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Comparing deliantra/server/include/global.h (file contents):
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.45 by root, Sun Mar 4 19:36:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
27#ifndef EXTERN 28#ifndef EXTERN
28#define EXTERN extern 29#define EXTERN extern
29#endif 30#endif
30 31
31#include "includes.h" 32#include "includes.h"
32 33
34#include "config.h"
35#include "define.h"
36#include "logger.h"
33 37
34/* Type defines for specific signed/unsigned variables of a certain number 38#ifndef TRUE
35 * of bits. Not really used anyplace, but if a certain number of bits 39#define TRUE 1
36 * is required, these type defines should then be used. This will make
37 * porting to systems that have different sized data types easier.
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32;
51
52#ifndef UINT32_MAX
53#define UINT32_MAX 4294967295U
54#endif 40#endif
55 41
56typedef signed int sint32; 42#ifndef FALSE
57#define SINT32_MAX 2147483647 43#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 44#endif
63 45
64typedef signed short sint16; 46// used only for tagging structure members so scripting languages
65#define SINT16_MAX 32767 47// can easily parse the include files.
66
67typedef unsigned char uint8;
68#ifndef UINT8_MAX
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74
75typedef unsigned short Fontindex;
76
77#if SIZEOF_LONG == 8
78typedef unsigned long uint64;
79typedef signed long sint64;
80#elif SIZEOF_LONG_LONG == 8
81typedef unsigned long long uint64;
82typedef signed long long sint64;
83#else
84#error do not know how to get a 64 bit value on this system.
85#error correct and send mail to crossfire-devel on how to do this
86#endif
87
88#include <vector>
89
90#define ACC_CLASS(name) 48#define INTERFACE_CLASS(name)
91#define ACC(meta,member) member 49#define ACC(meta,member) member
50#define MTH
92 51
93#include "keyword.h" 52#include "keyword.h"
94#include "traits.h" 53#include "traits.h"
95#include "dynbuf.h" 54#include "dynbuf.h"
96#include "util.h" 55#include "util.h"
97#include "shstr.h" 56#include "shstr.h"
98 57
99/* This blob, in this order, is needed to actually define maps */ 58/* This blob, in this order, is needed to actually define maps */
100#include "face.h" 59#include "face.h"
101/* Include the basic defines from spells.h */ 60
61#include "spells.h"
62
102#include "attack.h" /* needs to be before material.h */ 63#include "attack.h" /* needs to be before material.h */
103#include "material.h" 64#include "material.h"
104#include "living.h" 65#include "living.h"
105#include "object.h" 66#include "object.h"
106#include "map.h" 67#include "map.h"
107#include "tod.h" 68#include "tod.h"
108 69
109#include "skills.h" 70#include "skills.h"
110 71
111/* Pull in the socket structure - used in the player structure */ 72/* Pull in the socket structure - used in the player structure */
112#include "newserver.h" 73#include "network.h"
74#include "client.h"
113 75
114/* Pull in the player structure */ 76/* Pull in the player structure */
115#include "player.h" 77#include "player.h"
116 78
117/* pull in treasure structure */ 79/* pull in treasure structure */
141#include "race.h" 103#include "race.h"
142 104
143/* Now for recipe/alchemy */ 105/* Now for recipe/alchemy */
144#include "recipe.h" 106#include "recipe.h"
145 107
146/* Now for spells */
147#include "spells.h"
148
149#include "funcpoint.h" 108#include "funcpoint.h"
150 109
151/***************************************************************************** 110/*****************************************************************************
152 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
153 *****************************************************************************/ 112 *****************************************************************************/
154 113
155extern New_Face *new_faces; 114extern facetile *new_faces;
156 115
157/* 116/*
158 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
159 */ 118 */
160EXTERN player *first_player;
161EXTERN maptile *first_map;
162EXTERN region *first_region;
163EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
164EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
165EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
166EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
167EXTERN godlink *first_god; 123EXTERN godlink *first_god;
168EXTERN racelink *first_race; 124EXTERN racelink *first_race;
169 125
170/* 126/*
171 * The editor uses these (will get them out of here later):
172 */
173
174EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
175
176/*
177 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
178 */ 128 */
179 129
180EXTERN long warn_archetypes; /* If true, write warnings when failing */ 130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
181 /* to find archetypes when loading from file */ 131 /* to find archetypes when loading from file */
182EXTERN long init_done; /* Ignores signals until init_done is true */ 132EXTERN bool init_done; /* Ignores signals until init_done is true */
183EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 133EXTERN bool in_cleanup; /* True when cleanup() is reached */
184EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
185 134
186extern long pticks; /* used by various function to determine */ 135extern long pticks; /* used by various function to determine */
187 /* how often to save the character */ 136 /* how often to save the character */
188/* 137/*
189 * Misc global variables: 138 * Misc global variables:
194EXTERN long nrofartifacts; /* Only used in malloc_info() */ 143EXTERN long nrofartifacts; /* Only used in malloc_info() */
195EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
196 145
197EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
198EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
199EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
200EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
201 150
202EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
203EXTERN long ob_count; 152EXTERN long ob_count;
204/* 153/*
205 * Used in treasure.c 154 * Used in treasure.c
206 */ 155 */
207EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
208 157
209extern std::vector<Animations> animations; 158EXTERN std::vector<animation> animations;
210EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
211 161
212/* Rotate right from bsd sum. This is used in various places for checksumming */
213#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
214
215
216#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
217#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
218#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
219/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
220 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
221 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
222 * range from 0 through 7. 168 * range from 0 through 7.
227extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
228extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
229extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
230extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
231 177
232extern New_Face *blank_face, *empty_face; 178extern facetile *blank_face, *empty_face;
233extern New_Face *dark_faces[]; 179extern facetile *dark_faces[];
234extern New_Face *smooth_face;
235 180
236
237extern long max_time; /* loop time */
238extern NewSocket *init_sockets; 181extern client *init_sockets;
239 182
183extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false);
240 185
241EXTERN char *font_graphic;
242
243#ifndef __CEXTRACT__
244#include "libproto.h" 186#include "libproto.h"
245#include "sockproto.h" 187#include "sockproto.h"
246#endif
247
248 188
249#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 189#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
250 190
251/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 191INTERFACE_CLASS (Settings)
252 * This is generally done as a safety, and having this macro
253 * makes the code a bit cleaner when doing so.
254 */
255#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
256
257#ifdef CALLOC
258#undef CALLOC
259#endif
260
261#ifdef USE_CALLOC
262# define CALLOC(x,y) calloc(x,y)
263# define CFREE(x) free(x)
264#else
265# define CALLOC(x,y) malloc(x*y)
266# define CFREE(x) free(x)
267#endif
268
269#if HAVE_DIRENT_H
270# include <dirent.h>
271# define NAMLEN(dirent) strlen((dirent)->d_name)
272#else
273# define dirent direct
274# define NAMLEN(dirent) (dirnet)->d_namlen
275# if HAVE_SYS_NDIR_H
276# include <sys/ndir.h>
277# endif
278# if HAVE_SYS_DIR_H
279# include <sys/dir.h>
280# endif
281# if HAVE_NDIR_H
282# include <ndir.h>
283# endif
284#endif
285
286typedef struct Settings { 192struct Settings {
287 char *logfilename; /* logfile to use */ 193 char *ACC (RO, logfilename); /* logfile to use */
288 uint16 csport; /* port for new client/server */ 194 int ACC (RW, csport); /* port for new client/server */
289 LogLevel debug; /* Default debugging level */ 195 int ACC (RW, debug); /* Default debugging level */
290 uint8 dumpvalues; /* Set to dump various values/tables */ 196 uint8 dumpvalues; /* Set to dump various values/tables */
291 char *dumparg; /* additional argument for some dump functions */ 197 char *dumparg; /* additional argument for some dump functions */
292 uint8 daemonmode; /* If true, detach and become daemon */ 198 uint8 daemonmode; /* If true, detach and become daemon */
293 int argc; /* parameters that were passed to the program */ 199 int argc; /* parameters that were passed to the program */
294 char **argv; /* Only used by xio.c, so will go away at some time */ 200 char **argv; /* Only used by xio.c, so will go away at some time */
295 char *confdir; /* configuration files */ 201 char *ACC (RO, confdir); /* configuration files */
296 char *datadir; /* read only data files */ 202 char *ACC (RO, datadir); /* read only data files */
297 char *localdir; /* read/write data files */ 203 char *ACC (RO, localdir); /* read/write data files */
298 char *playerdir; /* Where the player files are */ 204 char *ACC (RO, playerdir); /* Where the player files are */
299 char *mapdir; /* Where the map files are */ 205 char *ACC (RO, mapdir); /* Where the map files are */
300 char *archetypes; /* name of the archetypes file - libdir is prepended */ 206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
301 char *regions; /* name of the regions file - libdir is prepended */ 207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
302 char *treasures; /* location of the treasures file. */ 208 char *ACC (RO, treasures); /* location of the treasures file. */
303 char *uniquedir; /* directory for the unique items */ 209 char *ACC (RO, uniquedir); /* directory for the unique items */
304 char *templatedir; /* directory for the template map */ 210 char *ACC (RO, templatedir); /* directory for the template map */
305 char *tmpdir; /* Directory to use for temporary files */ 211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
306 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
307 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
308 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
309 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
310 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
311 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 217 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
312 uint8 not_permadeth; /* if true, death is non-permament */ 218 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
313 uint8 simple_exp; /* If true, use the simple experience system */ 219 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
314 int reset_loc_time; /* Number of seconds to put player back at home */ 220 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
315 uint8 set_title; /* players can set thier title */ 221 uint8 ACC (RW, set_title); /* players can set thier title */
316 uint8 resurrection; /* ressurection possible w/ permadeth on */ 222 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
317 uint8 search_items; /* search_items command */ 223 uint8 ACC (RW, search_items); /* search_items command */
