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Comparing deliantra/server/include/global.h (file contents):
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.68 by root, Wed Apr 2 11:13:54 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
27 26
28#define _GLIBCXX_CONCEPT_CHECKS 27//#define _GLIBCXX_CONCEPT_CHECKS
29 28
30#ifndef EXTERN 29#ifndef EXTERN
31#define EXTERN extern 30#define EXTERN extern
32#endif 31#endif
33 32
42#endif 41#endif
43 42
44#ifndef FALSE 43#ifndef FALSE
45#define FALSE 0 44#define FALSE 0
46#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
47 51
48// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
49// can easily parse the include files. 53// can easily parse the include files.
50#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 55#define ACC(meta,member) member
52#define MTH 56#define MTH
53 57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
63
54#include "keyword.h" 64#include "keyword.h"
55#include "traits.h" 65#include "traits.h"
56#include "dynbuf.h" 66#include "dynbuf.h"
57#include "util.h" 67#include "util.h"
58#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
59 70
60/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 72#include "face.h"
73#include "sounds.h"
62 74
63#include "spells.h" 75#include "spells.h"
64 76
65#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
66#include "material.h" 78#include "material.h"
67#include "living.h" 79#include "living.h"
68#include "object.h" 80#include "object.h"
81#include "region.h"
69#include "map.h" 82#include "map.h"
70#include "tod.h" 83#include "tod.h"
71 84
72#include "skills.h" 85#include "skills.h"
73 86
114 *****************************************************************************/ 127 *****************************************************************************/
115 128
116/* 129/*
117 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
118 */ 131 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 134EXTERN godlink *first_god;
124EXTERN racelink *first_race; 135EXTERN racelink *first_race;
125 136
126/* 137/*
127 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
128 */ 139 */
129 140
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 143
135extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 145 /* how often to save the character */
137/* 146/*
138 * Misc global variables: 147 * Misc global variables:
139 */ 148 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 149EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 150
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 152EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 153EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152EXTERN long ob_count; 157EXTERN long ob_count;
153/* 158/*
154 * Used in treasure.c 159 * Used in treasure.c
155 */ 160 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 162
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 165#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 166/* NUM_ANIMATIONS returns the number of animations allocated. The last
168 * range from 0 through 7. 169 * range from 0 through 7.
169 */ 170 */
170#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
171#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
172 173
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
175extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9];
177
178extern void emergency_save (); 174extern void emergency_save ();
179extern void cleanup (const char *cause, bool make_core = false);
180 175
181#include "libproto.h" 176#include "libproto.h"
182#include "sockproto.h" 177#include "sockproto.h"
183 178
184#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
216 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
217 uint8 ACC (RW, search_items); /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
218 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
219 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
220 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
221 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 dummy_001;
222 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 dummy_002;
223 uint8 dummy_000; 218 uint8 dummy_000;
224 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
225 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
226 const char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
227 const char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
242 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
243 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
244 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 239 int ACC (RW, armor_speed_improvement); /* Speed improvement */
245 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
246 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
247 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
248 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
249}; 242};
250 243
251extern Settings settings; 244extern Settings settings;
252 245
253#include "plugin.h" 246void reset_signals ();
254#include "cfperl.h"
255 247
256#endif /* GLOBAL_H */ 248#endif /* GLOBAL_H */
257 249

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