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Comparing deliantra/server/include/global.h (file contents):
Revision 1.51 by root, Thu Apr 12 14:18:05 2007 UTC vs.
Revision 1.103 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef GLOBAL_H 26#ifndef GLOBAL_H
26#define GLOBAL_H 27#define GLOBAL_H
27 28
28//#define _GLIBCXX_CONCEPT_CHECKS 29//#define _GLIBCXX_CONCEPT_CHECKS
29 30
30#ifndef EXTERN 31#ifndef EXTERN
31#define EXTERN extern 32#define EXTERN extern
32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif 33#endif
47 34
48// used only for tagging structure members so scripting languages 35// used only for tagging structure members so scripting languages
49// can easily parse the include files. 36// can easily parse the include files.
50#define INTERFACE_CLASS(name) 37#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 38#define ACC(meta,member) member
52#define MTH 39#define MTH
40#define GENCONST_IV(patterns)
41
42#include "includes.h"
43#include "config.h"
44#include "ecb.h"
45#include "compiler.h"
46#include "define.h"
47#include "traits.h"
48
49#ifndef TRUE
50#define TRUE 1
51#endif
52
53#ifndef FALSE
54#define FALSE 0
55#endif
56
57extern int freearr_x[SIZEOFFREE];
58extern int freearr_y[SIZEOFFREE];
59extern int freedir[SIZEOFFREE];
60extern int rightof_x[9], rightof_y[9];
61extern int leftof_x[9], leftof_y[9];
62
63extern sint64 levels [MAXNUMLEVELS];
53 64
54#include "keyword.h" 65#include "keyword.h"
55#include "traits.h" 66#include "logger.h"
56#include "dynbuf.h" 67#include "dynbuf.h"
57#include "util.h" 68#include "util.h"
69#include "rng.h"
58#include "shstr.h" 70#include "shstr.h"
71#include "cfperl.h"
59 72
60/* This blob, in this order, is needed to actually define maps */ 73/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 74#include "face.h"
75#include "sounds.h"
62 76
63#include "spells.h" 77#include "spells.h"
64 78
65#include "attack.h" /* needs to be before material.h */ 79#include "attack.h" /* needs to be before material.h */
66#include "material.h" 80#include "material.h" /* needs to be before freezethaw.h */
67#include "living.h" 81#include "living.h"
68#include "object.h" 82#include "object.h"
83#include "region.h"
69#include "map.h" 84#include "map.h"
70#include "tod.h" 85#include "tod.h"
71 86
72#include "skills.h" 87#include "skills.h"
73 88
79#include "player.h" 94#include "player.h"
80 95
81/* pull in treasure structure */ 96/* pull in treasure structure */
82#include "treasure.h" 97#include "treasure.h"
83 98
84#include "commands.h"
85
86/* pull in book structures */ 99/* pull in book structures */
87#include "book.h" 100#include "book.h"
101
102#include "quadland.h"
103
88/* 104/*
89 * So far only used when dealing with artifacts. 105 * So far only used when dealing with artifacts.
90 * (now used by alchemy and other code too. Nov 95 b.t). 106 * (now used by alchemy and other code too. Nov 95 b.t).
91 */ 107 */
92struct linked_char 108struct linked_char
105#include "race.h" 121#include "race.h"
106 122
107/* Now for recipe/alchemy */ 123/* Now for recipe/alchemy */
108#include "recipe.h" 124#include "recipe.h"
109 125
110#include "funcpoint.h"
111
112/***************************************************************************** 126/*****************************************************************************
113 * GLOBAL VARIABLES: * 127 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 128 *****************************************************************************/
115 129
116/* 130/*
117 * These are the beginnings of linked lists: 131 * These are the beginnings of linked lists:
118 */ 132 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 133EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 134EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 135EXTERN godlink *first_god;
124EXTERN racelink *first_race; 136EXTERN racelink *first_race;
125 137
126/* 138/*
127 * Variables set by different flags (see init.c): 139 * Variables set by different flags (see init.c):
128 */ 140 */
129 141
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 142EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 143EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 144
135extern long pticks; /* used by various function to determine */ 145extern tick_t server_tick; /* used by various function to determine */
136 /* how often to save the character */ 146 /* how often to save the character */
137/* 147/*
138 * Misc global variables: 148 * Misc global variables:
139 */ 149 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 150EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 152
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 153EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 154
158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 155extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
160#define GET_ANIM_ID(ob) (ob->animation_id)
161/* NUM_ANIMATIONS returns the number of animations allocated. The last
162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164 * range from 0 through 7.
165 */
166#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
168
169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
171extern int rightof_x[9], rightof_y[9];
172extern int leftof_x[9], leftof_y[9];
173 156
174extern void emergency_save (); 157extern void emergency_save ();
175extern void cleanup (const char *cause, bool make_core = false);
176 158
177#include "libproto.h" 159#include "libproto.h"
178#include "sockproto.h" 160#include "sockproto.h"
179
180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181 161
182INTERFACE_CLASS (Settings) 162INTERFACE_CLASS (Settings)
183struct Settings { 163struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */
186 int ACC (RW, debug); /* Default debugging level */ 165 int ACC (RW, debug); /* Default debugging level */
187 uint8 dumpvalues; /* Set to dump various values/tables */ 166 int argc;
188 const char *dumparg; /* additional argument for some dump functions */ 167 char **argv;
189 uint8 daemonmode; /* If true, detach and become daemon */
190 int argc; /* parameters that were passed to the program */
191 char **argv; /* Only used by xio.c, so will go away at some time */
192 const char *ACC (RO, confdir); /* configuration files */ 168 const char *ACC (RO, confdir); /* configuration files */
193 const char *ACC (RO, datadir); /* read only data files */ 169 const char *ACC (RO, datadir); /* read only data files */
194 const char *ACC (RO, localdir); /* read/write data files */ 170 const char *ACC (RO, localdir); /* read/write data files */
195 const char *ACC (RO, playerdir); /* Where the player files are */ 171 const char *ACC (RO, playerdir); /* Where the player files are */
196 const char *ACC (RO, mapdir); /* Where the map files are */ 172 const char *ACC (RO, mapdir); /* Where the map files are */
197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
199 const char *ACC (RO, treasures); /* location of the treasures file. */
200 const char *ACC (RO, uniquedir); /* directory for the unique items */ 173 const char *ACC (RO, uniquedir); /* directory for the unique items */
201 const char *ACC (RO, templatedir); /* directory for the template map */
202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 174 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 175 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 176 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 177 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 178 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 184 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */ 185 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 186 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 187 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 188 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
218 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
219 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 189 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/
224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
225
226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
234 190
235 int ACC (RW, max_level); /* This is read out of exp_table */ 191 int ACC (RW, max_level); /* This is read out of exp_table */
236 float ACC (RW, item_power_factor); /* See note in setings file */ 192 float ACC (RW, item_power_factor); /* See note in setings file */
237 193
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 194 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 195 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 196 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 197 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 198 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
244 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
245}; 199};
246 200
247extern Settings settings; 201extern Settings settings;
248 202
249#include "plugin.h" 203void reset_signals ();
204
205#ifdef DEVEL
250#include "cfperl.h" 206# include "devel.h"
207#endif
251 208
252#endif /* GLOBAL_H */ 209#endif /* GLOBAL_H */
253 210

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