1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
28 | //#define _GLIBCXX_CONCEPT_CHECKS |
28 | //#define _GLIBCXX_CONCEPT_CHECKS |
29 | |
29 | |
30 | #ifndef EXTERN |
30 | #ifndef EXTERN |
31 | #define EXTERN extern |
31 | #define EXTERN extern |
32 | #endif |
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33 | |
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34 | #include "includes.h" |
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35 | |
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36 | #include "config.h" |
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37 | #include "define.h" |
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38 | #include "logger.h" |
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39 | |
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40 | #ifndef TRUE |
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41 | #define TRUE 1 |
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42 | #endif |
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43 | |
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44 | #ifndef FALSE |
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45 | #define FALSE 0 |
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46 | #endif |
32 | #endif |
47 | |
33 | |
48 | // used only for tagging structure members so scripting languages |
34 | // used only for tagging structure members so scripting languages |
49 | // can easily parse the include files. |
35 | // can easily parse the include files. |
50 | #define INTERFACE_CLASS(name) |
36 | #define INTERFACE_CLASS(name) |
51 | #define ACC(meta,member) member |
37 | #define ACC(meta,member) member |
52 | #define MTH |
38 | #define MTH |
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39 | #define GENCONST_IV(patterns) |
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40 | |
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41 | #include "includes.h" |
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42 | #include "config.h" |
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43 | #include "compiler.h" |
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44 | #include "define.h" |
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45 | #include "traits.h" |
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46 | |
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47 | #ifndef TRUE |
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48 | #define TRUE 1 |
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49 | #endif |
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50 | |
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51 | #ifndef FALSE |
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52 | #define FALSE 0 |
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53 | #endif |
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54 | |
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55 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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56 | extern int freedir[SIZEOFFREE]; |
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57 | extern int rightof_x[9], rightof_y[9]; |
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58 | extern int leftof_x[9], leftof_y[9]; |
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59 | |
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60 | extern sint64 levels [MAXNUMLEVELS]; |
53 | |
61 | |
54 | #include "keyword.h" |
62 | #include "keyword.h" |
55 | #include "traits.h" |
63 | #include "logger.h" |
56 | #include "dynbuf.h" |
64 | #include "dynbuf.h" |
57 | #include "util.h" |
65 | #include "util.h" |
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66 | #include "rng.h" |
58 | #include "shstr.h" |
67 | #include "shstr.h" |
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68 | #include "cfperl.h" |
59 | |
69 | |
60 | /* This blob, in this order, is needed to actually define maps */ |
70 | /* This blob, in this order, is needed to actually define maps */ |
61 | #include "face.h" |
71 | #include "face.h" |
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72 | #include "sounds.h" |
62 | |
73 | |
63 | #include "spells.h" |
74 | #include "spells.h" |
64 | |
75 | |
65 | #include "attack.h" /* needs to be before material.h */ |
76 | #include "attack.h" /* needs to be before material.h */ |
66 | #include "material.h" |
77 | #include "material.h" /* needs to be before freezethaw.h */ |
67 | #include "living.h" |
78 | #include "living.h" |
68 | #include "object.h" |
79 | #include "object.h" |
69 | #include "region.h" |
80 | #include "region.h" |
70 | #include "map.h" |
81 | #include "map.h" |
71 | #include "tod.h" |
82 | #include "tod.h" |
… | |
… | |
80 | #include "player.h" |
91 | #include "player.h" |
81 | |
92 | |
82 | /* pull in treasure structure */ |
93 | /* pull in treasure structure */ |
83 | #include "treasure.h" |
94 | #include "treasure.h" |
84 | |
95 | |
85 | #include "commands.h" |
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86 | |
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87 | /* pull in book structures */ |
96 | /* pull in book structures */ |
88 | #include "book.h" |
97 | #include "book.h" |
89 | /* |
98 | /* |
90 | * So far only used when dealing with artifacts. |
99 | * So far only used when dealing with artifacts. |
91 | * (now used by alchemy and other code too. Nov 95 b.t). |
100 | * (now used by alchemy and other code too. Nov 95 b.t). |
… | |
… | |
106 | #include "race.h" |
115 | #include "race.h" |
107 | |
116 | |
108 | /* Now for recipe/alchemy */ |
117 | /* Now for recipe/alchemy */ |
109 | #include "recipe.h" |
118 | #include "recipe.h" |
110 | |
119 | |
111 | #include "funcpoint.h" |
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112 | |
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113 | /***************************************************************************** |
120 | /***************************************************************************** |
114 | * GLOBAL VARIABLES: * |
121 | * GLOBAL VARIABLES: * |
115 | *****************************************************************************/ |
122 | *****************************************************************************/ |
116 | |
123 | |
117 | /* |
124 | /* |
118 | * These are the beginnings of linked lists: |
125 | * These are the beginnings of linked lists: |
119 | */ |
126 | */ |
120 | EXTERN artifactlist *first_artifactlist; |
127 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
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122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
128 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
129 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
130 | EXTERN racelink *first_race; |
125 | |
131 | |
126 | /* |
132 | /* |
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133 | extern tick_t pticks; /* used by various function to determine */ |
139 | extern tick_t pticks; /* used by various function to determine */ |
134 | /* how often to save the character */ |
140 | /* how often to save the character */ |
135 | /* |
141 | /* |
136 | * Misc global variables: |
142 | * Misc global variables: |
137 | */ |
143 | */ |
138 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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139 | |
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140 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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141 | EXTERN archetype *map_archeytpe; |
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142 | EXTERN shstr first_map_path; /* The start-level */ |
144 | EXTERN shstr first_map_path; /* The start-level */ |
143 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
145 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
144 | |
146 | |
145 | EXTERN char errmsg[HUGE_BUF]; |
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146 | EXTERN long ob_count; |
147 | EXTERN long ob_count; |
147 | /* |
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148 | * Used in treasure.c |
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149 | */ |
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150 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
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151 | |
148 | |
152 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
149 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
153 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
150 | |
154 | #define GET_ANIM_ID(ob) (ob->animation_id) |
151 | /* do not use these in new code, see object.h::animation */ |
