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Comparing deliantra/server/include/global.h (file contents):
Revision 1.37 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23*/ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28#ifndef EXTERN 28#ifndef EXTERN
109 109
110/***************************************************************************** 110/*****************************************************************************
111 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 112 *****************************************************************************/
113 113
114extern New_Face *new_faces;
115
116/* 114/*
117 * These are the beginnings of linked lists: 115 * These are the beginnings of linked lists:
118 */ 116 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist; 117EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 118EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype; 119EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 121EXTERN godlink *first_god;
153EXTERN char errmsg[HUGE_BUF]; 149EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 150EXTERN long ob_count;
155/* 151/*
156 * Used in treasure.c 152 * Used in treasure.c
157 */ 153 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
159 155
160EXTERN std::vector<Animations> animations; 156EXTERN std::vector<animation> animations;
161EXTERN int num_animations,animations_allocated, bmaps_checksum; 157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
162 159
163/* Rotate right from bsd sum. This is used in various places for checksumming */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id) 162#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last 163/* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 164 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 165 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
176 170
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 171extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 172extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179extern int rightof_x[9], rightof_y[9]; 173extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9]; 174extern int leftof_x[9], leftof_y[9];
181
182extern New_Face *blank_face, *empty_face;
183extern New_Face *dark_faces[];
184extern New_Face *smooth_face;
185
186extern client *init_sockets;
187 175
188extern void emergency_save (); 176extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false); 177extern void cleanup (const char *cause, bool make_core = false);
190 178
191#include "libproto.h" 179#include "libproto.h"
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 210 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 211 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 212 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */ 213 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 214 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */ 215 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 216 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 217 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
234 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 221 uint8 dummy_000;
235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237 char *ACC (RO, rules); /* name of rules file*/ 224 char *ACC (RO, rules); /* name of rules file*/
238 char *ACC (RO, news); /* name of news file*/ 225 char *ACC (RO, news); /* name of news file*/
239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */

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