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Comparing deliantra/server/include/global.h (file contents):
Revision 1.58 by root, Mon May 7 04:21:11 2007 UTC vs.
Revision 1.99 by root, Sat Sep 16 22:17:42 2017 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif 32#endif
47 33
48// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
49// can easily parse the include files. 35// can easily parse the include files.
50#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 37#define ACC(meta,member) member
52#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
53 40
54#if __GNUC__ >= 3 41#include "includes.h"
55# define attribute(attrlist) __attribute__(attrlist) 42#include "config.h"
56#else 43#include "compiler.h"
57# define attribute(attrlist) 44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
58#endif 49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE];
56extern short freearr_y[SIZEOFFREE];
57extern int freedir[SIZEOFFREE];
58extern int rightof_x[9], rightof_y[9];
59extern int leftof_x[9], leftof_y[9];
60
61extern sint64 levels [MAXNUMLEVELS];
59 62
60#include "keyword.h" 63#include "keyword.h"
61#include "traits.h" 64#include "logger.h"
62#include "dynbuf.h" 65#include "dynbuf.h"
63#include "util.h" 66#include "util.h"
67#include "rng.h"
64#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
65 70
66/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 72#include "face.h"
73#include "sounds.h"
68 74
69#include "spells.h" 75#include "spells.h"
70 76
71#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
72#include "material.h" 78#include "material.h" /* needs to be before freezethaw.h */
73#include "living.h" 79#include "living.h"
74#include "object.h" 80#include "object.h"
75#include "region.h" 81#include "region.h"
76#include "map.h" 82#include "map.h"
77#include "tod.h" 83#include "tod.h"
86#include "player.h" 92#include "player.h"
87 93
88/* pull in treasure structure */ 94/* pull in treasure structure */
89#include "treasure.h" 95#include "treasure.h"
90 96
91#include "commands.h"
92
93/* pull in book structures */ 97/* pull in book structures */
94#include "book.h" 98#include "book.h"
99
100#include "quadland.h"
101
95/* 102/*
96 * So far only used when dealing with artifacts. 103 * So far only used when dealing with artifacts.
97 * (now used by alchemy and other code too. Nov 95 b.t). 104 * (now used by alchemy and other code too. Nov 95 b.t).
98 */ 105 */
99struct linked_char 106struct linked_char
112#include "race.h" 119#include "race.h"
113 120
114/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
115#include "recipe.h" 122#include "recipe.h"
116 123
117#include "funcpoint.h"
118
119/***************************************************************************** 124/*****************************************************************************
120 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
121 *****************************************************************************/ 126 *****************************************************************************/
122 127
123/* 128/*
124 * These are the beginnings of linked lists: 129 * These are the beginnings of linked lists:
125 */ 130 */
126EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
127EXTERN archetype *first_archetype;
128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129EXTERN godlink *first_god; 133EXTERN godlink *first_god;
130EXTERN racelink *first_race; 134EXTERN racelink *first_race;
131 135
132/* 136/*
134 */ 138 */
135 139
136EXTERN bool init_done; /* Ignores signals until init_done is true */ 140EXTERN bool init_done; /* Ignores signals until init_done is true */
137EXTERN bool in_cleanup; /* True when cleanup() is reached */ 141EXTERN bool in_cleanup; /* True when cleanup() is reached */
138 142
139extern tick_t pticks; /* used by various function to determine */ 143extern tick_t server_tick; /* used by various function to determine */
140 /* how often to save the character */ 144 /* how often to save the character */
141/* 145/*
142 * Misc global variables: 146 * Misc global variables:
143 */ 147 */
144EXTERN FILE *logfile; /* Used by server/daemon.c */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 150
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 151EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 152
158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154
160#define GET_ANIM_ID(ob) (ob->animation_id) 155/* do not use these in new code, see object.h::animation */
161/* NUM_ANIMATIONS returns the number of animations allocated. The last 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164 * range from 0 through 7.
165 */
166#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
168 159
169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 160// used only by treasure.C, does not handle null arch ptrs
170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
171extern int rightof_x[9], rightof_y[9];
172extern int leftof_x[9], leftof_y[9];
173 162
174extern void emergency_save (); 163extern void emergency_save ();
175extern void cleanup (const char *cause, bool make_core = false);
176 164
177#include "libproto.h" 165#include "libproto.h"
178#include "sockproto.h" 166#include "sockproto.h"
179
180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181 167
182INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
183struct Settings { 169struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */
186 int ACC (RW, debug); /* Default debugging level */ 171 int ACC (RW, debug); /* Default debugging level */
187 uint8 dumpvalues; /* Set to dump various values/tables */ 172 int argc;
188 const char *dumparg; /* additional argument for some dump functions */ 173 char **argv;
189 uint8 daemonmode; /* If true, detach and become daemon */
190 int argc; /* parameters that were passed to the program */
191 char **argv; /* Only used by xio.c, so will go away at some time */
192 const char *ACC (RO, confdir); /* configuration files */ 174 const char *ACC (RO, confdir); /* configuration files */
193 const char *ACC (RO, datadir); /* read only data files */ 175 const char *ACC (RO, datadir); /* read only data files */
194 const char *ACC (RO, localdir); /* read/write data files */ 176 const char *ACC (RO, localdir); /* read/write data files */
195 const char *ACC (RO, playerdir); /* Where the player files are */ 177 const char *ACC (RO, playerdir); /* Where the player files are */
196 const char *ACC (RO, mapdir); /* Where the map files are */ 178 const char *ACC (RO, mapdir); /* Where the map files are */
197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
199 const char *ACC (RO, treasures); /* location of the treasures file. */
200 const char *ACC (RO, uniquedir); /* directory for the unique items */ 179 const char *ACC (RO, uniquedir); /* directory for the unique items */
201 const char *ACC (RO, templatedir); /* directory for the template map */
202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 180 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 181 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 182 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 183 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 184 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 190 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */ 191 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 192 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 193 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 194 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
218 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
219 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 195 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/
224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
225
226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
234 196
235 int ACC (RW, max_level); /* This is read out of exp_table */ 197 int ACC (RW, max_level); /* This is read out of exp_table */
236 float ACC (RW, item_power_factor); /* See note in setings file */ 198 float ACC (RW, item_power_factor); /* See note in setings file */
237 199
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 200 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 201 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 202 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 203 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 204 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
244 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
245}; 205};
246 206
247extern Settings settings; 207extern Settings settings;
248 208
249void reset_signals (); 209void reset_signals ();
250 210
251#include "plugin.h" 211#ifdef DEVEL
252#include "cfperl.h" 212# include "devel.h"
213#endif
253 214
254#endif /* GLOBAL_H */ 215#endif /* GLOBAL_H */
255 216

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