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Comparing deliantra/server/include/global.h (file contents):
Revision 1.57 by root, Sat Apr 28 05:55:55 2007 UTC vs.
Revision 1.64 by root, Tue Jul 31 17:33:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
27 26
49// can easily parse the include files. 48// can easily parse the include files.
50#define INTERFACE_CLASS(name) 49#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 50#define ACC(meta,member) member
52#define MTH 51#define MTH
53 52
53#if __GNUC__ >= 3
54# define attribute(attrlist) __attribute__(attrlist)
55#else
56# define attribute(attrlist)
57#endif
58
54#include "keyword.h" 59#include "keyword.h"
55#include "traits.h" 60#include "traits.h"
56#include "dynbuf.h" 61#include "dynbuf.h"
57#include "util.h" 62#include "util.h"
58#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
59 65
60/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 67#include "face.h"
68#include "sounds.h"
62 69
63#include "spells.h" 70#include "spells.h"
64 71
65#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
66#include "material.h" 73#include "material.h"
116 123
117/* 124/*
118 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
119 */ 126 */
120EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 129EXTERN godlink *first_god;
124EXTERN racelink *first_race; 130EXTERN racelink *first_race;
125 131
126/* 132/*
206 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
207 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
208 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
209 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
211 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
212 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
213 uint8 dummy_000; 219 uint8 dummy_000;
214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
216 const char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
217 const char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
232 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
233 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
234 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
235 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
236 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
237 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
238 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
239}; 243};
240 244
241extern Settings settings; 245extern Settings settings;
242 246
243void reset_signals (); 247void reset_signals ();
244 248
245#include "plugin.h" 249#include "plugin.h"
246#include "cfperl.h"
247 250
248#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
249 252

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