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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.48 by root, Wed Mar 14 01:19:09 2007 UTC vs.
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC

183 183
184#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 184#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
185 185
186INTERFACE_CLASS (Settings) 186INTERFACE_CLASS (Settings)
187struct Settings { 187struct Settings {
188 char *ACC (RO, logfilename); /* logfile to use */ 188 const char *ACC (RO, logfilename); /* logfile to use */
189 int ACC (RW, csport); /* port for new client/server */ 189 int ACC (RW, csport); /* port for new client/server */
190 int ACC (RW, debug); /* Default debugging level */ 190 int ACC (RW, debug); /* Default debugging level */
191 uint8 dumpvalues; /* Set to dump various values/tables */ 191 uint8 dumpvalues; /* Set to dump various values/tables */
192 char *dumparg; /* additional argument for some dump functions */ 192 const char *dumparg; /* additional argument for some dump functions */
193 uint8 daemonmode; /* If true, detach and become daemon */ 193 uint8 daemonmode; /* If true, detach and become daemon */
194 int argc; /* parameters that were passed to the program */ 194 int argc; /* parameters that were passed to the program */
195 char **argv; /* Only used by xio.c, so will go away at some time */ 195 char **argv; /* Only used by xio.c, so will go away at some time */
196 char *ACC (RO, confdir); /* configuration files */ 196 const char *ACC (RO, confdir); /* configuration files */
197 char *ACC (RO, datadir); /* read only data files */ 197 const char *ACC (RO, datadir); /* read only data files */
198 char *ACC (RO, localdir); /* read/write data files */ 198 const char *ACC (RO, localdir); /* read/write data files */
199 char *ACC (RO, playerdir); /* Where the player files are */ 199 const char *ACC (RO, playerdir); /* Where the player files are */
200 char *ACC (RO, mapdir); /* Where the map files are */ 200 const char *ACC (RO, mapdir); /* Where the map files are */
201 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 201 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
202 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 202 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
203 char *ACC (RO, treasures); /* location of the treasures file. */ 203 const char *ACC (RO, treasures); /* location of the treasures file. */
204 char *ACC (RO, uniquedir); /* directory for the unique items */ 204 const char *ACC (RO, uniquedir); /* directory for the unique items */
205 char *ACC (RO, templatedir); /* directory for the template map */ 205 const char *ACC (RO, templatedir); /* directory for the template map */
206 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 206 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
207 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 207 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
208 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 208 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
209 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 209 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
210 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 210 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
211 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 211 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
220 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 220 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
221 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 221 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
222 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 222 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
223 uint8 dummy_000; 223 uint8 dummy_000;
224 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 224 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
225 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 225 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
226 char *ACC (RO, rules); /* name of rules file*/ 226 const char *ACC (RO, rules); /* name of rules file*/
227 char *ACC (RO, news); /* name of news file*/ 227 const char *ACC (RO, news); /* name of news file*/
228 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 228 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
229 229
230 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 230 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
231 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 231 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
232 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 232 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
233 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 233 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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