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212 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
212 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
213 | uint8 ACC (RW, search_items); /* search_items command */ |
213 | uint8 ACC (RW, search_items); /* search_items command */ |
214 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
214 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
215 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
215 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
217 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
217 | uint8 dummy_001; |
218 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
218 | uint8 dummy_002; |
219 | uint8 dummy_000; |
219 | uint8 dummy_000; |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
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238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
239 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
239 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
240 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
240 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
241 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
241 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
242 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
242 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
243 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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244 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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245 | }; |
243 | }; |
246 | |
244 | |
247 | extern Settings settings; |
245 | extern Settings settings; |
248 | |
246 | |
249 | void reset_signals (); |
247 | void reset_signals (); |