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Comparing deliantra/server/include/global.h (file contents):
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.66 by root, Sun Sep 30 16:24:30 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
26
27//#define _GLIBCXX_CONCEPT_CHECKS
27 28
28#ifndef EXTERN 29#ifndef EXTERN
29#define EXTERN extern 30#define EXTERN extern
30#endif 31#endif
31 32
40#endif 41#endif
41 42
42#ifndef FALSE 43#ifndef FALSE
43#define FALSE 0 44#define FALSE 0
44#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
45 51
46// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
47// can easily parse the include files. 53// can easily parse the include files.
48#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 55#define ACC(meta,member) member
50#define MTH 56#define MTH
51 57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
63
52#include "keyword.h" 64#include "keyword.h"
53#include "traits.h" 65#include "traits.h"
54#include "dynbuf.h" 66#include "dynbuf.h"
55#include "util.h" 67#include "util.h"
56#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
57 70
58/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
59#include "face.h" 72#include "face.h"
73#include "sounds.h"
60 74
61#include "spells.h" 75#include "spells.h"
62 76
63#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
64#include "material.h" 78#include "material.h"
65#include "living.h" 79#include "living.h"
66#include "object.h" 80#include "object.h"
81#include "region.h"
67#include "map.h" 82#include "map.h"
68#include "tod.h" 83#include "tod.h"
69 84
70#include "skills.h" 85#include "skills.h"
71 86
112 *****************************************************************************/ 127 *****************************************************************************/
113 128
114/* 129/*
115 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
116 */ 131 */
117EXTERN treasurelist *first_treasurelist;
118EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
119EXTERN archetype *first_archetype;
120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
121EXTERN godlink *first_god; 134EXTERN godlink *first_god;
122EXTERN racelink *first_race; 135EXTERN racelink *first_race;
123 136
124/* 137/*
125 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
126 */ 139 */
127 140
128EXTERN bool warn_archetypes; /* If true, write warnings when failing */
129 /* to find archetypes when loading from file */
130EXTERN bool init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
131EXTERN bool in_cleanup; /* True when cleanup() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
132 143
133extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
134 /* how often to save the character */ 145 /* how often to save the character */
135/* 146/*
136 * Misc global variables: 147 * Misc global variables:
137 */ 148 */
138EXTERN FILE *logfile; /* Used by server/daemon.c */ 149EXTERN FILE *logfile; /* Used by server/daemon.c */
139EXTERN int exiting; /* True if the game is about to exit */
140EXTERN long nroftreasures; /* Only used in malloc_info() */
141EXTERN long nrofartifacts; /* Only used in malloc_info() */
142EXTERN long nrofallowedstr; /* Only used in malloc_info() */
143 150
144EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
145EXTERN archetype *map_archeytpe; 152EXTERN archetype *map_archeytpe;
146EXTERN shstr first_map_path; /* The start-level */ 153EXTERN shstr first_map_path; /* The start-level */
147EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150EXTERN long ob_count; 157EXTERN long ob_count;
151/* 158/*
152 * Used in treasure.c 159 * Used in treasure.c
153 */ 160 */
154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
155
156EXTERN std::vector<animation> animations;
157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
159 162
160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
162#define GET_ANIM_ID(ob) (ob->animation_id) 165#define GET_ANIM_ID(ob) (ob->animation_id)
163/* NUM_ANIMATIONS returns the number of animations allocated. The last 166/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * range from 0 through 7. 169 * range from 0 through 7.
167 */ 170 */
168#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
169#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
170 173
171extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
172extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
173extern int rightof_x[9], rightof_y[9];
174extern int leftof_x[9], leftof_y[9];
175
176extern void emergency_save (); 174extern void emergency_save ();
177extern void cleanup (const char *cause, bool make_core = false); 175extern void cleanup (const char *cause, bool make_core = false);
178 176
179#include "libproto.h" 177#include "libproto.h"
180#include "sockproto.h" 178#include "sockproto.h"
181 179
182#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
183 181
184INTERFACE_CLASS (Settings) 182INTERFACE_CLASS (Settings)
185struct Settings { 183struct Settings {
186 char *ACC (RO, logfilename); /* logfile to use */ 184 const char *ACC (RO, logfilename); /* logfile to use */
187 int ACC (RW, csport); /* port for new client/server */ 185 int ACC (RW, csport); /* port for new client/server */
188 int ACC (RW, debug); /* Default debugging level */ 186 int ACC (RW, debug); /* Default debugging level */
189 uint8 dumpvalues; /* Set to dump various values/tables */ 187 uint8 dumpvalues; /* Set to dump various values/tables */
190 char *dumparg; /* additional argument for some dump functions */ 188 const char *dumparg; /* additional argument for some dump functions */
191 uint8 daemonmode; /* If true, detach and become daemon */ 189 uint8 daemonmode; /* If true, detach and become daemon */
192 int argc; /* parameters that were passed to the program */ 190 int argc; /* parameters that were passed to the program */
193 char **argv; /* Only used by xio.c, so will go away at some time */ 191 char **argv; /* Only used by xio.c, so will go away at some time */
194 char *ACC (RO, confdir); /* configuration files */ 192 const char *ACC (RO, confdir); /* configuration files */
195 char *ACC (RO, datadir); /* read only data files */ 193 const char *ACC (RO, datadir); /* read only data files */
196 char *ACC (RO, localdir); /* read/write data files */ 194 const char *ACC (RO, localdir); /* read/write data files */
197 char *ACC (RO, playerdir); /* Where the player files are */ 195 const char *ACC (RO, playerdir); /* Where the player files are */
198 char *ACC (RO, mapdir); /* Where the map files are */ 196 const char *ACC (RO, mapdir); /* Where the map files are */
199 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
200 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
201 char *ACC (RO, treasures); /* location of the treasures file. */ 199 const char *ACC (RO, treasures); /* location of the treasures file. */
202 char *ACC (RO, uniquedir); /* directory for the unique items */ 200 const char *ACC (RO, uniquedir); /* directory for the unique items */
203 char *ACC (RO, templatedir); /* directory for the template map */ 201 const char *ACC (RO, templatedir); /* directory for the template map */
204 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
205 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
206 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
207 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
214 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
215 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
216 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
217 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
221 uint8 dummy_000; 219 uint8 dummy_000;
222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
224 char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
225 char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
227 225
228 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
229 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
230 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
231 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
240 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
241 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
242 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
243 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
244 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
245 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
246 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
247}; 243};
248 244
249extern Settings settings; 245extern Settings settings;
250 246
251#include "plugin.h" 247void reset_signals ();
252#include "cfperl.h"
253 248
254#endif /* GLOBAL_H */ 249#endif /* GLOBAL_H */
255 250

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