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Comparing deliantra/server/include/global.h (file contents):
Revision 1.51 by root, Thu Apr 12 14:18:05 2007 UTC vs.
Revision 1.59 by root, Thu May 17 14:14:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
49// can easily parse the include files. 49// can easily parse the include files.
50#define INTERFACE_CLASS(name) 50#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 51#define ACC(meta,member) member
52#define MTH 52#define MTH
53 53
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
59
54#include "keyword.h" 60#include "keyword.h"
55#include "traits.h" 61#include "traits.h"
56#include "dynbuf.h" 62#include "dynbuf.h"
57#include "util.h" 63#include "util.h"
58#include "shstr.h" 64#include "shstr.h"
64 70
65#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
66#include "material.h" 72#include "material.h"
67#include "living.h" 73#include "living.h"
68#include "object.h" 74#include "object.h"
75#include "region.h"
69#include "map.h" 76#include "map.h"
70#include "tod.h" 77#include "tod.h"
71 78
72#include "skills.h" 79#include "skills.h"
73 80
114 *****************************************************************************/ 121 *****************************************************************************/
115 122
116/* 123/*
117 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
118 */ 125 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 127EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 129EXTERN godlink *first_god;
124EXTERN racelink *first_race; 130EXTERN racelink *first_race;
125 131
126/* 132/*
127 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
128 */ 134 */
129 135
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 138
135extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 140 /* how often to save the character */
137/* 141/*
138 * Misc global variables: 142 * Misc global variables:
139 */ 143 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 144EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
218 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
219 uint8 dummy_000; 219 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
244 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
245}; 243};
246 244
247extern Settings settings; 245extern Settings settings;
246
247void reset_signals ();
248 248
249#include "plugin.h" 249#include "plugin.h"
250#include "cfperl.h" 250#include "cfperl.h"
251 251
252#endif /* GLOBAL_H */ 252#endif /* GLOBAL_H */

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