1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
… | |
… | |
48 | // used only for tagging structure members so scripting languages |
48 | // used only for tagging structure members so scripting languages |
49 | // can easily parse the include files. |
49 | // can easily parse the include files. |
50 | #define INTERFACE_CLASS(name) |
50 | #define INTERFACE_CLASS(name) |
51 | #define ACC(meta,member) member |
51 | #define ACC(meta,member) member |
52 | #define MTH |
52 | #define MTH |
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53 | |
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54 | #if __GNUC__ >= 3 |
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55 | # define attribute(attrlist) __attribute__(attrlist) |
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56 | #else |
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57 | # define attribute(attrlist) |
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58 | #endif |
53 | |
59 | |
54 | #include "keyword.h" |
60 | #include "keyword.h" |
55 | #include "traits.h" |
61 | #include "traits.h" |
56 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
57 | #include "util.h" |
63 | #include "util.h" |
… | |
… | |
206 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
212 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
207 | uint8 ACC (RW, search_items); /* search_items command */ |
213 | uint8 ACC (RW, search_items); /* search_items command */ |
208 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
214 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
209 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
215 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
210 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
211 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
217 | uint8 dummy_001; |
212 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
218 | uint8 dummy_002; |
213 | uint8 dummy_000; |
219 | uint8 dummy_000; |
214 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
215 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
216 | const char *ACC (RO, rules); /* name of rules file*/ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
217 | const char *ACC (RO, news); /* name of news file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
… | |
… | |
232 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
233 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
239 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
234 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
240 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
235 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
241 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
236 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
242 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
237 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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238 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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239 | }; |
243 | }; |
240 | |
244 | |
241 | extern Settings settings; |
245 | extern Settings settings; |
242 | |
246 | |
243 | void reset_signals (); |
247 | void reset_signals (); |