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Comparing deliantra/server/include/global.h (file contents):
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.61 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
47// can easily parse the include files. 49// can easily parse the include files.
48#define INTERFACE_CLASS(name) 50#define INTERFACE_CLASS(name)
49#define ACC(meta,member) member 51#define ACC(meta,member) member
50#define MTH 52#define MTH
51 53
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
59
52#include "keyword.h" 60#include "keyword.h"
53#include "traits.h" 61#include "traits.h"
54#include "dynbuf.h" 62#include "dynbuf.h"
55#include "util.h" 63#include "util.h"
56#include "shstr.h" 64#include "shstr.h"
62 70
63#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
64#include "material.h" 72#include "material.h"
65#include "living.h" 73#include "living.h"
66#include "object.h" 74#include "object.h"
75#include "region.h"
67#include "map.h" 76#include "map.h"
68#include "tod.h" 77#include "tod.h"
69 78
70#include "skills.h" 79#include "skills.h"
71 80
112 *****************************************************************************/ 121 *****************************************************************************/
113 122
114/* 123/*
115 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
116 */ 125 */
117EXTERN treasurelist *first_treasurelist;
118EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
119EXTERN archetype *first_archetype;
120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 127EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
121EXTERN godlink *first_god; 128EXTERN godlink *first_god;
122EXTERN racelink *first_race; 129EXTERN racelink *first_race;
123 130
124/* 131/*
125 * Variables set by different flags (see init.c): 132 * Variables set by different flags (see init.c):
126 */ 133 */
127 134
128EXTERN bool warn_archetypes; /* If true, write warnings when failing */
129 /* to find archetypes when loading from file */
130EXTERN bool init_done; /* Ignores signals until init_done is true */ 135EXTERN bool init_done; /* Ignores signals until init_done is true */
131EXTERN bool in_cleanup; /* True when cleanup() is reached */ 136EXTERN bool in_cleanup; /* True when cleanup() is reached */
132 137
133extern long pticks; /* used by various function to determine */ 138extern tick_t pticks; /* used by various function to determine */
134 /* how often to save the character */ 139 /* how often to save the character */
135/* 140/*
136 * Misc global variables: 141 * Misc global variables:
137 */ 142 */
138EXTERN FILE *logfile; /* Used by server/daemon.c */ 143EXTERN FILE *logfile; /* Used by server/daemon.c */
139EXTERN int exiting; /* True if the game is about to exit */
140EXTERN long nroftreasures; /* Only used in malloc_info() */
141EXTERN long nrofartifacts; /* Only used in malloc_info() */
142EXTERN long nrofallowedstr; /* Only used in malloc_info() */
143 144
144EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 145EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
145EXTERN archetype *map_archeytpe; 146EXTERN archetype *map_archeytpe;
146EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
147EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150EXTERN long ob_count; 151EXTERN long ob_count;
151/* 152/*
152 * Used in treasure.c 153 * Used in treasure.c
153 */ 154 */
154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
155
156EXTERN std::vector<animation> animations;
157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
159 156
160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
162#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
163/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last
181 178
182#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
183 180
184INTERFACE_CLASS (Settings) 181INTERFACE_CLASS (Settings)
185struct Settings { 182struct Settings {
186 char *ACC (RO, logfilename); /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
187 int ACC (RW, csport); /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
188 int ACC (RW, debug); /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
189 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
190 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
191 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
192 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
193 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
194 char *ACC (RO, confdir); /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
195 char *ACC (RO, datadir); /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
196 char *ACC (RO, localdir); /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
197 char *ACC (RO, playerdir); /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
198 char *ACC (RO, mapdir); /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
199 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
200 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
201 char *ACC (RO, treasures); /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
202 char *ACC (RO, uniquedir); /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
203 char *ACC (RO, templatedir); /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
204 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
205 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
206 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
207 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
214 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
215 uint8 ACC (RW, search_items); /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
216 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
217 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 dummy_001;
220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 dummy_002;
221 uint8 dummy_000; 218 uint8 dummy_000;
222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
224 char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
225 char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
227 224
228 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
229 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
230 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
231 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
240 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
241 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
242 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 239 int ACC (RW, armor_speed_improvement); /* Speed improvement */
243 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
244 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
245 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
246 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
247}; 242};
248 243
249extern Settings settings; 244extern Settings settings;
245
246void reset_signals ();
250 247
251#include "plugin.h" 248#include "plugin.h"
252#include "cfperl.h" 249#include "cfperl.h"
253 250
254#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */

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