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Comparing deliantra/server/include/global.h (file contents):
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.52 by root, Mon Apr 16 06:23:41 2007 UTC

22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
112 *****************************************************************************/ 114 *****************************************************************************/
113 115
114/* 116/*
115 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
116 */ 118 */
117EXTERN treasurelist *first_treasurelist;
118EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
119EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
121EXTERN godlink *first_god; 122EXTERN godlink *first_god;
122EXTERN racelink *first_race; 123EXTERN racelink *first_race;
150EXTERN long ob_count; 151EXTERN long ob_count;
151/* 152/*
152 * Used in treasure.c 153 * Used in treasure.c
153 */ 154 */
154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
155
156EXTERN std::vector<animation> animations;
157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
159 156
160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
162#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
163/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last
181 178
182#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
183 180
184INTERFACE_CLASS (Settings) 181INTERFACE_CLASS (Settings)
185struct Settings { 182struct Settings {
186 char *ACC (RO, logfilename); /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
187 int ACC (RW, csport); /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
188 int ACC (RW, debug); /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
189 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
190 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
191 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
192 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
193 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
194 char *ACC (RO, confdir); /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
195 char *ACC (RO, datadir); /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
196 char *ACC (RO, localdir); /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
197 char *ACC (RO, playerdir); /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
198 char *ACC (RO, mapdir); /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
199 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
200 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
201 char *ACC (RO, treasures); /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
202 char *ACC (RO, uniquedir); /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
203 char *ACC (RO, templatedir); /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
204 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
205 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
206 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
207 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
221 uint8 dummy_000; 218 uint8 dummy_000;
222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
224 char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
225 char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
227 224
228 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
229 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
230 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
231 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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