/***************************************************************************** 123/*****************************************************************************
111 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 125 *****************************************************************************/
113 126
114extern facetile *new_faces;
115
116/* 127/*
117 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
118 */ 129 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 132EXTERN godlink *first_god;
126EXTERN racelink *first_race; 133EXTERN racelink *first_race;
127 134
128/* 135/*
129 * Variables set by different flags (see init.c): 136 * Variables set by different flags (see init.c):
130 */ 137 */
131 138
132EXTERN bool warn_archetypes; /* If true, write warnings when failing */
133 /* to find archetypes when loading from file */
134EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
135EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
136 141
137extern long pticks; /* used by various function to determine */ 142extern tick_t server_tick; /* used by various function to determine */
138 /* how often to save the character */ 143 /* how often to save the character */
139/* 144/*
140 * Misc global variables: 145 * Misc global variables:
141 */ 146 */
142EXTERN FILE *logfile; /* Used by server/daemon.c */
143EXTERN int exiting; /* True if the game is about to exit */
144EXTERN long nroftreasures; /* Only used in malloc_info() */
145EXTERN long nrofartifacts; /* Only used in malloc_info() */
146EXTERN long nrofallowedstr; /* Only used in malloc_info() */
147
148EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
149EXTERN archetype *map_archeytpe;
150EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152 149
153EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 150EXTERN long ob_count;
155/*
156 * Used in treasure.c
157 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
159 151
160EXTERN std::vector<animation> animations; 152extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
161EXTERN int num_animations,animations_allocated, bmaps_checksum;
162 153
163/* Rotate right from bsd sum. This is used in various places for checksumming */ 154/* do not use these in new code, see object.h::animation */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 155#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
165 156#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
172 * range from 0 through 7.
173 */
174#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
175#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 157#define NUM_FACINGS(ob) (ob)->anim_facings ()
176 158
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 159// used only by treasure.C, does not handle null arch ptrs
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 160#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
179extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9];
181
182extern facetile *blank_face, *empty_face;
183extern facetile *dark_faces[];
184extern facetile *smooth_face;
185
186extern client *init_sockets;
187 161
188extern void emergency_save (); 162extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false);
190 163
191#include "libproto.h" 164#include "libproto.h"
192#include "sockproto.h" 165#include "sockproto.h"
193 166
194#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
195
196INTERFACE_CLASS (Settings) 167INTERFACE_CLASS (Settings)
197struct Settings { 168struct Settings {
198 char *ACC (RO, logfilename); /* logfile to use */ 169 const char *ACC (RO, logfilename); /* logfile to use */
199 int ACC (RW, csport); /* port for new client/server */
200 int ACC (RW, debug); /* Default debugging level */ 170 int ACC (RW, debug); /* Default debugging level */
201 uint8 dumpvalues; /* Set to dump various values/tables */ 171 int argc;
202 char *dumparg; /* additional argument for some dump functions */ 172 char **argv;
203 uint8 daemonmode; /* If true, detach and become daemon */
204 int argc; /* parameters that were passed to the program */
205 char **argv; /* Only used by xio.c, so will go away at some time */
206 char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
207 char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
208 char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
209 char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
210 char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
211 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
212 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
213 char *ACC (RO, treasures); /* location of the treasures file. */
214 char *ACC (RO, uniquedir); /* directory for the unique items */ 178 const char *ACC (RO, uniquedir); /* directory for the unique items */
215 char *ACC (RO, templatedir); /* directory for the template map */
216 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
217 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
219 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 184 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 185 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 186 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 187 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */ 188 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */ 190 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
234 uint8 dummy_000;
235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237 char *ACC (RO, rules); /* name of rules file*/
238 char *ACC (RO, news); /* name of news file*/
239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
240
241 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
242 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
243 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
244 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
245 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
246 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
247 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
248 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
249 195
250 int ACC (RW, max_level); /* This is read out of exp_table */ 196 int ACC (RW, max_level); /* This is read out of exp_table */
251 float ACC (RW, item_power_factor); /* See note in setings file */ 197 float ACC (RW, item_power_factor); /* See note in setings file */
252 198
253 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 199 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
254 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 200 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
255 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 201 int ACC (RW, armor_speed_improvement); /* Speed improvement */
256 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 202 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
257 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 203 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
258 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
259 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
260}; 204};
261 205
262extern Settings settings; 206extern Settings settings;
263 207
264#include "plugin.h" 208void reset_signals ();
209
210#ifdef DEVEL
265#include "cfperl.h" 211# include "devel.h"
212#endif
266 213
267#endif /* GLOBAL_H */ 214#endif /* GLOBAL_H */
268 215

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