1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
28 | #define _GLIBCXX_CONCEPT_CHECKS |
28 | //#define _GLIBCXX_CONCEPT_CHECKS |
29 | |
29 | |
30 | #ifndef EXTERN |
30 | #ifndef EXTERN |
31 | #define EXTERN extern |
31 | #define EXTERN extern |
32 | #endif |
32 | #endif |
33 | |
33 | |
… | |
… | |
64 | |
64 | |
65 | #include "attack.h" /* needs to be before material.h */ |
65 | #include "attack.h" /* needs to be before material.h */ |
66 | #include "material.h" |
66 | #include "material.h" |
67 | #include "living.h" |
67 | #include "living.h" |
68 | #include "object.h" |
68 | #include "object.h" |
|
|
69 | #include "region.h" |
69 | #include "map.h" |
70 | #include "map.h" |
70 | #include "tod.h" |
71 | #include "tod.h" |
71 | |
72 | |
72 | #include "skills.h" |
73 | #include "skills.h" |
73 | |
74 | |
… | |
… | |
114 | *****************************************************************************/ |
115 | *****************************************************************************/ |
115 | |
116 | |
116 | /* |
117 | /* |
117 | * These are the beginnings of linked lists: |
118 | * These are the beginnings of linked lists: |
118 | */ |
119 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
|
|
120 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
121 | EXTERN archetype *first_archetype; |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
123 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
124 | EXTERN racelink *first_race; |
125 | |
125 | |
126 | /* |
126 | /* |
127 | * Variables set by different flags (see init.c): |
127 | * Variables set by different flags (see init.c): |
128 | */ |
128 | */ |
129 | |
129 | |
130 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
|
|
131 | /* to find archetypes when loading from file */ |
|
|
132 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
130 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
133 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
131 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
134 | |
132 | |
135 | extern long pticks; /* used by various function to determine */ |
133 | extern tick_t pticks; /* used by various function to determine */ |
136 | /* how often to save the character */ |
134 | /* how often to save the character */ |
137 | /* |
135 | /* |
138 | * Misc global variables: |
136 | * Misc global variables: |
139 | */ |
137 | */ |
140 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
138 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
141 | EXTERN int exiting; /* True if the game is about to exit */ |
|
|
142 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
|
|
143 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
|
|
144 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
|
|
145 | |
139 | |
146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
140 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
147 | EXTERN archetype *map_archeytpe; |
141 | EXTERN archetype *map_archeytpe; |
148 | EXTERN shstr first_map_path; /* The start-level */ |
142 | EXTERN shstr first_map_path; /* The start-level */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
143 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
… | |
… | |
152 | EXTERN long ob_count; |
146 | EXTERN long ob_count; |
153 | /* |
147 | /* |
154 | * Used in treasure.c |
148 | * Used in treasure.c |
155 | */ |
149 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
150 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
|
|
158 | EXTERN std::vector<animation> animations; |
|
|
159 | EXTERN int num_animations, animations_allocated; |
|
|
160 | EXTERN uint32_t bmaps_checksum; |
|
|
161 | |
151 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
152 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
153 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
154 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
155 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
… | |
… | |
248 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
238 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
249 | }; |
239 | }; |
250 | |
240 | |
251 | extern Settings settings; |
241 | extern Settings settings; |
252 | |
242 | |
|
|
243 | void reset_signals (); |
|
|
244 | |
253 | #include "plugin.h" |
245 | #include "plugin.h" |
254 | #include "cfperl.h" |
246 | #include "cfperl.h" |
255 | |
247 | |
256 | #endif /* GLOBAL_H */ |
248 | #endif /* GLOBAL_H */ |
257 | |
249 | |