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Comparing deliantra/server/include/global.h (file contents):
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.57 by root, Sat Apr 28 05:55:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
32#include "includes.h" 34#include "includes.h"
62 64
63#include "attack.h" /* needs to be before material.h */ 65#include "attack.h" /* needs to be before material.h */
64#include "material.h" 66#include "material.h"
65#include "living.h" 67#include "living.h"
66#include "object.h" 68#include "object.h"
69#include "region.h"
67#include "map.h" 70#include "map.h"
68#include "tod.h" 71#include "tod.h"
69 72
70#include "skills.h" 73#include "skills.h"
71 74
112 *****************************************************************************/ 115 *****************************************************************************/
113 116
114/* 117/*
115 * These are the beginnings of linked lists: 118 * These are the beginnings of linked lists:
116 */ 119 */
117EXTERN treasurelist *first_treasurelist;
118EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
119EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
121EXTERN godlink *first_god; 123EXTERN godlink *first_god;
122EXTERN racelink *first_race; 124EXTERN racelink *first_race;
123 125
124/* 126/*
125 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
126 */ 128 */
127 129
128EXTERN bool warn_archetypes; /* If true, write warnings when failing */
129 /* to find archetypes when loading from file */
130EXTERN bool init_done; /* Ignores signals until init_done is true */ 130EXTERN bool init_done; /* Ignores signals until init_done is true */
131EXTERN bool in_cleanup; /* True when cleanup() is reached */ 131EXTERN bool in_cleanup; /* True when cleanup() is reached */
132 132
133extern long pticks; /* used by various function to determine */ 133extern tick_t pticks; /* used by various function to determine */
134 /* how often to save the character */ 134 /* how often to save the character */
135/* 135/*
136 * Misc global variables: 136 * Misc global variables:
137 */ 137 */
138EXTERN FILE *logfile; /* Used by server/daemon.c */ 138EXTERN FILE *logfile; /* Used by server/daemon.c */
139EXTERN int exiting; /* True if the game is about to exit */
140EXTERN long nroftreasures; /* Only used in malloc_info() */
141EXTERN long nrofartifacts; /* Only used in malloc_info() */
142EXTERN long nrofallowedstr; /* Only used in malloc_info() */
143 139
144EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
145EXTERN archetype *map_archeytpe; 141EXTERN archetype *map_archeytpe;
146EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
147EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150EXTERN long ob_count; 146EXTERN long ob_count;
151/* 147/*
152 * Used in treasure.c 148 * Used in treasure.c
153 */ 149 */
154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
155
156EXTERN std::vector<animation> animations;
157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
159 151
160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
162#define GET_ANIM_ID(ob) (ob->animation_id) 154#define GET_ANIM_ID(ob) (ob->animation_id)
163/* NUM_ANIMATIONS returns the number of animations allocated. The last 155/* NUM_ANIMATIONS returns the number of animations allocated. The last
181 173
182#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 174#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
183 175
184INTERFACE_CLASS (Settings) 176INTERFACE_CLASS (Settings)
185struct Settings { 177struct Settings {
186 char *ACC (RO, logfilename); /* logfile to use */ 178 const char *ACC (RO, logfilename); /* logfile to use */
187 int ACC (RW, csport); /* port for new client/server */ 179 int ACC (RW, csport); /* port for new client/server */
188 int ACC (RW, debug); /* Default debugging level */ 180 int ACC (RW, debug); /* Default debugging level */
189 uint8 dumpvalues; /* Set to dump various values/tables */ 181 uint8 dumpvalues; /* Set to dump various values/tables */
190 char *dumparg; /* additional argument for some dump functions */ 182 const char *dumparg; /* additional argument for some dump functions */
191 uint8 daemonmode; /* If true, detach and become daemon */ 183 uint8 daemonmode; /* If true, detach and become daemon */
192 int argc; /* parameters that were passed to the program */ 184 int argc; /* parameters that were passed to the program */
193 char **argv; /* Only used by xio.c, so will go away at some time */ 185 char **argv; /* Only used by xio.c, so will go away at some time */
194 char *ACC (RO, confdir); /* configuration files */ 186 const char *ACC (RO, confdir); /* configuration files */
195 char *ACC (RO, datadir); /* read only data files */ 187 const char *ACC (RO, datadir); /* read only data files */
196 char *ACC (RO, localdir); /* read/write data files */ 188 const char *ACC (RO, localdir); /* read/write data files */
197 char *ACC (RO, playerdir); /* Where the player files are */ 189 const char *ACC (RO, playerdir); /* Where the player files are */
198 char *ACC (RO, mapdir); /* Where the map files are */ 190 const char *ACC (RO, mapdir); /* Where the map files are */
199 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 191 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
200 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 192 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
201 char *ACC (RO, treasures); /* location of the treasures file. */ 193 const char *ACC (RO, treasures); /* location of the treasures file. */
202 char *ACC (RO, uniquedir); /* directory for the unique items */ 194 const char *ACC (RO, uniquedir); /* directory for the unique items */
203 char *ACC (RO, templatedir); /* directory for the template map */ 195 const char *ACC (RO, templatedir); /* directory for the template map */
204 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 196 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
205 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 197 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
206 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 198 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
207 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 199 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 200 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 201 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 211 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 212 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
221 uint8 dummy_000; 213 uint8 dummy_000;
222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
224 char *ACC (RO, rules); /* name of rules file*/ 216 const char *ACC (RO, rules); /* name of rules file*/
225 char *ACC (RO, news); /* name of news file*/ 217 const char *ACC (RO, news); /* name of news file*/
226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 218 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
227 219
228 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 220 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
229 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 221 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
230 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 222 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
231 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 223 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
246 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ 238 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
247}; 239};
248 240
249extern Settings settings; 241extern Settings settings;
250 242
243void reset_signals ();
244
251#include "plugin.h" 245#include "plugin.h"
252#include "cfperl.h" 246#include "cfperl.h"
253 247
254#endif /* GLOBAL_H */ 248#endif /* GLOBAL_H */
255 249

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