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Comparing deliantra/server/include/global.h (file contents):
Revision 1.35 by elmex, Wed Jan 3 02:51:10 2007 UTC vs.
Revision 1.52 by root, Mon Apr 16 06:23:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
26 29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
108 111
109/***************************************************************************** 112/*****************************************************************************
110 * GLOBAL VARIABLES: * 113 * GLOBAL VARIABLES: *
111 *****************************************************************************/ 114 *****************************************************************************/
112 115
113extern New_Face *new_faces;
114
115/* 116/*
116 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
117 */ 118 */
118EXTERN player *first_player;
119EXTERN region *first_region;
120EXTERN treasurelist *first_treasurelist;
121EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
122EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 122EXTERN godlink *first_god;
125EXTERN racelink *first_race; 123EXTERN racelink *first_race;
152EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
153EXTERN long ob_count; 151EXTERN long ob_count;
154/* 152/*
155 * Used in treasure.c 153 * Used in treasure.c
156 */ 154 */
157EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
158 156
159EXTERN std::vector<Animations> animations;
160EXTERN int num_animations,animations_allocated, bmaps_checksum;
161
162/* Rotate right from bsd sum. This is used in various places for checksumming */
163#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
164
165#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
166#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
167#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
168/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last
169 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 161 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
170 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 162 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
176extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 168extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
177extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 169extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
178extern int rightof_x[9], rightof_y[9]; 170extern int rightof_x[9], rightof_y[9];
179extern int leftof_x[9], leftof_y[9]; 171extern int leftof_x[9], leftof_y[9];
180 172
181extern New_Face *blank_face, *empty_face;
182extern New_Face *dark_faces[];
183extern New_Face *smooth_face;
184
185extern client *init_sockets;
186
187extern void emergency_save (); 173extern void emergency_save ();
188extern void cleanup (bool make_core = false); 174extern void cleanup (const char *cause, bool make_core = false);
189 175
190#include "libproto.h" 176#include "libproto.h"
191#include "sockproto.h" 177#include "sockproto.h"
192 178
193#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
194 180
195INTERFACE_CLASS (Settings) 181INTERFACE_CLASS (Settings)
196struct Settings { 182struct Settings {
197 char *ACC (RO, logfilename); /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
198 int ACC (RW, csport); /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
199 int ACC (RW, debug); /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
200 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
201 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
202 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
203 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
204 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
205 char *ACC (RO, confdir); /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
206 char *ACC (RO, datadir); /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
207 char *ACC (RO, localdir); /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
208 char *ACC (RO, playerdir); /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
209 char *ACC (RO, mapdir); /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
210 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
211 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
212 char *ACC (RO, treasures); /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
213 char *ACC (RO, uniquedir); /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
214 char *ACC (RO, templatedir); /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
215 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
216 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
217 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
218 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
219 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
220 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
221 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 207 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
222 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 208 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
223 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 209 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
224 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
225 uint8 ACC (RW, set_title); /* players can set thier title */ 210 uint8 ACC (RW, set_title); /* players can set thier title */
226 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
227 uint8 ACC (RW, search_items); /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 218 uint8 dummy_000;
234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
236 char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
237 char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
238 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
239 224
240 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
241 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
242 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
243 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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