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Comparing deliantra/server/include/global.h (file contents):
Revision 1.45 by root, Sun Mar 4 19:36:12 2007 UTC vs.
Revision 1.76 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
26
27//#define _GLIBCXX_CONCEPT_CHECKS
27 28
28#ifndef EXTERN 29#ifndef EXTERN
29#define EXTERN extern 30#define EXTERN extern
30#endif 31#endif
31 32
40#endif 41#endif
41 42
42#ifndef FALSE 43#ifndef FALSE
43#define FALSE 0 44#define FALSE 0
44#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
45 51
46// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
47// can easily parse the include files. 53// can easily parse the include files.
48#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 55#define ACC(meta,member) member
50#define MTH 56#define MTH
51 57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
63
52#include "keyword.h" 64#include "keyword.h"
53#include "traits.h" 65#include "traits.h"
54#include "dynbuf.h" 66#include "dynbuf.h"
55#include "util.h" 67#include "util.h"
56#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
57 70
58/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
59#include "face.h" 72#include "face.h"
73#include "sounds.h"
60 74
61#include "spells.h" 75#include "spells.h"
62 76
63#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
64#include "material.h" 78#include "material.h"
65#include "living.h" 79#include "living.h"
66#include "object.h" 80#include "object.h"
81#include "region.h"
67#include "map.h" 82#include "map.h"
68#include "tod.h" 83#include "tod.h"
69 84
70#include "skills.h" 85#include "skills.h"
71 86
103#include "race.h" 118#include "race.h"
104 119
105/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
106#include "recipe.h" 121#include "recipe.h"
107 122
108#include "funcpoint.h"
109
110/***************************************************************************** 123/*****************************************************************************
111 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 125 *****************************************************************************/
113 126
114extern facetile *new_faces;
115
116/* 127/*
117 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
118 */ 129 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 132EXTERN godlink *first_god;
124EXTERN racelink *first_race; 133EXTERN racelink *first_race;
125 134
126/* 135/*
127 * Variables set by different flags (see init.c): 136 * Variables set by different flags (see init.c):
128 */ 137 */
129 138
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 141
135extern long pticks; /* used by various function to determine */ 142extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 143 /* how often to save the character */
137/* 144/*
138 * Misc global variables: 145 * Misc global variables:
139 */ 146 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 149
151EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 151EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 152
158EXTERN std::vector<animation> animations; 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 154
162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 155/* do not use these in new code, see object.h::animation */
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
164#define GET_ANIM_ID(ob) (ob->animation_id) 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
165/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
168 * range from 0 through 7.
169 */
170#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
171#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
172 159
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 160// used only by treasure.C, does not handle null arch ptrs
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
175extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9];
177
178extern facetile *blank_face, *empty_face;
179extern facetile *dark_faces[];
180
181extern client *init_sockets;
182 162
183extern void emergency_save (); 163extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false);
185 164
186#include "libproto.h" 165#include "libproto.h"
187#include "sockproto.h" 166#include "sockproto.h"
188 167
189#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
190
191INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
192struct Settings { 169struct Settings {
193 char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
194 int ACC (RW, csport); /* port for new client/server */ 171 int ACC (RW, csport); /* port for new client/server */
195 int ACC (RW, debug); /* Default debugging level */ 172 int ACC (RW, debug); /* Default debugging level */
196 uint8 dumpvalues; /* Set to dump various values/tables */ 173 uint8 dumpvalues; /* Set to dump various values/tables */
197 char *dumparg; /* additional argument for some dump functions */ 174 const char *dumparg; /* additional argument for some dump functions */
198 uint8 daemonmode; /* If true, detach and become daemon */ 175 uint8 daemonmode; /* If true, detach and become daemon */
199 int argc; /* parameters that were passed to the program */ 176 int argc; /* parameters that were passed to the program */
200 char **argv; /* Only used by xio.c, so will go away at some time */ 177 char **argv; /* Only used by xio.c, so will go away at some time */
201 char *ACC (RO, confdir); /* configuration files */ 178 const char *ACC (RO, confdir); /* configuration files */
202 char *ACC (RO, datadir); /* read only data files */ 179 const char *ACC (RO, datadir); /* read only data files */
203 char *ACC (RO, localdir); /* read/write data files */ 180 const char *ACC (RO, localdir); /* read/write data files */
204 char *ACC (RO, playerdir); /* Where the player files are */ 181 const char *ACC (RO, playerdir); /* Where the player files are */
205 char *ACC (RO, mapdir); /* Where the map files are */ 182 const char *ACC (RO, mapdir); /* Where the map files are */
206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 183 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 184 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
208 char *ACC (RO, treasures); /* location of the treasures file. */ 185 const char *ACC (RO, treasures); /* location of the treasures file. */
209 char *ACC (RO, uniquedir); /* directory for the unique items */ 186 const char *ACC (RO, uniquedir); /* directory for the unique items */
210 char *ACC (RO, templatedir); /* directory for the template map */ 187 const char *ACC (RO, templatedir); /* directory for the template map */
211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 188 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 189 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 190 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 191 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 192 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 193 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
217 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 194 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
218 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 195 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
219 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 196 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
220 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
221 uint8 ACC (RW, set_title); /* players can set thier title */ 197 uint8 ACC (RW, set_title); /* players can set thier title */
222 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
223 uint8 ACC (RW, search_items); /* search_items command */ 199 uint8 ACC (RW, search_items); /* search_items command */
224 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
225 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
226 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
227 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 203 uint8 dummy_001;
228 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 204 uint8 dummy_002;
229 uint8 dummy_000; 205 uint8 dummy_000;
230 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
231 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 207 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
232 char *ACC (RO, rules); /* name of rules file*/ 208 const char *ACC (RO, rules); /* name of rules file*/
233 char *ACC (RO, news); /* name of news file*/ 209 const char *ACC (RO, news); /* name of news file*/
234 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 210 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
235 211
236 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 212 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
237 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 213 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
238 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 214 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
239 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 215 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
248 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 224 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
249 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 225 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
250 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 226 int ACC (RW, armor_speed_improvement); /* Speed improvement */
251 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 227 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
252 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 228 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
253 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
254 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
255}; 229};
256 230
257extern Settings settings; 231extern Settings settings;
258 232
259#include "plugin.h" 233void reset_signals ();
234
235#ifdef DEVEL
260#include "cfperl.h" 236# include "devel.h"
237#endif
261 238
262#endif /* GLOBAL_H */ 239#endif /* GLOBAL_H */
263 240

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