155 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
152 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
156 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
153 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
157 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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158 | * range from 0 through 7. |
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159 | */ |
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160 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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161 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
154 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
162 | |
155 | |
163 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
156 | // used only by treasure.C, does not handle null arch ptrs |
164 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
157 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
165 | extern int rightof_x[9], rightof_y[9]; |
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166 | extern int leftof_x[9], leftof_y[9]; |
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167 | |
158 | |
168 | extern void emergency_save (); |
159 | extern void emergency_save (); |
169 | extern void cleanup (const char *cause, bool make_core = false); |
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170 | |
160 | |
171 | #include "libproto.h" |
161 | #include "libproto.h" |
172 | #include "sockproto.h" |
162 | #include "sockproto.h" |
173 | |
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174 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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175 | |
163 | |
176 | INTERFACE_CLASS (Settings) |
164 | INTERFACE_CLASS (Settings) |
177 | struct Settings { |
165 | struct Settings { |
178 | const char *ACC (RO, logfilename); /* logfile to use */ |
166 | const char *ACC (RO, logfilename); /* logfile to use */ |
179 | int ACC (RW, csport); /* port for new client/server */ |
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180 | int ACC (RW, debug); /* Default debugging level */ |
167 | int ACC (RW, debug); /* Default debugging level */ |
181 | uint8 dumpvalues; /* Set to dump various values/tables */ |
168 | int argc; |
182 | const char *dumparg; /* additional argument for some dump functions */ |
169 | char **argv; |
183 | uint8 daemonmode; /* If true, detach and become daemon */ |
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184 | int argc; /* parameters that were passed to the program */ |
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185 | char **argv; /* Only used by xio.c, so will go away at some time */ |
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186 | const char *ACC (RO, confdir); /* configuration files */ |
170 | const char *ACC (RO, confdir); /* configuration files */ |
187 | const char *ACC (RO, datadir); /* read only data files */ |
171 | const char *ACC (RO, datadir); /* read only data files */ |
188 | const char *ACC (RO, localdir); /* read/write data files */ |
172 | const char *ACC (RO, localdir); /* read/write data files */ |
189 | const char *ACC (RO, playerdir); /* Where the player files are */ |
173 | const char *ACC (RO, playerdir); /* Where the player files are */ |
190 | const char *ACC (RO, mapdir); /* Where the map files are */ |
174 | const char *ACC (RO, mapdir); /* Where the map files are */ |
191 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
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192 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
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193 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
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194 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
175 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
195 | const char *ACC (RO, templatedir); /* directory for the template map */ |
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196 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
176 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
197 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
177 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
198 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
178 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
199 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
179 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
200 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
180 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
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206 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
186 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
207 | uint8 ACC (RW, search_items); /* search_items command */ |
187 | uint8 ACC (RW, search_items); /* search_items command */ |
208 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
188 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
209 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
189 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
210 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
190 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
211 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
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212 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
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213 | uint8 dummy_000; |
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214 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
191 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
215 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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216 | const char *ACC (RO, rules); /* name of rules file*/ |
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217 | const char *ACC (RO, news); /* name of news file*/ |
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218 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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219 | |
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220 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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221 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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222 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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223 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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224 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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225 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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226 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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227 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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228 | |
192 | |
229 | int ACC (RW, max_level); /* This is read out of exp_table */ |
193 | int ACC (RW, max_level); /* This is read out of exp_table */ |
230 | float ACC (RW, item_power_factor); /* See note in setings file */ |
194 | float ACC (RW, item_power_factor); /* See note in setings file */ |
231 | |
195 | |
232 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
196 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
233 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
197 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
234 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
198 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
235 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
199 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
236 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
200 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
237 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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238 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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239 | }; |
201 | }; |
240 | |
202 | |
241 | extern Settings settings; |
203 | extern Settings settings; |
242 | |
204 | |
243 | void reset_signals (); |
205 | void reset_signals (); |
244 | |
206 | |
245 | #include "plugin.h" |
207 | #ifdef DEVEL |
246 | #include "cfperl.h" |
208 | # include "devel.h" |
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209 | #endif |
247 | |
210 | |
248 | #endif /* GLOBAL_H */ |
211 | #endif /* GLOBAL_H */ |
249 | |
212 | |