1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
25 | #define GLOBAL_H |
27 | |
26 | |
… | |
… | |
49 | // can easily parse the include files. |
48 | // can easily parse the include files. |
50 | #define INTERFACE_CLASS(name) |
49 | #define INTERFACE_CLASS(name) |
51 | #define ACC(meta,member) member |
50 | #define ACC(meta,member) member |
52 | #define MTH |
51 | #define MTH |
53 | |
52 | |
|
|
53 | #if __GNUC__ >= 3 |
|
|
54 | # define attribute(attrlist) __attribute__(attrlist) |
|
|
55 | #else |
|
|
56 | # define attribute(attrlist) |
|
|
57 | #endif |
|
|
58 | |
54 | #include "keyword.h" |
59 | #include "keyword.h" |
55 | #include "traits.h" |
60 | #include "traits.h" |
56 | #include "dynbuf.h" |
61 | #include "dynbuf.h" |
57 | #include "util.h" |
62 | #include "util.h" |
58 | #include "shstr.h" |
63 | #include "shstr.h" |
|
|
64 | #include "cfperl.h" |
59 | |
65 | |
60 | /* This blob, in this order, is needed to actually define maps */ |
66 | /* This blob, in this order, is needed to actually define maps */ |
61 | #include "face.h" |
67 | #include "face.h" |
|
|
68 | #include "sounds.h" |
62 | |
69 | |
63 | #include "spells.h" |
70 | #include "spells.h" |
64 | |
71 | |
65 | #include "attack.h" /* needs to be before material.h */ |
72 | #include "attack.h" /* needs to be before material.h */ |
66 | #include "material.h" |
73 | #include "material.h" |
… | |
… | |
116 | |
123 | |
117 | /* |
124 | /* |
118 | * These are the beginnings of linked lists: |
125 | * These are the beginnings of linked lists: |
119 | */ |
126 | */ |
120 | EXTERN artifactlist *first_artifactlist; |
127 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
|
|
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
128 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
129 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
130 | EXTERN racelink *first_race; |
125 | |
131 | |
126 | /* |
132 | /* |
… | |
… | |
206 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
212 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
207 | uint8 ACC (RW, search_items); /* search_items command */ |
213 | uint8 ACC (RW, search_items); /* search_items command */ |
208 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
214 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
209 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
215 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
210 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
211 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
217 | uint8 dummy_001; |
212 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
218 | uint8 dummy_002; |
213 | uint8 dummy_000; |
219 | uint8 dummy_000; |
214 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
215 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
216 | const char *ACC (RO, rules); /* name of rules file*/ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
217 | const char *ACC (RO, news); /* name of news file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
… | |
… | |
232 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
233 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
239 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
234 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
240 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
235 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
241 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
236 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
242 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
237 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
|
|
238 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
|
|
239 | }; |
243 | }; |
240 | |
244 | |
241 | extern Settings settings; |
245 | extern Settings settings; |
242 | |
246 | |
243 | void reset_signals (); |
247 | void reset_signals (); |
244 | |
248 | |
245 | #include "plugin.h" |
249 | #include "plugin.h" |
246 | #include "cfperl.h" |
|
|
247 | |
250 | |
248 | #endif /* GLOBAL_H */ |
251 | #endif /* GLOBAL_H */ |
249 | |
252 | |