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Comparing deliantra/server/include/global.h (file contents):
Revision 1.12 by root, Sun Sep 3 09:00:08 2006 UTC vs.
Revision 1.46 by root, Tue Mar 6 19:02:35 2007 UTC

1/* 1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.12 2006/09/03 09:00:08 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to crossfire@schmorp.de
27*/ 23 */
28 24
29#ifndef GLOBAL_H 25#ifndef GLOBAL_H
30#define GLOBAL_H 26#define GLOBAL_H
31 27
32#ifndef EXTERN 28#ifndef EXTERN
33#define EXTERN extern 29#define EXTERN extern
34#endif 30#endif
35 31
36#include "includes.h" 32#include "includes.h"
37 33
34#include "config.h"
35#include "define.h"
36#include "logger.h"
38 37
39/* Type defines for specific signed/unsigned variables of a certain number 38#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 39#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 40#endif
60 41
61typedef signed int sint32; 42#ifndef FALSE
62#define SINT32_MAX 2147483647 43#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 44#endif
68 45
69typedef signed short sint16; 46// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 47// can easily parse the include files.
71 48#define INTERFACE_CLASS(name)
72typedef unsigned char uint8; 49#define ACC(meta,member) member
73#ifndef UINT8_MAX 50#define MTH
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109
110#include <vector>
111 51
112#include "keyword.h" 52#include "keyword.h"
113#include "traits.h" 53#include "traits.h"
114#include "dynbuf.h" 54#include "dynbuf.h"
55#include "util.h"
115#include "shstr.h" 56#include "shstr.h"
116#include "util.h"
117 57
118/* This blob, in this order, is needed to actually define maps */ 58/* This blob, in this order, is needed to actually define maps */
119#include "face.h" 59#include "face.h"
120/* Include the basic defines from spells.h */ 60
61#include "spells.h"
62
121#include "attack.h" /* needs to be before material.h */ 63#include "attack.h" /* needs to be before material.h */
122#include "material.h" 64#include "material.h"
123#include "living.h" 65#include "living.h"
124#include "object.h" 66#include "object.h"
125#include "map.h" 67#include "map.h"
126#include "tod.h" 68#include "tod.h"
127 69
128#include "skills.h" 70#include "skills.h"
129 71
130/* Pull in the socket structure - used in the player structure */ 72/* Pull in the socket structure - used in the player structure */
131#include "newserver.h" 73#include "network.h"
74#include "client.h"
132 75
133/* Pull in the player structure */ 76/* Pull in the player structure */
134#include "player.h" 77#include "player.h"
135 78
136/* pull in treasure structure */ 79/* pull in treasure structure */
142#include "book.h" 85#include "book.h"
143/* 86/*
144 * So far only used when dealing with artifacts. 87 * So far only used when dealing with artifacts.
145 * (now used by alchemy and other code too. Nov 95 b.t). 88 * (now used by alchemy and other code too. Nov 95 b.t).
146 */ 89 */
147typedef struct linked_char { 90struct linked_char
91{
148 shstr name; 92 shstr name;
149 struct linked_char *next; 93 struct linked_char *next;
150} linked_char; 94};
151
152 95
153/* Pull in artifacts */ 96/* Pull in artifacts */
154#include "artifact.h" 97#include "artifact.h"
155 98
156/* Now for gods */ 99/* Now for gods */
159/* Now for races */ 102/* Now for races */
160#include "race.h" 103#include "race.h"
161 104
162/* Now for recipe/alchemy */ 105/* Now for recipe/alchemy */
163#include "recipe.h" 106#include "recipe.h"
164
165/* Now for spells */
166#include "spells.h"
167 107
168#include "funcpoint.h" 108#include "funcpoint.h"
169 109
170/***************************************************************************** 110/*****************************************************************************
171 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
172 *****************************************************************************/ 112 *****************************************************************************/
173 113
174extern New_Face *new_faces; 114extern facetile *new_faces;
175 115
176/* 116/*
177 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
178 */ 118 */
179EXTERN player *first_player;
180EXTERN mapstruct *first_map;
181EXTERN region *first_region;
182EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
183EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
184EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
185EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
186EXTERN godlink *first_god; 123EXTERN godlink *first_god;
187EXTERN racelink *first_race; 124EXTERN racelink *first_race;
188 125
189/* 126/*
190 * The editor uses these (will get them out of here later):
191 */
192
193EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
194
195/*
196 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
197 */ 128 */
198 129
199EXTERN long warn_archetypes; /* If true, write warnings when failing */ 130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
200 /* to find archetypes when loading from file */ 131 /* to find archetypes when loading from file */
201EXTERN long init_done; /* Ignores signals until init_done is true */ 132EXTERN bool init_done; /* Ignores signals until init_done is true */
202EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 133EXTERN bool in_cleanup; /* True when cleanup() is reached */
203EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
204 134
205extern long pticks; /* used by various function to determine */ 135extern long pticks; /* used by various function to determine */
206 /* how often to save the character */ 136 /* how often to save the character */
207/* 137/*
208 * Misc global variables: 138 * Misc global variables:
