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Comparing deliantra/server/include/global.h (file contents):
Revision 1.58 by root, Mon May 7 04:21:11 2007 UTC vs.
Revision 1.60 by root, Mon May 28 21:15:56 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
218 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
219 uint8 dummy_000; 219 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
244 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
245}; 243};
246 244
247extern Settings settings; 245extern Settings settings;
248 246
249void reset_signals (); 247void reset_signals ();

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