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Comparing deliantra/server/include/global.h (file contents):
Revision 1.61 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.104 by root, Wed Dec 5 21:18:37 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 10 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, but 14 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License along 19 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 20 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef GLOBAL_H 26#ifndef GLOBAL_H
26#define GLOBAL_H 27#define GLOBAL_H
27 28
28//#define _GLIBCXX_CONCEPT_CHECKS 29//#define _GLIBCXX_CONCEPT_CHECKS
29 30
30#ifndef EXTERN 31#ifndef EXTERN
31#define EXTERN extern 32#define EXTERN extern
32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif 33#endif
47 34
48// used only for tagging structure members so scripting languages 35// used only for tagging structure members so scripting languages
49// can easily parse the include files. 36// can easily parse the include files.
50#define INTERFACE_CLASS(name) 37#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 38#define ACC(meta,member) member
52#define MTH 39#define MTH
40#define GENCONST_IV(patterns)
53 41
54#if __GNUC__ >= 3 42#include "includes.h"
55# define attribute(attrlist) __attribute__(attrlist) 43#include "config.h"
56#else 44#include "ecb.h"
57# define attribute(attrlist) 45#include "define.h"
46#include "traits.h"
47
48#ifndef TRUE
49#define TRUE 1
58#endif 50#endif
51
52#ifndef FALSE
53#define FALSE 0
54#endif
55
56extern int freearr_x[SIZEOFFREE];
57extern int freearr_y[SIZEOFFREE];
58extern int freedir[SIZEOFFREE];
59extern int rightof_x[9], rightof_y[9];
60extern int leftof_x[9], leftof_y[9];
61
62extern sint64 levels [MAXNUMLEVELS];
59 63
60#include "keyword.h" 64#include "keyword.h"
61#include "traits.h" 65#include "logger.h"
62#include "dynbuf.h" 66#include "dynbuf.h"
63#include "util.h" 67#include "util.h"
68#include "rng.h"
64#include "shstr.h" 69#include "shstr.h"
70#include "cfperl.h"
65 71
66/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 73#include "face.h"
74#include "sounds.h"
68 75
69#include "spells.h" 76#include "spells.h"
70 77
71#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
72#include "material.h" 79#include "material.h" /* needs to be before freezethaw.h */
73#include "living.h" 80#include "living.h"
74#include "object.h" 81#include "object.h"
75#include "region.h" 82#include "region.h"
76#include "map.h" 83#include "map.h"
77#include "tod.h" 84#include "tod.h"
86#include "player.h" 93#include "player.h"
87 94
88/* pull in treasure structure */ 95/* pull in treasure structure */
89#include "treasure.h" 96#include "treasure.h"
90 97
91#include "commands.h"
92
93/* pull in book structures */ 98/* pull in book structures */
94#include "book.h" 99#include "book.h"
100
101#include "quadland.h"
102
95/* 103/*
96 * So far only used when dealing with artifacts. 104 * So far only used when dealing with artifacts.
97 * (now used by alchemy and other code too. Nov 95 b.t). 105 * (now used by alchemy and other code too. Nov 95 b.t).
98 */ 106 */
99struct linked_char 107struct linked_char
112#include "race.h" 120#include "race.h"
113 121
114/* Now for recipe/alchemy */ 122/* Now for recipe/alchemy */
115#include "recipe.h" 123#include "recipe.h"
116 124
117#include "funcpoint.h"
118
119/***************************************************************************** 125/*****************************************************************************
120 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
121 *****************************************************************************/ 127 *****************************************************************************/
122 128
123/* 129/*
133 */ 139 */
134 140
135EXTERN bool init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
136EXTERN bool in_cleanup; /* True when cleanup() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
137 143
138extern tick_t pticks; /* used by various function to determine */ 144extern tick_t server_tick; /* used by various function to determine */
139 /* how often to save the character */ 145 /* how often to save the character */
140/* 146/*
141 * Misc global variables: 147 * Misc global variables:
142 */ 148 */
143EXTERN FILE *logfile; /* Used by server/daemon.c */
144
145EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
146EXTERN archetype *map_archeytpe;
147EXTERN shstr first_map_path; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 151
150EXTERN char errmsg[HUGE_BUF];
151EXTERN long ob_count; 152EXTERN long ob_count;
152/*
153 * Used in treasure.c
154 */
155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
156 153
157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
159#define GET_ANIM_ID(ob) (ob->animation_id)
160/* NUM_ANIMATIONS returns the number of animations allocated. The last
161 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
162 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
163 * range from 0 through 7.
