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Comparing deliantra/server/include/global.h (file contents):
Revision 1.53 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.84 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33 33
34#include "includes.h" 34#include "includes.h"
35
36#include "config.h" 35#include "config.h"
36#include "compiler.h"
37#include "define.h" 37#include "define.h"
38#include "logger.h"
39 38
40#ifndef TRUE 39#ifndef TRUE
41#define TRUE 1 40#define TRUE 1
42#endif 41#endif
43 42
44#ifndef FALSE 43#ifndef FALSE
45#define FALSE 0 44#define FALSE 0
46#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
47 51
48// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
49// can easily parse the include files. 53// can easily parse the include files.
50#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 55#define ACC(meta,member) member
52#define MTH 56#define MTH
53 57
54#include "keyword.h" 58#include "keyword.h"
55#include "traits.h" 59#include "traits.h"
60#include "logger.h"
56#include "dynbuf.h" 61#include "dynbuf.h"
57#include "util.h" 62#include "util.h"
58#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
59 65
60/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 67#include "face.h"
68#include "sounds.h"
62 69
63#include "spells.h" 70#include "spells.h"
64 71
65#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
66#include "material.h" 73#include "material.h"
67#include "living.h" 74#include "living.h"
68#include "object.h" 75#include "object.h"
76#include "region.h"
69#include "map.h" 77#include "map.h"
70#include "tod.h" 78#include "tod.h"
71 79
72#include "skills.h" 80#include "skills.h"
73 81
105#include "race.h" 113#include "race.h"
106 114
107/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
108#include "recipe.h" 116#include "recipe.h"
109 117
110#include "funcpoint.h"
111
112/***************************************************************************** 118/*****************************************************************************
113 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 120 *****************************************************************************/
115 121
116/* 122/*
117 * These are the beginnings of linked lists: 123 * These are the beginnings of linked lists:
118 */ 124 */
119EXTERN artifactlist *first_artifactlist; 125EXTERN artifactlist *first_artifactlist;
120EXTERN archetype *first_archetype;
121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 126EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122EXTERN godlink *first_god; 127EXTERN godlink *first_god;
123EXTERN racelink *first_race; 128EXTERN racelink *first_race;
124 129
125/* 130/*
126 * Variables set by different flags (see init.c): 131 * Variables set by different flags (see init.c):
127 */ 132 */
128 133
129EXTERN bool warn_archetypes; /* If true, write warnings when failing */
130 /* to find archetypes when loading from file */
131EXTERN bool init_done; /* Ignores signals until init_done is true */ 134EXTERN bool init_done; /* Ignores signals until init_done is true */
132EXTERN bool in_cleanup; /* True when cleanup() is reached */ 135EXTERN bool in_cleanup; /* True when cleanup() is reached */
133 136
134extern long pticks; /* used by various function to determine */ 137extern tick_t pticks; /* used by various function to determine */
135 /* how often to save the character */ 138 /* how often to save the character */
136/* 139/*
137 * Misc global variables: 140 * Misc global variables:
138 */ 141 */
139EXTERN FILE *logfile; /* Used by server/daemon.c */
140
141EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
142EXTERN archetype *map_archeytpe;
143EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
145 144
146EXTERN char errmsg[HUGE_BUF];
147EXTERN long ob_count; 145EXTERN long ob_count;
148/*
149 * Used in treasure.c
150 */
151EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
152 146
153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 147extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 148
155#define GET_ANIM_ID(ob) (ob->animation_id) 149/* do not use these in new code, see object.h::animation */
156/* NUM_ANIMATIONS returns the number of animations allocated. The last 150#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 151#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
159 * range from 0 through 7.
160 */
161#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
162#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 152#define NUM_FACINGS(ob) (ob)->anim_facings ()
163 153
164extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 154// used only by treasure.C, does not handle null arch ptrs
165extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 155#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
166extern int rightof_x[9], rightof_y[9];
167extern int leftof_x[9], leftof_y[9];
168 156
169extern void emergency_save (); 157extern void emergency_save ();
170extern void cleanup (const char *cause, bool make_core = false);
171 158
172#include "libproto.h" 159#include "libproto.h"
173#include "sockproto.h" 160#include "sockproto.h"
174
175#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
176 161
177INTERFACE_CLASS (Settings) 162INTERFACE_CLASS (Settings)
178struct Settings { 163struct Settings {
179 const char *ACC (RO, logfilename); /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
180 int ACC (RW, csport); /* port for new client/server */ 165 int ACC (RW, csport); /* port for new client/server */
191 const char *ACC (RO, mapdir); /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
192 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
193 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
194 const char *ACC (RO, treasures); /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
195 const char *ACC (RO, uniquedir); /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
196 const char *ACC (RO, templatedir); /* directory for the template map */ 181 const char *templatedir; /* directory for the template map */
197 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
198 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
199 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
200 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
201 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
207 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 192 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
208 uint8 ACC (RW, search_items); /* search_items command */ 193 uint8 ACC (RW, search_items); /* search_items command */
209 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 194 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
210 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 195 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
211 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 196 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
212 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 197 uint8 dummy_001;
213 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 198 uint8 dummy_002;
214 uint8 dummy_000; 199 uint8 dummy_000;
215 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 200 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
216 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
217 const char *ACC (RO, rules); /* name of rules file*/
218 const char *ACC (RO, news); /* name of news file*/
219 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
220
221 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
222 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
223 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
224 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
225 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
226 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
227 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
228 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
229 201
230 int ACC (RW, max_level); /* This is read out of exp_table */ 202 int ACC (RW, max_level); /* This is read out of exp_table */
231 float ACC (RW, item_power_factor); /* See note in setings file */ 203 float ACC (RW, item_power_factor); /* See note in setings file */
232 204
233 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 205 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
234 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 206 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
235 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 207 int ACC (RW, armor_speed_improvement); /* Speed improvement */
236 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 208 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
237 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 209 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
238 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
239 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
240}; 210};
241 211
242extern Settings settings; 212extern Settings settings;
243 213
244#include "plugin.h" 214void reset_signals ();
215
216#ifdef DEVEL
245#include "cfperl.h" 217# include "devel.h"
218#endif
246 219
247#endif /* GLOBAL_H */ 220#endif /* GLOBAL_H */
248 221

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