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Comparing deliantra/server/include/global.h (file contents):
Revision 1.53 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.76 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
27 26
42#endif 41#endif
43 42
44#ifndef FALSE 43#ifndef FALSE
45#define FALSE 0 44#define FALSE 0
46#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
47 51
48// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
49// can easily parse the include files. 53// can easily parse the include files.
50#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 55#define ACC(meta,member) member
52#define MTH 56#define MTH
53 57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
63
54#include "keyword.h" 64#include "keyword.h"
55#include "traits.h" 65#include "traits.h"
56#include "dynbuf.h" 66#include "dynbuf.h"
57#include "util.h" 67#include "util.h"
58#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
59 70
60/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 72#include "face.h"
73#include "sounds.h"
62 74
63#include "spells.h" 75#include "spells.h"
64 76
65#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
66#include "material.h" 78#include "material.h"
67#include "living.h" 79#include "living.h"
68#include "object.h" 80#include "object.h"
81#include "region.h"
69#include "map.h" 82#include "map.h"
70#include "tod.h" 83#include "tod.h"
71 84
72#include "skills.h" 85#include "skills.h"
73 86
105#include "race.h" 118#include "race.h"
106 119
107/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
108#include "recipe.h" 121#include "recipe.h"
109 122
110#include "funcpoint.h"
111
112/***************************************************************************** 123/*****************************************************************************
113 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 125 *****************************************************************************/
115 126
116/* 127/*
117 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
118 */ 129 */
119EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
120EXTERN archetype *first_archetype;
121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122EXTERN godlink *first_god; 132EXTERN godlink *first_god;
123EXTERN racelink *first_race; 133EXTERN racelink *first_race;
124 134
125/* 135/*
126 * Variables set by different flags (see init.c): 136 * Variables set by different flags (see init.c):
127 */ 137 */
128 138
129EXTERN bool warn_archetypes; /* If true, write warnings when failing */
130 /* to find archetypes when loading from file */
131EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
132EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
133 141
134extern long pticks; /* used by various function to determine */ 142extern tick_t pticks; /* used by various function to determine */
135 /* how often to save the character */ 143 /* how often to save the character */
136/* 144/*
137 * Misc global variables: 145 * Misc global variables:
138 */ 146 */
139EXTERN FILE *logfile; /* Used by server/daemon.c */
140
141EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
142EXTERN archetype *map_archeytpe;
143EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
145 149
146EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
147EXTERN long ob_count; 151EXTERN long ob_count;
148/*
149 * Used in treasure.c
150 */
151EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
152 152
153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154
155#define GET_ANIM_ID(ob) (ob->animation_id) 155/* do not use these in new code, see object.h::animation */
156/* NUM_ANIMATIONS returns the number of animations allocated. The last 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
159 * range from 0 through 7.
160 */
161#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
162#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
163 159
164extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 160// used only by treasure.C, does not handle null arch ptrs
165extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
166extern int rightof_x[9], rightof_y[9];
167extern int leftof_x[9], leftof_y[9];
168 162
169extern void emergency_save (); 163extern void emergency_save ();
170extern void cleanup (const char *cause, bool make_core = false);
171 164
172#include "libproto.h" 165#include "libproto.h"
173#include "sockproto.h" 166#include "sockproto.h"
174
175#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
176 167
177INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
178struct Settings { 169struct Settings {
179 const char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
180 int ACC (RW, csport); /* port for new client/server */ 171 int ACC (RW, csport); /* port for new client/server */
207 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
208 uint8 ACC (RW, search_items); /* search_items command */ 199 uint8 ACC (RW, search_items); /* search_items command */
209 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
210 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
211 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
212 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 203 uint8 dummy_001;
213 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 204 uint8 dummy_002;
214 uint8 dummy_000; 205 uint8 dummy_000;
215 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
216 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 207 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
217 const char *ACC (RO, rules); /* name of rules file*/ 208 const char *ACC (RO, rules); /* name of rules file*/
218 const char *ACC (RO, news); /* name of news file*/ 209 const char *ACC (RO, news); /* name of news file*/
233 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 224 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
234 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 225 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
235 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 226 int ACC (RW, armor_speed_improvement); /* Speed improvement */
236 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 227 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
237 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 228 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
238 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
239 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
240}; 229};
241 230
242extern Settings settings; 231extern Settings settings;
243 232
244#include "plugin.h" 233void reset_signals ();
234
235#ifdef DEVEL
245#include "cfperl.h" 236# include "devel.h"
237#endif
246 238
247#endif /* GLOBAL_H */ 239#endif /* GLOBAL_H */
248 240

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