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Comparing deliantra/server/include/global.h (file contents):
Revision 1.41 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC

22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
109 111
110/***************************************************************************** 112/*****************************************************************************
111 * GLOBAL VARIABLES: * 113 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 114 *****************************************************************************/
113 115
114extern facetile *new_faces;
115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
151EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 152EXTERN long ob_count;
153/* 153/*
154 * Used in treasure.c 154 * Used in treasure.c
155 */ 155 */
156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 157
158EXTERN std::vector<animation> animations; 158EXTERN std::vector<animation> animations;
159EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
160 161
161/* Rotate right from bsd sum. This is used in various places for checksumming */
162#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
163
164#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
165#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
166#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
167/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
168 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
169 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
175extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
176extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
177extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
178extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
179 177
180extern facetile *blank_face, *empty_face;
181extern facetile *dark_faces[];
182extern facetile *smooth_face;
183
184extern client *init_sockets;
185
186extern void emergency_save (); 178extern void emergency_save ();
187extern void cleanup (const char *cause, bool make_core = false); 179extern void cleanup (const char *cause, bool make_core = false);
188 180
189#include "libproto.h" 181#include "libproto.h"
190#include "sockproto.h" 182#include "sockproto.h"
191 183
192#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 184#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
193 185
194INTERFACE_CLASS (Settings) 186INTERFACE_CLASS (Settings)
195struct Settings { 187struct Settings {
196 char *ACC (RO, logfilename); /* logfile to use */ 188 const char *ACC (RO, logfilename); /* logfile to use */
197 int ACC (RW, csport); /* port for new client/server */ 189 int ACC (RW, csport); /* port for new client/server */
198 int ACC (RW, debug); /* Default debugging level */ 190 int ACC (RW, debug); /* Default debugging level */
199 uint8 dumpvalues; /* Set to dump various values/tables */ 191 uint8 dumpvalues; /* Set to dump various values/tables */
200 char *dumparg; /* additional argument for some dump functions */ 192 const char *dumparg; /* additional argument for some dump functions */
201 uint8 daemonmode; /* If true, detach and become daemon */ 193 uint8 daemonmode; /* If true, detach and become daemon */
202 int argc; /* parameters that were passed to the program */ 194 int argc; /* parameters that were passed to the program */
203 char **argv; /* Only used by xio.c, so will go away at some time */ 195 char **argv; /* Only used by xio.c, so will go away at some time */
204 char *ACC (RO, confdir); /* configuration files */ 196 const char *ACC (RO, confdir); /* configuration files */
205 char *ACC (RO, datadir); /* read only data files */ 197 const char *ACC (RO, datadir); /* read only data files */
206 char *ACC (RO, localdir); /* read/write data files */ 198 const char *ACC (RO, localdir); /* read/write data files */
207 char *ACC (RO, playerdir); /* Where the player files are */ 199 const char *ACC (RO, playerdir); /* Where the player files are */
208 char *ACC (RO, mapdir); /* Where the map files are */ 200 const char *ACC (RO, mapdir); /* Where the map files are */
209 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 201 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
210 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 202 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
211 char *ACC (RO, treasures); /* location of the treasures file. */ 203 const char *ACC (RO, treasures); /* location of the treasures file. */
212 char *ACC (RO, uniquedir); /* directory for the unique items */ 204 const char *ACC (RO, uniquedir); /* directory for the unique items */
213 char *ACC (RO, templatedir); /* directory for the template map */ 205 const char *ACC (RO, templatedir); /* directory for the template map */
214 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 206 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
215 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 207 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
216 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 208 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
217 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 209 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
218 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 210 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
219 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 211 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
220 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 212 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
221 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 213 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
222 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 214 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
223 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
224 uint8 ACC (RW, set_title); /* players can set thier title */ 215 uint8 ACC (RW, set_title); /* players can set thier title */
225 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 216 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
226 uint8 ACC (RW, search_items); /* search_items command */ 217 uint8 ACC (RW, search_items); /* search_items command */
227 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 218 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
228 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 219 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
229 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 220 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
230 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 221 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
231 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 222 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
232 uint8 dummy_000; 223 uint8 dummy_000;
233 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 224 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
234 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 225 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
235 char *ACC (RO, rules); /* name of rules file*/ 226 const char *ACC (RO, rules); /* name of rules file*/
236 char *ACC (RO, news); /* name of news file*/ 227 const char *ACC (RO, news); /* name of news file*/
237 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 228 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
238 229
239 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 230 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
240 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 231 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
241 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 232 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
242 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 233 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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