318 uint8 spell_encumbrance; /* encumbrance effects spells */ 224 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
319 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 225 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
320 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 226 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
321 uint8 casting_time; /* it takes awhile to cast a spell */ 227 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
322 uint8 real_wiz; /* use mud-like wizards */ 228 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
323 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 229 uint8 dummy_000;
324 uint8 explore_mode; /* explore mode allowed? */
325 uint8 spellpoint_level_depend; /* spell costs go up with level */ 230 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
326 char who_format[MAX_BUF]; /* The format that the who command should use */
327 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
328 char motd[MAX_BUF]; /* name of the motd file */ 231 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
329 char *rules; /* name of rules file*/ 232 char *ACC (RO, rules); /* name of rules file*/
330 char *news; /* name of news file*/ 233 char *ACC (RO, news); /* name of news file*/
331 char dm_mail[MAX_BUF]; /* DM's Email address */ 234 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
332 235
333 /* The meta_ is information for the metaserver. These are set in
334 * the lib/settings file.
335 */
336 uint8 meta_on:1; /* True if we should send updates */
337 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
338 char meta_host[MAX_BUF]; /* Hostname of this host */
339 uint16 meta_port; /* Port number to use for updates */
340 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
341
342 uint32 worldmapstartx; /* starting x tile for the worldmap */ 236 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
343 uint32 worldmapstarty; /* starting y tile for the worldmap */ 237 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
344 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 238 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
345 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 239 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
346 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 240 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
347 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 241 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
348 uint16 dynamiclevel; /* how dynamic is the world? */ 242 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
349 uint8 fastclock; /* if true, clock goes warp 9 */ 243 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
350 244
351 char *emergency_mapname; /* map to return players to in emergency */
352 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
353
354 sint16 max_level; /* This is read out of exp_table */ 245 int ACC (RW, max_level); /* This is read out of exp_table */
355 float item_power_factor; /* See note in setings file */ 246 float ACC (RW, item_power_factor); /* See note in setings file */
356 247
357 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 248 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
358 int armor_weight_reduction; /* Weight reduction per enchantment */ 249 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
250 int ACC (RW, armor_speed_improvement); /* Speed improvement */
359 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 251 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
360 int armor_speed_improvement; /* Speed improvement */
361 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 252 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
362 uint8 no_player_stealing; /* If 1, can not steal from other players */ 253 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
363 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 254 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
364} Settings; 255};
365 256
366extern Settings settings; 257extern Settings settings;
367
368/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
369 * rather than have complex #ifdefs throughout the file, lets just figure
370 * it out once, here at the top.
371 * Have no idea if that is the right symbol to check on for NetBSD,
372 * but NetBSD does use 2 params.
373 * Move this to global.h from time.c since its also used in arch.c
374 */
375
376#ifdef GETTIMEOFDAY_TWO_ARGS
377#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
378#else
379#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
380#endif
381 258
382#include "plugin.h" 259#include "plugin.h"
383#include "cfperl.h" 260#include "cfperl.h"
384 261
385//TODO: various TEMPORARY link guards to avoid doing the wrong thing
386void free (object *);
387void free (archetype *);
388void free (recipe *);
389void free (linked_char *);
390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
393void free (maptile *);
394void free (key_value *);
395void free (treasure *);
396void free (materialtype_t *);
397void free (player *);
398void free (New_Face *);
399void free (racelink *);
400
401#endif /* GLOBAL_H */ 262#endif /* GLOBAL_H */
402 263

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