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Comparing deliantra/server/include/global.h (file contents):
Revision 1.50 by root, Fri Mar 23 18:32:48 2007 UTC vs.
Revision 1.56 by root, Wed Apr 25 18:47:50 2007 UTC

64 64
65#include "attack.h" /* needs to be before material.h */ 65#include "attack.h" /* needs to be before material.h */
66#include "material.h" 66#include "material.h"
67#include "living.h" 67#include "living.h"
68#include "object.h" 68#include "object.h"
69#include "region.h"
69#include "map.h" 70#include "map.h"
70#include "tod.h" 71#include "tod.h"
71 72
72#include "skills.h" 73#include "skills.h"
73 74
114 *****************************************************************************/ 115 *****************************************************************************/
115 116
116/* 117/*
117 * These are the beginnings of linked lists: 118 * These are the beginnings of linked lists:
118 */ 119 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 123EXTERN godlink *first_god;
124EXTERN racelink *first_race; 124EXTERN racelink *first_race;
125 125
126/* 126/*
127 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
128 */ 128 */
129 129
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 130EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 131EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 132
135extern long pticks; /* used by various function to determine */ 133extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 134 /* how often to save the character */
137/* 135/*
138 * Misc global variables: 136 * Misc global variables:
139 */ 137 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 138EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 139
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 141EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152EXTERN long ob_count; 146EXTERN long ob_count;
153/* 147/*
154 * Used in treasure.c 148 * Used in treasure.c
155 */ 149 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 151
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 154#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 155/* NUM_ANIMATIONS returns the number of animations allocated. The last

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