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Comparing deliantra/server/include/global.h (file contents):
Revision 1.46 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.59 by root, Thu May 17 14:14:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
32#include "includes.h" 34#include "includes.h"
47// can easily parse the include files. 49// can easily parse the include files.
48#define INTERFACE_CLASS(name) 50#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 51#define ACC(meta,member) member
50#define MTH 52#define MTH
51 53
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
59
52#include "keyword.h" 60#include "keyword.h"
53#include "traits.h" 61#include "traits.h"
54#include "dynbuf.h" 62#include "dynbuf.h"
55#include "util.h" 63#include "util.h"
56#include "shstr.h" 64#include "shstr.h"
62 70
63#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
64#include "material.h" 72#include "material.h"
65#include "living.h" 73#include "living.h"
66#include "object.h" 74#include "object.h"
75#include "region.h"
67#include "map.h" 76#include "map.h"
68#include "tod.h" 77#include "tod.h"
69 78
70#include "skills.h" 79#include "skills.h"
71 80
109 118
110/***************************************************************************** 119/*****************************************************************************
111 * GLOBAL VARIABLES: * 120 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 121 *****************************************************************************/
113 122
114extern facetile *new_faces;
115
116/* 123/*
117 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
118 */ 125 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 127EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 129EXTERN godlink *first_god;
124EXTERN racelink *first_race; 130EXTERN racelink *first_race;
125 131
126/* 132/*
127 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
128 */ 134 */
129 135
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 138
135extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 140 /* how often to save the character */
137/* 141/*
138 * Misc global variables: 142 * Misc global variables:
139 */ 143 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 144EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
153/* 153/*
154 * Used in treasure.c 154 * Used in treasure.c
155 */ 155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161
162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 160#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 161/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
175extern int rightof_x[9], rightof_y[9]; 171extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9]; 172extern int leftof_x[9], leftof_y[9];
177 173
178extern facetile *blank_face, *empty_face;
179extern facetile *dark_faces[];
180
181extern client *init_sockets;
182
183extern void emergency_save (); 174extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false); 175extern void cleanup (const char *cause, bool make_core = false);
185 176
186#include "libproto.h" 177#include "libproto.h"
187#include "sockproto.h" 178#include "sockproto.h"
188 179
189#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
190 181
191INTERFACE_CLASS (Settings) 182INTERFACE_CLASS (Settings)
192struct Settings { 183struct Settings {
193 char *ACC (RO, logfilename); /* logfile to use */ 184 const char *ACC (RO, logfilename); /* logfile to use */
194 int ACC (RW, csport); /* port for new client/server */ 185 int ACC (RW, csport); /* port for new client/server */
195 int ACC (RW, debug); /* Default debugging level */ 186 int ACC (RW, debug); /* Default debugging level */
196 uint8 dumpvalues; /* Set to dump various values/tables */ 187 uint8 dumpvalues; /* Set to dump various values/tables */
197 char *dumparg; /* additional argument for some dump functions */ 188 const char *dumparg; /* additional argument for some dump functions */
198 uint8 daemonmode; /* If true, detach and become daemon */ 189 uint8 daemonmode; /* If true, detach and become daemon */
199 int argc; /* parameters that were passed to the program */ 190 int argc; /* parameters that were passed to the program */
200 char **argv; /* Only used by xio.c, so will go away at some time */ 191 char **argv; /* Only used by xio.c, so will go away at some time */
201 char *ACC (RO, confdir); /* configuration files */ 192 const char *ACC (RO, confdir); /* configuration files */
202 char *ACC (RO, datadir); /* read only data files */ 193 const char *ACC (RO, datadir); /* read only data files */
203 char *ACC (RO, localdir); /* read/write data files */ 194 const char *ACC (RO, localdir); /* read/write data files */
204 char *ACC (RO, playerdir); /* Where the player files are */ 195 const char *ACC (RO, playerdir); /* Where the player files are */
205 char *ACC (RO, mapdir); /* Where the map files are */ 196 const char *ACC (RO, mapdir); /* Where the map files are */
206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
208 char *ACC (RO, treasures); /* location of the treasures file. */ 199 const char *ACC (RO, treasures); /* location of the treasures file. */
209 char *ACC (RO, uniquedir); /* directory for the unique items */ 200 const char *ACC (RO, uniquedir); /* directory for the unique items */
210 char *ACC (RO, templatedir); /* directory for the template map */ 201 const char *ACC (RO, templatedir); /* directory for the template map */
211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
221 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
222 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
223 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
224 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
225 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
226 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
227 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
228 uint8 dummy_000; 219 uint8 dummy_000;
229 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
230 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
231 char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
232 char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
233 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
234 225
235 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
236 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
237 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
238 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
247 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
248 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
249 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
250 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
251 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
252 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
253 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
254}; 243};
255 244
256extern Settings settings; 245extern Settings settings;
246
247void reset_signals ();
257 248
258#include "plugin.h" 249#include "plugin.h"
259#include "cfperl.h" 250#include "cfperl.h"
260 251
261#endif /* GLOBAL_H */ 252#endif /* GLOBAL_H */

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