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Comparing deliantra/server/include/global.h (file contents):
Revision 1.52 by root, Mon Apr 16 06:23:41 2007 UTC vs.
Revision 1.96 by root, Tue Jan 3 11:25:31 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif 32#endif
47 33
48// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
49// can easily parse the include files. 35// can easily parse the include files.
50#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 37#define ACC(meta,member) member
52#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
40
41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
53 61
54#include "keyword.h" 62#include "keyword.h"
55#include "traits.h" 63#include "logger.h"
56#include "dynbuf.h" 64#include "dynbuf.h"
57#include "util.h" 65#include "util.h"
66#include "rng.h"
58#include "shstr.h" 67#include "shstr.h"
68#include "cfperl.h"
59 69
60/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 71#include "face.h"
72#include "sounds.h"
62 73
63#include "spells.h" 74#include "spells.h"
64 75
65#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
66#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
67#include "living.h" 78#include "living.h"
68#include "object.h" 79#include "object.h"
80#include "region.h"
69#include "map.h" 81#include "map.h"
70#include "tod.h" 82#include "tod.h"
71 83
72#include "skills.h" 84#include "skills.h"
73 85
79#include "player.h" 91#include "player.h"
80 92
81/* pull in treasure structure */ 93/* pull in treasure structure */
82#include "treasure.h" 94#include "treasure.h"
83 95
84#include "commands.h"
85
86/* pull in book structures */ 96/* pull in book structures */
87#include "book.h" 97#include "book.h"
98
99#include "quadland.h"
100
88/* 101/*
89 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
90 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
91 */ 104 */
92struct linked_char 105struct linked_char
105#include "race.h" 118#include "race.h"
106 119
107/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
108#include "recipe.h" 121#include "recipe.h"
109 122
110#include "funcpoint.h"
111
112/***************************************************************************** 123/*****************************************************************************
113 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 125 *****************************************************************************/
115 126
116/* 127/*
117 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
118 */ 129 */
119EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
120EXTERN archetype *first_archetype;
121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122EXTERN godlink *first_god; 132EXTERN godlink *first_god;
123EXTERN racelink *first_race; 133EXTERN racelink *first_race;
124 134
125/* 135/*
126 * Variables set by different flags (see init.c): 136 * Variables set by different flags (see init.c):
127 */ 137 */
128 138
129EXTERN bool warn_archetypes; /* If true, write warnings when failing */
130 /* to find archetypes when loading from file */
131EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
132EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
133 141
134extern long pticks; /* used by various function to determine */ 142extern tick_t server_tick; /* used by various function to determine */
135 /* how often to save the character */ 143 /* how often to save the character */
136/* 144/*
137 * Misc global variables: 145 * Misc global variables:
138 */ 146 */
139EXTERN FILE *logfile; /* Used by server/daemon.c */
140EXTERN int exiting; /* True if the game is about to exit */
141EXTERN long nroftreasures; /* Only used in malloc_info() */
142EXTERN long nrofartifacts; /* Only used in malloc_info() */
143EXTERN long nrofallowedstr; /* Only used in malloc_info() */
144
145EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
146EXTERN archetype *map_archeytpe;
147EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 149
150EXTERN char errmsg[HUGE_BUF];
151EXTERN long ob_count; 150EXTERN long ob_count;
152/*
153 * Used in treasure.c
154 */
155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
156 151
157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 152extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153
159#define GET_ANIM_ID(ob) (ob->animation_id) 154/* do not use these in new code, see object.h::animation */
160/* NUM_ANIMATIONS returns the number of animations allocated. The last 155#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
161 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 156#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
162 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
163 * range from 0 through 7.
164 */
165#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
166#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 157#define NUM_FACINGS(ob) (ob)->anim_facings ()
167 158
168extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 159// used only by treasure.C, does not handle null arch ptrs
169extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 160#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
170extern int rightof_x[9], rightof_y[9];
171extern int leftof_x[9], leftof_y[9];
172 161
173extern void emergency_save (); 162extern void emergency_save ();
174extern void cleanup (const char *cause, bool make_core = false);
175 163
176#include "libproto.h" 164#include "libproto.h"
177#include "sockproto.h" 165#include "sockproto.h"
178
179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
180 166
181INTERFACE_CLASS (Settings) 167INTERFACE_CLASS (Settings)
182struct Settings { 168struct Settings {
183 const char *ACC (RO, logfilename); /* logfile to use */ 169 const char *ACC (RO, logfilename); /* logfile to use */
184 int ACC (RW, csport); /* port for new client/server */
185 int ACC (RW, debug); /* Default debugging level */ 170 int ACC (RW, debug); /* Default debugging level */
186 uint8 dumpvalues; /* Set to dump various values/tables */ 171 int argc;
187 const char *dumparg; /* additional argument for some dump functions */ 172 char **argv;
188 uint8 daemonmode; /* If true, detach and become daemon */
189 int argc; /* parameters that were passed to the program */
190 char **argv; /* Only used by xio.c, so will go away at some time */
191 const char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
192 const char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
193 const char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
194 const char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
195 const char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
198 const char *ACC (RO, treasures); /* location of the treasures file. */
199 const char *ACC (RO, uniquedir); /* directory for the unique items */ 178 const char *ACC (RO, uniquedir); /* directory for the unique items */
200 const char *ACC (RO, templatedir); /* directory for the template map */
201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
212 uint8 ACC (RW, search_items); /* search_items command */ 190 uint8 ACC (RW, search_items); /* search_items command */
213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
216 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
217 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
218 uint8 dummy_000;
219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
221 const char *ACC (RO, rules); /* name of rules file*/
222 const char *ACC (RO, news); /* name of news file*/
223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
224
225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
233 195
234 int ACC (RW, max_level); /* This is read out of exp_table */ 196 int ACC (RW, max_level); /* This is read out of exp_table */
235 float ACC (RW, item_power_factor); /* See note in setings file */ 197 float ACC (RW, item_power_factor); /* See note in setings file */
236 198
237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 199 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 200 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
239 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 201 int ACC (RW, armor_speed_improvement); /* Speed improvement */
240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 202 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 203 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
242 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
243 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
244}; 204};
245 205
246extern Settings settings; 206extern Settings settings;
247 207
248#include "plugin.h" 208void reset_signals ();
209
210#ifdef DEVEL
249#include "cfperl.h" 211# include "devel.h"
212#endif
250 213
251#endif /* GLOBAL_H */ 214#endif /* GLOBAL_H */
252 215

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