164 */
165#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
166#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
167
168extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
169extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
170extern int rightof_x[9], rightof_y[9];
171extern int leftof_x[9], leftof_y[9];
172 155
173extern void emergency_save (); 156extern void emergency_save ();
174extern void cleanup (const char *cause, bool make_core = false);
175 157
176#include "libproto.h" 158#include "libproto.h"
177#include "sockproto.h" 159#include "sockproto.h"
178
179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
180 160
181INTERFACE_CLASS (Settings) 161INTERFACE_CLASS (Settings)
182struct Settings { 162struct Settings {
183 const char *ACC (RO, logfilename); /* logfile to use */ 163 const char *ACC (RO, logfilename); /* logfile to use */
184 int ACC (RW, csport); /* port for new client/server */
185 int ACC (RW, debug); /* Default debugging level */ 164 int ACC (RW, debug); /* Default debugging level */
186 uint8 dumpvalues; /* Set to dump various values/tables */ 165 int argc;
187 const char *dumparg; /* additional argument for some dump functions */ 166 char **argv;
188 uint8 daemonmode; /* If true, detach and become daemon */
189 int argc; /* parameters that were passed to the program */
190 char **argv; /* Only used by xio.c, so will go away at some time */
191 const char *ACC (RO, confdir); /* configuration files */ 167 const char *ACC (RO, confdir); /* configuration files */
192 const char *ACC (RO, datadir); /* read only data files */ 168 const char *ACC (RO, datadir); /* read only data files */
193 const char *ACC (RO, localdir); /* read/write data files */ 169 const char *ACC (RO, localdir); /* read/write data files */
194 const char *ACC (RO, playerdir); /* Where the player files are */ 170 const char *ACC (RO, playerdir); /* Where the player files are */
195 const char *ACC (RO, mapdir); /* Where the map files are */ 171 const char *ACC (RO, mapdir); /* Where the map files are */
196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
198 const char *ACC (RO, treasures); /* location of the treasures file. */
199 const char *ACC (RO, uniquedir); /* directory for the unique items */ 172 const char *ACC (RO, uniquedir); /* directory for the unique items */
200 const char *ACC (RO, templatedir); /* directory for the template map */
201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 173 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 174 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 175 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 176 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 177 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 183 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
212 uint8 ACC (RW, search_items); /* search_items command */ 184 uint8 ACC (RW, search_items); /* search_items command */
213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 185 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 186 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 187 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
216 uint8 dummy_001;
217 uint8 dummy_002;
218 uint8 dummy_000;
219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 188 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
221 const char *ACC (RO, rules); /* name of rules file*/
222 const char *ACC (RO, news); /* name of news file*/
223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
224
225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
233 189
234 int ACC (RW, max_level); /* This is read out of exp_table */ 190 int ACC (RW, max_level); /* This is read out of exp_table */
235 float ACC (RW, item_power_factor); /* See note in setings file */ 191 float ACC (RW, item_power_factor); /* See note in setings file */
236 192
237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 193 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
243 199
244extern Settings settings; 200extern Settings settings;
245 201
246void reset_signals (); 202void reset_signals ();
247 203
248#include "plugin.h" 204#ifdef DEVEL
249#include "cfperl.h" 205# include "devel.h"
206#endif
250 207
251#endif /* GLOBAL_H */ 208#endif /* GLOBAL_H */
252 209

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