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Comparing deliantra/server/include/global.h (file contents):
Revision 1.46 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.54 by root, Tue Apr 17 18:40:31 2007 UTC

22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
109 111
110/***************************************************************************** 112/*****************************************************************************
111 * GLOBAL VARIABLES: * 113 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 114 *****************************************************************************/
113 115
114extern facetile *new_faces;
115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 122EXTERN godlink *first_god;
124EXTERN racelink *first_race; 123EXTERN racelink *first_race;
125 124
126/* 125/*
127 * Variables set by different flags (see init.c): 126 * Variables set by different flags (see init.c):
128 */ 127 */
129 128
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 129EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 130EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 131
135extern long pticks; /* used by various function to determine */ 132extern long pticks; /* used by various function to determine */
136 /* how often to save the character */ 133 /* how often to save the character */
137/* 134/*
138 * Misc global variables: 135 * Misc global variables:
139 */ 136 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 137EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 138
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 139EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 140EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 141EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 142EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
153/* 146/*
154 * Used in treasure.c 147 * Used in treasure.c
155 */ 148 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 149EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 150
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161
162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 151#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 152#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 153#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 154/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 155 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 156 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 162extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 163extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
175extern int rightof_x[9], rightof_y[9]; 164extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9]; 165extern int leftof_x[9], leftof_y[9];
177 166
178extern facetile *blank_face, *empty_face;
179extern facetile *dark_faces[];
180
181extern client *init_sockets;
182
183extern void emergency_save (); 167extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false); 168extern void cleanup (const char *cause, bool make_core = false);
185 169
186#include "libproto.h" 170#include "libproto.h"
187#include "sockproto.h" 171#include "sockproto.h"
188 172
189#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 173#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
190 174
191INTERFACE_CLASS (Settings) 175INTERFACE_CLASS (Settings)
192struct Settings { 176struct Settings {
193 char *ACC (RO, logfilename); /* logfile to use */ 177 const char *ACC (RO, logfilename); /* logfile to use */
194 int ACC (RW, csport); /* port for new client/server */ 178 int ACC (RW, csport); /* port for new client/server */
195 int ACC (RW, debug); /* Default debugging level */ 179 int ACC (RW, debug); /* Default debugging level */
196 uint8 dumpvalues; /* Set to dump various values/tables */ 180 uint8 dumpvalues; /* Set to dump various values/tables */
197 char *dumparg; /* additional argument for some dump functions */ 181 const char *dumparg; /* additional argument for some dump functions */
198 uint8 daemonmode; /* If true, detach and become daemon */ 182 uint8 daemonmode; /* If true, detach and become daemon */
199 int argc; /* parameters that were passed to the program */ 183 int argc; /* parameters that were passed to the program */
200 char **argv; /* Only used by xio.c, so will go away at some time */ 184 char **argv; /* Only used by xio.c, so will go away at some time */
201 char *ACC (RO, confdir); /* configuration files */ 185 const char *ACC (RO, confdir); /* configuration files */
202 char *ACC (RO, datadir); /* read only data files */ 186 const char *ACC (RO, datadir); /* read only data files */
203 char *ACC (RO, localdir); /* read/write data files */ 187 const char *ACC (RO, localdir); /* read/write data files */
204 char *ACC (RO, playerdir); /* Where the player files are */ 188 const char *ACC (RO, playerdir); /* Where the player files are */
205 char *ACC (RO, mapdir); /* Where the map files are */ 189 const char *ACC (RO, mapdir); /* Where the map files are */
206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 190 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 191 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
208 char *ACC (RO, treasures); /* location of the treasures file. */ 192 const char *ACC (RO, treasures); /* location of the treasures file. */
209 char *ACC (RO, uniquedir); /* directory for the unique items */ 193 const char *ACC (RO, uniquedir); /* directory for the unique items */
210 char *ACC (RO, templatedir); /* directory for the template map */ 194 const char *ACC (RO, templatedir); /* directory for the template map */
211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 195 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 196 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 197 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 198 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 199 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 200 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
225 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 209 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
226 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 210 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
227 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 211 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
228 uint8 dummy_000; 212 uint8 dummy_000;
229 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 213 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
230 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 214 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
231 char *ACC (RO, rules); /* name of rules file*/ 215 const char *ACC (RO, rules); /* name of rules file*/
232 char *ACC (RO, news); /* name of news file*/ 216 const char *ACC (RO, news); /* name of news file*/
233 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 217 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
234 218
235 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 219 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
236 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 220 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
237 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 221 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
238 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 222 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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