213EXTERN long nrofartifacts; /* Only used in malloc_info() */ 143EXTERN long nrofartifacts; /* Only used in malloc_info() */
214EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
215 145
216EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
217EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
218EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
219EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
220 150
221EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
222EXTERN long ob_count; 152EXTERN long ob_count;
223/* 153/*
224 * Used in treasure.c 154 * Used in treasure.c
225 */ 155 */
226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
227extern shstr undead_name; /* Used in hit_player() in main.c */
228 157
229extern std::vector<Animations> animations; 158EXTERN std::vector<animation> animations;
230EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
231 161
232/* Rotate right from bsd sum. This is used in various places for checksumming */
233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
234
235
236#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
237#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
238#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
239/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
240 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
241 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
242 * range from 0 through 7. 168 * range from 0 through 7.
247extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
248extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
249extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
250extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
251 177
252extern New_Face *blank_face, *empty_face; 178extern facetile *blank_face, *empty_face;
253extern New_Face *dark_faces[]; 179extern facetile *dark_faces[];
254extern New_Face *smooth_face;
255 180
256
257extern long max_time; /* loop time */
258extern NewSocket *init_sockets; 181extern client *init_sockets;
259 182
183extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false);
260 185
261EXTERN char *font_graphic;
262
263#ifndef __CEXTRACT__
264#include "libproto.h" 186#include "libproto.h"
265#include "sockproto.h" 187#include "sockproto.h"
266#endif
267
268 188
269#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 189#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
270 190
271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 191INTERFACE_CLASS (Settings)
272 * This is generally done as a safety, and having this macro
273 * makes the code a bit cleaner when doing so.
274 */
275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
276
277#ifdef CALLOC
278#undef CALLOC
279#endif
280
281#ifdef USE_CALLOC
282# define CALLOC(x,y) calloc(x,y)
283# define CFREE(x) free(x)
284#else
285# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x)
287#endif
288
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H
291# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else
294# define dirent direct
295# define NAMLEN(dirent) (dirnet)->d_namlen
296# if HAVE_SYS_NDIR_H
297# include <sys/ndir.h>
298# endif
299# if HAVE_SYS_DIR_H
300# include <sys/dir.h>
301# endif
302# if HAVE_NDIR_H
303# include <ndir.h>
304# endif
305#endif
306#endif
307
308typedef struct Settings { 192struct Settings {
309 char *logfilename; /* logfile to use */ 193 char *ACC (RO, logfilename); /* logfile to use */
310 uint16 csport; /* port for new client/server */ 194 int ACC (RW, csport); /* port for new client/server */
311 LogLevel debug; /* Default debugging level */ 195 int ACC (RW, debug); /* Default debugging level */
312 uint8 dumpvalues; /* Set to dump various values/tables */ 196 uint8 dumpvalues; /* Set to dump various values/tables */
313 char *dumparg; /* additional argument for some dump functions */ 197 char *dumparg; /* additional argument for some dump functions */
314 uint8 daemonmode; /* If true, detach and become daemon */ 198 uint8 daemonmode; /* If true, detach and become daemon */
315 int argc; /* parameters that were passed to the program */ 199 int argc; /* parameters that were passed to the program */
316 char **argv; /* Only used by xio.c, so will go away at some time */ 200 char **argv; /* Only used by xio.c, so will go away at some time */
317 char *confdir; /* configuration files */ 201 char *ACC (RO, confdir); /* configuration files */
318 char *datadir; /* read only data files */ 202 char *ACC (RO, datadir); /* read only data files */
319 char *localdir; /* read/write data files */ 203 char *ACC (RO, localdir); /* read/write data files */
320 char *playerdir; /* Where the player files are */ 204 char *ACC (RO, playerdir); /* Where the player files are */
321 char *mapdir; /* Where the map files are */ 205 char *ACC (RO, mapdir); /* Where the map files are */
322 char *archetypes; /* name of the archetypes file - libdir is prepended */ 206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
323 char *regions; /* name of the regions file - libdir is prepended */ 207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
324 char *treasures; /* location of the treasures file. */ 208 char *ACC (RO, treasures); /* location of the treasures file. */
325 char *uniquedir; /* directory for the unique items */ 209 char *ACC (RO, uniquedir); /* directory for the unique items */
326 char *templatedir; /* directory for the template map */ 210 char *ACC (RO, templatedir); /* directory for the template map */
327 char *tmpdir; /* Directory to use for temporary files */ 211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
328 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
330 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
331 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
332 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
