… | |
… | |
152 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
153 | /* |
153 | /* |
154 | * Used in treasure.c |
154 | * Used in treasure.c |
155 | */ |
155 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
|
|
158 | EXTERN std::vector<animation> animations; |
|
|
159 | EXTERN int num_animations, animations_allocated; |
|
|
160 | EXTERN uint32_t bmaps_checksum; |
|
|
161 | |
157 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
158 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
159 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
160 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
161 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |