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Comparing deliantra/server/include/global.h (file contents):
Revision 1.46 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.88 by root, Thu Apr 15 04:56:47 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif
31
32#include "includes.h"
33
34#include "config.h"
35#include "define.h"
36#include "logger.h"
37
38#ifndef TRUE
39#define TRUE 1
40#endif
41
42#ifndef FALSE
43#define FALSE 0
44#endif 32#endif
45 33
46// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
47// can easily parse the include files. 35// can easily parse the include files.
48#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 37#define ACC(meta,member) member
50#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
40
41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
51 61
52#include "keyword.h" 62#include "keyword.h"
53#include "traits.h" 63#include "logger.h"
54#include "dynbuf.h" 64#include "dynbuf.h"
55#include "util.h" 65#include "util.h"
56#include "shstr.h" 66#include "shstr.h"
67#include "cfperl.h"
57 68
58/* This blob, in this order, is needed to actually define maps */ 69/* This blob, in this order, is needed to actually define maps */
59#include "face.h" 70#include "face.h"
71#include "sounds.h"
60 72
61#include "spells.h" 73#include "spells.h"
62 74
63#include "attack.h" /* needs to be before material.h */ 75#include "attack.h" /* needs to be before material.h */
64#include "material.h" 76#include "material.h"
65#include "living.h" 77#include "living.h"
66#include "object.h" 78#include "object.h"
79#include "region.h"
67#include "map.h" 80#include "map.h"
68#include "tod.h" 81#include "tod.h"
69 82
70#include "skills.h" 83#include "skills.h"
71 84
76/* Pull in the player structure */ 89/* Pull in the player structure */
77#include "player.h" 90#include "player.h"
78 91
79/* pull in treasure structure */ 92/* pull in treasure structure */
80#include "treasure.h" 93#include "treasure.h"
81
82#include "commands.h"
83 94
84/* pull in book structures */ 95/* pull in book structures */
85#include "book.h" 96#include "book.h"
86/* 97/*
87 * So far only used when dealing with artifacts. 98 * So far only used when dealing with artifacts.
103#include "race.h" 114#include "race.h"
104 115
105/* Now for recipe/alchemy */ 116/* Now for recipe/alchemy */
106#include "recipe.h" 117#include "recipe.h"
107 118
108#include "funcpoint.h"
109
110/***************************************************************************** 119/*****************************************************************************
111 * GLOBAL VARIABLES: * 120 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 121 *****************************************************************************/
113 122
114extern facetile *new_faces;
115
116/* 123/*
117 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
118 */ 125 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 127EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 128EXTERN godlink *first_god;
124EXTERN racelink *first_race; 129EXTERN racelink *first_race;
125 130
126/* 131/*
127 * Variables set by different flags (see init.c): 132 * Variables set by different flags (see init.c):
128 */ 133 */
129 134
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 135EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 136EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 137
135extern long pticks; /* used by various function to determine */ 138extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 139 /* how often to save the character */
137/* 140/*
138 * Misc global variables: 141 * Misc global variables:
139 */ 142 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 143EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 145
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 146EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 147
158EXTERN std::vector<animation> animations; 148extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 149
162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 150/* do not use these in new code, see object.h::animation */
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 151#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
164#define GET_ANIM_ID(ob) (ob->animation_id) 152#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
165/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
168 * range from 0 through 7.
169 */
170#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
171#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 153#define NUM_FACINGS(ob) (ob)->anim_facings ()
172 154
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 155// used only by treasure.C, does not handle null arch ptrs
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 156#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
175extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9];
177
178extern facetile *blank_face, *empty_face;
179extern facetile *dark_faces[];
180
181extern client *init_sockets;
182 157
183extern void emergency_save (); 158extern void emergency_save ();
184extern void cleanup (const char *cause, bool make_core = false);
185 159
186#include "libproto.h" 160#include "libproto.h"
187#include "sockproto.h" 161#include "sockproto.h"
188 162
189#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
190
191INTERFACE_CLASS (Settings) 163INTERFACE_CLASS (Settings)
192struct Settings { 164struct Settings {
193 char *ACC (RO, logfilename); /* logfile to use */ 165 const char *ACC (RO, logfilename); /* logfile to use */
194 int ACC (RW, csport); /* port for new client/server */ 166 int ACC (RW, csport); /* port for new client/server */
195 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
196 uint8 dumpvalues; /* Set to dump various values/tables */ 168 uint8 dumpvalues; /* Set to dump various values/tables */
197 char *dumparg; /* additional argument for some dump functions */ 169 const char *dumparg; /* additional argument for some dump functions */
198 uint8 daemonmode; /* If true, detach and become daemon */ 170 uint8 daemonmode; /* If true, detach and become daemon */
199 int argc; /* parameters that were passed to the program */ 171 int argc; /* parameters that were passed to the program */
200 char **argv; /* Only used by xio.c, so will go away at some time */ 172 char **argv; /* Only used by xio.c, so will go away at some time */
201 char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
202 char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
203 char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
204 char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
205 char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
206 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
207 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
208 char *ACC (RO, treasures); /* location of the treasures file. */ 180 const char *ACC (RO, treasures); /* location of the treasures file. */
209 char *ACC (RO, uniquedir); /* directory for the unique items */ 181 const char *ACC (RO, uniquedir); /* directory for the unique items */
210 char *ACC (RO, templatedir); /* directory for the template map */ 182 const char *templatedir; /* directory for the template map */
211 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
212 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
214 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 188 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
221 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
222 uint8 ACC (RW, search_items); /* search_items command */ 194 uint8 ACC (RW, search_items); /* search_items command */
223 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
224 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
225 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
226 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 198 uint8 dummy_001;
227 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 199 uint8 dummy_002;
228 uint8 dummy_000; 200 uint8 dummy_000;
229 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
230 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
231 char *ACC (RO, rules); /* name of rules file*/
232 char *ACC (RO, news); /* name of news file*/
233 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
234
235 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
236 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
237 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
238 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
239 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
240 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
241 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
242 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
243 202
244 int ACC (RW, max_level); /* This is read out of exp_table */ 203 int ACC (RW, max_level); /* This is read out of exp_table */
245 float ACC (RW, item_power_factor); /* See note in setings file */ 204 float ACC (RW, item_power_factor); /* See note in setings file */
246 205
247 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 206 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
248 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 207 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
249 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 208 int ACC (RW, armor_speed_improvement); /* Speed improvement */
250 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 209 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
251 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 210 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
252 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
253 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
254}; 211};
255 212
256extern Settings settings; 213extern Settings settings;
257 214
258#include "plugin.h" 215void reset_signals ();
216
217#ifdef DEVEL
259#include "cfperl.h" 218# include "devel.h"
219#endif
260 220
261#endif /* GLOBAL_H */ 221#endif /* GLOBAL_H */
262 222

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