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Comparing deliantra/server/include/global.h (file contents):
Revision 1.41 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC

109 109
110/***************************************************************************** 110/*****************************************************************************
111 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 112 *****************************************************************************/
113 113
114extern facetile *new_faces;
115
116/* 114/*
117 * These are the beginnings of linked lists: 115 * These are the beginnings of linked lists:
118 */ 116 */
119EXTERN treasurelist *first_treasurelist; 117EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 118EXTERN artifactlist *first_artifactlist;
151EXTERN char errmsg[HUGE_BUF]; 149EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 150EXTERN long ob_count;
153/* 151/*
154 * Used in treasure.c 152 * Used in treasure.c
155 */ 153 */
156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 155
158EXTERN std::vector<animation> animations; 156EXTERN std::vector<animation> animations;
159EXTERN int num_animations,animations_allocated, bmaps_checksum; 157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
160 159
161/* Rotate right from bsd sum. This is used in various places for checksumming */
162#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
163
164#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
165#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
166#define GET_ANIM_ID(ob) (ob->animation_id) 162#define GET_ANIM_ID(ob) (ob->animation_id)
167/* NUM_ANIMATIONS returns the number of animations allocated. The last 163/* NUM_ANIMATIONS returns the number of animations allocated. The last
168 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 164 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
169 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 165 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
174 170
175extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 171extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
176extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 172extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
177extern int rightof_x[9], rightof_y[9]; 173extern int rightof_x[9], rightof_y[9];
178extern int leftof_x[9], leftof_y[9]; 174extern int leftof_x[9], leftof_y[9];
179
180extern facetile *blank_face, *empty_face;
181extern facetile *dark_faces[];
182extern facetile *smooth_face;
183
184extern client *init_sockets;
185 175
186extern void emergency_save (); 176extern void emergency_save ();
187extern void cleanup (const char *cause, bool make_core = false); 177extern void cleanup (const char *cause, bool make_core = false);
188 178
189#include "libproto.h" 179#include "libproto.h"
218 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
219 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
220 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 210 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
221 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 211 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
222 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 212 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
223 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
224 uint8 ACC (RW, set_title); /* players can set thier title */ 213 uint8 ACC (RW, set_title); /* players can set thier title */
225 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 214 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
226 uint8 ACC (RW, search_items); /* search_items command */ 215 uint8 ACC (RW, search_items); /* search_items command */
227 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 216 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
228 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 217 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */

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