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Comparing deliantra/server/include/global.h (file contents):
Revision 1.50 by root, Fri Mar 23 18:32:48 2007 UTC vs.
Revision 1.57 by root, Sat Apr 28 05:55:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
64 64
65#include "attack.h" /* needs to be before material.h */ 65#include "attack.h" /* needs to be before material.h */
66#include "material.h" 66#include "material.h"
67#include "living.h" 67#include "living.h"
68#include "object.h" 68#include "object.h"
69#include "region.h"
69#include "map.h" 70#include "map.h"
70#include "tod.h" 71#include "tod.h"
71 72
72#include "skills.h" 73#include "skills.h"
73 74
114 *****************************************************************************/ 115 *****************************************************************************/
115 116
116/* 117/*
117 * These are the beginnings of linked lists: 118 * These are the beginnings of linked lists:
118 */ 119 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 123EXTERN godlink *first_god;
124EXTERN racelink *first_race; 124EXTERN racelink *first_race;
125 125
126/* 126/*
127 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
128 */ 128 */
129 129
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 130EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 131EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 132
135extern long pticks; /* used by various function to determine */ 133extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 134 /* how often to save the character */
137/* 135/*
138 * Misc global variables: 136 * Misc global variables:
139 */ 137 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 138EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 139
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 141EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152EXTERN long ob_count; 146EXTERN long ob_count;
153/* 147/*
154 * Used in treasure.c 148 * Used in treasure.c
155 */ 149 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 151
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 154#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 155/* NUM_ANIMATIONS returns the number of animations allocated. The last
248 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ 238 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
249}; 239};
250 240
251extern Settings settings; 241extern Settings settings;
252 242
243void reset_signals ();
244
253#include "plugin.h" 245#include "plugin.h"
254#include "cfperl.h" 246#include "cfperl.h"
255 247
256#endif /* GLOBAL_H */ 248#endif /* GLOBAL_H */
257 249

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