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Comparing deliantra/server/include/global.h (file contents):
Revision 1.14 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.61 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: global.h,v 1.14 2006/09/04 11:07:59 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29#ifndef GLOBAL_H 25#ifndef GLOBAL_H
30#define GLOBAL_H 26#define GLOBAL_H
31 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
32#ifndef EXTERN 30#ifndef EXTERN
33#define EXTERN extern 31#define EXTERN extern
34#endif 32#endif
35 33
36#include "includes.h" 34#include "includes.h"
37 35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
38 39
39/* Type defines for specific signed/unsigned variables of a certain number 40#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 41#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 42#endif
60 43
61typedef signed int sint32; 44#ifndef FALSE
62#define SINT32_MAX 2147483647 45#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 46#endif
68 47
69typedef signed short sint16; 48// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 49// can easily parse the include files.
50#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member
52#define MTH
71 53
72typedef unsigned char uint8; 54#if __GNUC__ >= 3
73#ifndef UINT8_MAX 55# define attribute(attrlist) __attribute__(attrlist)
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else 56#else
104#error do not know how to get a 64 bit value on this system. 57# define attribute(attrlist)
105#error correct and send mail to crossfire-devel on how to do this
106#endif 58#endif
107
108#endif
109
110#include <vector>
111 59
112#include "keyword.h" 60#include "keyword.h"
113#include "traits.h" 61#include "traits.h"
114#include "dynbuf.h" 62#include "dynbuf.h"
115#include "util.h" 63#include "util.h"
116#include "shstr.h" 64#include "shstr.h"
117 65
118/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
119#include "face.h" 67#include "face.h"
120/* Include the basic defines from spells.h */ 68
69#include "spells.h"
70
121#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
122#include "material.h" 72#include "material.h"
123#include "living.h" 73#include "living.h"
124#include "object.h" 74#include "object.h"
75#include "region.h"
125#include "map.h" 76#include "map.h"
126#include "tod.h" 77#include "tod.h"
127 78
128#include "skills.h" 79#include "skills.h"
129 80
130/* Pull in the socket structure - used in the player structure */ 81/* Pull in the socket structure - used in the player structure */
131#include "newserver.h" 82#include "network.h"
83#include "client.h"
132 84
133/* Pull in the player structure */ 85/* Pull in the player structure */
134#include "player.h" 86#include "player.h"
135 87
136/* pull in treasure structure */ 88/* pull in treasure structure */
142#include "book.h" 94#include "book.h"
143/* 95/*
144 * So far only used when dealing with artifacts. 96 * So far only used when dealing with artifacts.
145 * (now used by alchemy and other code too. Nov 95 b.t). 97 * (now used by alchemy and other code too. Nov 95 b.t).
146 */ 98 */
147typedef struct linked_char { 99struct linked_char
100{
148 shstr name; 101 shstr name;
149 struct linked_char *next; 102 struct linked_char *next;
150} linked_char; 103};
151
152 104
153/* Pull in artifacts */ 105/* Pull in artifacts */
154#include "artifact.h" 106#include "artifact.h"
155 107
156/* Now for gods */ 108/* Now for gods */
159/* Now for races */ 111/* Now for races */
160#include "race.h" 112#include "race.h"
161 113
162/* Now for recipe/alchemy */ 114/* Now for recipe/alchemy */
163#include "recipe.h" 115#include "recipe.h"
164
165/* Now for spells */
166#include "spells.h"
167 116
168#include "funcpoint.h" 117#include "funcpoint.h"
169 118
170/***************************************************************************** 119/*****************************************************************************
171 * GLOBAL VARIABLES: * 120 * GLOBAL VARIABLES: *
172 *****************************************************************************/ 121 *****************************************************************************/
173 122
174extern New_Face *new_faces;
175
176/* 123/*
177 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
178 */ 125 */
179EXTERN player *first_player;
180EXTERN mapstruct *first_map;
181EXTERN region *first_region;
182EXTERN treasurelist *first_treasurelist;
183EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
184EXTERN archetype *first_archetype;
185EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 127EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
186EXTERN godlink *first_god; 128EXTERN godlink *first_god;
187EXTERN racelink *first_race; 129EXTERN racelink *first_race;
188 130
189/* 131/*
190 * The editor uses these (will get them out of here later):
191 */
192
193EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
194
195/*
196 * Variables set by different flags (see init.c): 132 * Variables set by different flags (see init.c):
197 */ 133 */
198 134
199EXTERN long warn_archetypes; /* If true, write warnings when failing */
200 /* to find archetypes when loading from file */
201EXTERN long init_done; /* Ignores signals until init_done is true */ 135EXTERN bool init_done; /* Ignores signals until init_done is true */
202EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 136EXTERN bool in_cleanup; /* True when cleanup() is reached */
203EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
204 137
205extern long pticks; /* used by various function to determine */ 138extern tick_t pticks; /* used by various function to determine */
206 /* how often to save the character */ 139 /* how often to save the character */
207/* 140/*
208 * Misc global variables: 141 * Misc global variables:
209 */ 142 */
210EXTERN FILE *logfile; /* Used by server/daemon.c */ 143EXTERN FILE *logfile; /* Used by server/daemon.c */
211EXTERN int exiting; /* True if the game is about to exit */
212EXTERN long nroftreasures; /* Only used in malloc_info() */
213EXTERN long nrofartifacts; /* Only used in malloc_info() */
214EXTERN long nrofallowedstr; /* Only used in malloc_info() */
215 144
216EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 145EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
217EXTERN archetype *map_archeytpe; 146EXTERN archetype *map_archeytpe;
218EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
219EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
220 149
221EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
222EXTERN long ob_count; 151EXTERN long ob_count;
223/* 152/*
224 * Used in treasure.c 153 * Used in treasure.c
225 */ 154 */
226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
227 156
228extern std::vector<Animations> animations;
229EXTERN int num_animations,animations_allocated, bmaps_checksum;
230
231/* Rotate right from bsd sum. This is used in various places for checksumming */
232#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
233
234
235#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
236#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
237#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
238/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last
239 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 161 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
240 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 162 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
241 * range from 0 through 7. 163 * range from 0 through 7.
246extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 168extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
247extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 169extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
248extern int rightof_x[9], rightof_y[9]; 170extern int rightof_x[9], rightof_y[9];
249extern int leftof_x[9], leftof_y[9]; 171extern int leftof_x[9], leftof_y[9];
250 172
251extern New_Face *blank_face, *empty_face; 173extern void emergency_save ();
252extern New_Face *dark_faces[]; 174extern void cleanup (const char *cause, bool make_core = false);
253extern New_Face *smooth_face;
254 175
255
256extern long max_time; /* loop time */
257extern NewSocket *init_sockets;
258
259
260EXTERN char *font_graphic;
261
262#ifndef __CEXTRACT__
263#include "libproto.h" 176#include "libproto.h"
264#include "sockproto.h" 177#include "sockproto.h"
265#endif
266
267 178
268#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
269 180
270/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 181INTERFACE_CLASS (Settings)
271 * This is generally done as a safety, and having this macro
272 * makes the code a bit cleaner when doing so.
273 */
274#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
275
276#ifdef CALLOC
277#undef CALLOC
278#endif
279
280#ifdef USE_CALLOC
281# define CALLOC(x,y) calloc(x,y)
282# define CFREE(x) free(x)
283#else
284# define CALLOC(x,y) malloc(x*y)
285# define CFREE(x) free(x)
286#endif
287
288#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
289#if HAVE_DIRENT_H
290# include <dirent.h>
291# define NAMLEN(dirent) strlen((dirent)->d_name)
292#else
293# define dirent direct
294# define NAMLEN(dirent) (dirnet)->d_namlen
295# if HAVE_SYS_NDIR_H
296# include <sys/ndir.h>
297# endif
298# if HAVE_SYS_DIR_H
299# include <sys/dir.h>
300# endif
301# if HAVE_NDIR_H
302# include <ndir.h>
303# endif
304#endif
305#endif
306
307typedef struct Settings { 182struct Settings {
308 char *logfilename; /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
309 uint16 csport; /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
310 LogLevel debug; /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
311 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
312 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
313 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
314 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
315 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
316 char *confdir; /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
317 char *datadir; /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
318 char *localdir; /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
319 char *playerdir; /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
320 char *mapdir; /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
321 char *archetypes; /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
322 char *regions; /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
323 char *treasures; /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
324 char *uniquedir; /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
325 char *templatedir; /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
326 char *tmpdir; /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
327 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
328 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
329 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
330 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
331 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 207 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 208 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 209 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 210 uint8 ACC (RW, set_title); /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 216 uint8 dummy_001;
343 uint8 real_wiz; /* use mud-like wizards */ 217 uint8 dummy_002;
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 218 uint8 dummy_000;
345 uint8 explore_mode; /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
347 char who_format[MAX_BUF]; /* The format that the who command should use */
348 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
349 char motd[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
350 char *rules; /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
351 char *news; /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
352 char dm_mail[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
353 224
354 /* The meta_ is information for the metaserver. These are set in
355 * the lib/settings file.
356 */
357 uint8 meta_on:1; /* True if we should send updates */
358 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
359 char meta_host[MAX_BUF]; /* Hostname of this host */
360 uint16 meta_port; /* Port number to use for updates */
361 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
362
363 uint32 worldmapstartx; /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
364 uint32 worldmapstarty; /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
365 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
366 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
367 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
368 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
369 uint16 dynamiclevel; /* how dynamic is the world? */ 231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
370 uint8 fastclock; /* if true, clock goes warp 9 */ 232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
371 233
372 char *emergency_mapname; /* map to return players to in emergency */
373 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
374
375 sint16 max_level; /* This is read out of exp_table */ 234 int ACC (RW, max_level); /* This is read out of exp_table */
376 float item_power_factor; /* See note in setings file */ 235 float ACC (RW, item_power_factor); /* See note in setings file */
377 236
378 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
379 int armor_weight_reduction; /* Weight reduction per enchantment */ 238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
239 int ACC (RW, armor_speed_improvement); /* Speed improvement */
380 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
381 int armor_speed_improvement; /* Speed improvement */
382 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
383 uint8 no_player_stealing; /* If 1, can not steal from other players */ 242};
384 uint8 create_home_portals; /* If 1, can create portals in personal maps */
385} Settings;
386 243
387extern Settings settings; 244extern Settings settings;
388 245
389/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 246void reset_signals ();
390 * rather than have complex #ifdefs throughout the file, lets just figure
391 * it out once, here at the top.
392 * Have no idea if that is the right symbol to check on for NetBSD,
393 * but NetBSD does use 2 params.
394 * Move this to global.h from time.c since its also used in arch.c
395 */
396
397#ifdef GETTIMEOFDAY_TWO_ARGS
398#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
399#else
400#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
401#endif
402 247
403#include "plugin.h" 248#include "plugin.h"
404#include "cfperl.h" 249#include "cfperl.h"
405 250
406//TODO: various TEMPORARY link guards to avoid doing the wrong thing
407void free (object *);
408void free (archetype *);
409void free (recipe *);
410void free (linked_char *);
411void free (godlink *);
412void free (mapstruct *);
413void free (key_value *);
414void free (treasure *);
415void free (materialtype_t *);
416void free (player *);
417void free (New_Face *);
418
419#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
420 252

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