333 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 217 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
334 uint8 not_permadeth; /* if true, death is non-permament */ 218 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
335 uint8 simple_exp; /* If true, use the simple experience system */ 219 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
336 int reset_loc_time; /* Number of seconds to put player back at home */
337 uint8 set_title; /* players can set thier title */ 220 uint8 ACC (RW, set_title); /* players can set thier title */
338 uint8 resurrection; /* ressurection possible w/ permadeth on */ 221 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
339 uint8 search_items; /* search_items command */ 222 uint8 ACC (RW, search_items); /* search_items command */
340 uint8 spell_encumbrance; /* encumbrance effects spells */ 223 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
341 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 224 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
342 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 225 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
343 uint8 casting_time; /* it takes awhile to cast a spell */ 226 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
344 uint8 real_wiz; /* use mud-like wizards */ 227 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
345 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 228 uint8 dummy_000;
346 uint8 explore_mode; /* explore mode allowed? */
347 uint8 spellpoint_level_depend; /* spell costs go up with level */ 229 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
348 char who_format[MAX_BUF]; /* The format that the who command should use */
349 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350 char motd[MAX_BUF]; /* name of the motd file */ 230 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
351 char *rules; /* name of rules file*/ 231 char *ACC (RO, rules); /* name of rules file*/
352 char *news; /* name of news file*/ 232 char *ACC (RO, news); /* name of news file*/
353 char dm_mail[MAX_BUF]; /* DM's Email address */ 233 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
354 234
355 /* The meta_ is information for the metaserver. These are set in
356 * the lib/settings file.
357 */
358 uint8 meta_on:1; /* True if we should send updates */
359 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360 char meta_host[MAX_BUF]; /* Hostname of this host */
361 uint16 meta_port; /* Port number to use for updates */
362 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363
364 uint32 worldmapstartx; /* starting x tile for the worldmap */ 235 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
365 uint32 worldmapstarty; /* starting y tile for the worldmap */ 236 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
366 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 237 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
367 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 238 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
368 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 239 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
369 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 240 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
370 uint16 dynamiclevel; /* how dynamic is the world? */ 241 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
371 uint8 fastclock; /* if true, clock goes warp 9 */ 242 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
372 243
373 char *emergency_mapname; /* map to return players to in emergency */
374 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
375
376 sint16 max_level; /* This is read out of exp_table */ 244 int ACC (RW, max_level); /* This is read out of exp_table */
377 float item_power_factor; /* See note in setings file */ 245 float ACC (RW, item_power_factor); /* See note in setings file */
378 246
379 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 247 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
380 int armor_weight_reduction; /* Weight reduction per enchantment */ 248 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
249 int ACC (RW, armor_speed_improvement); /* Speed improvement */
381 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 250 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
382 int armor_speed_improvement; /* Speed improvement */
383 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 251 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
384 uint8 no_player_stealing; /* If 1, can not steal from other players */ 252 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
385 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 253 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
386} Settings; 254};
387 255
388extern Settings settings; 256extern Settings settings;
389
390/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
391 * rather than have complex #ifdefs throughout the file, lets just figure
392 * it out once, here at the top.
393 * Have no idea if that is the right symbol to check on for NetBSD,
394 * but NetBSD does use 2 params.
395 * Move this to global.h from time.c since its also used in arch.c
396 */
397
398#ifdef GETTIMEOFDAY_TWO_ARGS
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif
403 257
404#include "plugin.h" 258#include "plugin.h"
405#include "cfperl.h" 259#include "cfperl.h"
406 260
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing
408void free (archetype *);
409void free (recipe *);
410void free (linked_char *);
411void free (godlink *);
412void free (mapstruct *);
413void free (key_value *);
414void free (treasure *);
415void free (materialtype_t *);
416void free (player *);
417
418#endif /* GLOBAL_H */ 261#endif /* GLOBAL_H */
419 262

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