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Comparing deliantra/server/include/global.h (file contents):
Revision 1.58 by root, Mon May 7 04:21:11 2007 UTC vs.
Revision 1.77 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
42#endif 42#endif
43 43
44#ifndef FALSE 44#ifndef FALSE
45#define FALSE 0 45#define FALSE 0
46#endif 46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
47 52
48// used only for tagging structure members so scripting languages 53// used only for tagging structure members so scripting languages
49// can easily parse the include files. 54// can easily parse the include files.
50#define INTERFACE_CLASS(name) 55#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 56#define ACC(meta,member) member
60#include "keyword.h" 65#include "keyword.h"
61#include "traits.h" 66#include "traits.h"
62#include "dynbuf.h" 67#include "dynbuf.h"
63#include "util.h" 68#include "util.h"
64#include "shstr.h" 69#include "shstr.h"
70#include "cfperl.h"
65 71
66/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 73#include "face.h"
74#include "sounds.h"
68 75
69#include "spells.h" 76#include "spells.h"
70 77
71#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
72#include "material.h" 79#include "material.h"
112#include "race.h" 119#include "race.h"
113 120
114/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
115#include "recipe.h" 122#include "recipe.h"
116 123
117#include "funcpoint.h"
118
119/***************************************************************************** 124/*****************************************************************************
120 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
121 *****************************************************************************/ 126 *****************************************************************************/
122 127
123/* 128/*
124 * These are the beginnings of linked lists: 129 * These are the beginnings of linked lists:
125 */ 130 */
126EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
127EXTERN archetype *first_archetype;
128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129EXTERN godlink *first_god; 133EXTERN godlink *first_god;
130EXTERN racelink *first_race; 134EXTERN racelink *first_race;
131 135
132/* 136/*
139extern tick_t pticks; /* used by various function to determine */ 143extern tick_t pticks; /* used by various function to determine */
140 /* how often to save the character */ 144 /* how often to save the character */
141/* 145/*
142 * Misc global variables: 146 * Misc global variables:
143 */ 147 */
144EXTERN FILE *logfile; /* Used by server/daemon.c */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 150
151EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 152EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 153
158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 155
160#define GET_ANIM_ID(ob) (ob->animation_id) 156/* do not use these in new code, see object.h::animation */
161/* NUM_ANIMATIONS returns the number of animations allocated. The last 157#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 158#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164 * range from 0 through 7.
165 */
166#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 159#define NUM_FACINGS(ob) (ob)->anim_facings ()
168 160
169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 161// used only by treasure.C, does not handle null arch ptrs
170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 162#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
171extern int rightof_x[9], rightof_y[9];
172extern int leftof_x[9], leftof_y[9];
173 163
174extern void emergency_save (); 164extern void emergency_save ();
175extern void cleanup (const char *cause, bool make_core = false);
176 165
177#include "libproto.h" 166#include "libproto.h"
178#include "sockproto.h" 167#include "sockproto.h"
179
180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181 168
182INTERFACE_CLASS (Settings) 169INTERFACE_CLASS (Settings)
183struct Settings { 170struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */ 171 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */ 172 int ACC (RW, csport); /* port for new client/server */
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 199 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */ 200 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 201 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 202 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 203 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 204 uint8 dummy_001;
218 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 205 uint8 dummy_002;
219 uint8 dummy_000; 206 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 207 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 208 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/ 209 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/ 210 const char *ACC (RO, news); /* name of news file*/
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 225 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 226 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 227 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 228 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 229 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
244 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
245}; 230};
246 231
247extern Settings settings; 232extern Settings settings;
248 233
249void reset_signals (); 234void reset_signals ();
250 235
251#include "plugin.h" 236#ifdef DEVEL
252#include "cfperl.h" 237# include "devel.h"
238#endif
253 239
254#endif /* GLOBAL_H */ 240#endif /* GLOBAL_H */
255 241

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