1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
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49 | // can easily parse the include files. |
49 | // can easily parse the include files. |
50 | #define INTERFACE_CLASS(name) |
50 | #define INTERFACE_CLASS(name) |
51 | #define ACC(meta,member) member |
51 | #define ACC(meta,member) member |
52 | #define MTH |
52 | #define MTH |
53 | |
53 | |
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54 | #if __GNUC__ >= 3 |
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55 | # define attribute(attrlist) __attribute__(attrlist) |
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56 | #else |
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57 | # define attribute(attrlist) |
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58 | #endif |
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59 | |
54 | #include "keyword.h" |
60 | #include "keyword.h" |
55 | #include "traits.h" |
61 | #include "traits.h" |
56 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
57 | #include "util.h" |
63 | #include "util.h" |
58 | #include "shstr.h" |
64 | #include "shstr.h" |
… | |
… | |
64 | |
70 | |
65 | #include "attack.h" /* needs to be before material.h */ |
71 | #include "attack.h" /* needs to be before material.h */ |
66 | #include "material.h" |
72 | #include "material.h" |
67 | #include "living.h" |
73 | #include "living.h" |
68 | #include "object.h" |
74 | #include "object.h" |
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75 | #include "region.h" |
69 | #include "map.h" |
76 | #include "map.h" |
70 | #include "tod.h" |
77 | #include "tod.h" |
71 | |
78 | |
72 | #include "skills.h" |
79 | #include "skills.h" |
73 | |
80 | |
… | |
… | |
114 | *****************************************************************************/ |
121 | *****************************************************************************/ |
115 | |
122 | |
116 | /* |
123 | /* |
117 | * These are the beginnings of linked lists: |
124 | * These are the beginnings of linked lists: |
118 | */ |
125 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
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120 | EXTERN artifactlist *first_artifactlist; |
126 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
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122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
127 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
128 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
129 | EXTERN racelink *first_race; |
125 | |
130 | |
126 | /* |
131 | /* |
127 | * Variables set by different flags (see init.c): |
132 | * Variables set by different flags (see init.c): |
128 | */ |
133 | */ |
129 | |
134 | |
130 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
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131 | /* to find archetypes when loading from file */ |
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132 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
135 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
133 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
136 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
134 | |
137 | |
135 | extern long pticks; /* used by various function to determine */ |
138 | extern tick_t pticks; /* used by various function to determine */ |
136 | /* how often to save the character */ |
139 | /* how often to save the character */ |
137 | /* |
140 | /* |
138 | * Misc global variables: |
141 | * Misc global variables: |
139 | */ |
142 | */ |
140 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
143 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
141 | EXTERN int exiting; /* True if the game is about to exit */ |
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142 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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143 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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144 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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145 | |
144 | |
146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
145 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
147 | EXTERN archetype *map_archeytpe; |
146 | EXTERN archetype *map_archeytpe; |
148 | EXTERN shstr first_map_path; /* The start-level */ |
147 | EXTERN shstr first_map_path; /* The start-level */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
148 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
… | |
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152 | EXTERN long ob_count; |
151 | EXTERN long ob_count; |
153 | /* |
152 | /* |
154 | * Used in treasure.c |
153 | * Used in treasure.c |
155 | */ |
154 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
155 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
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158 | EXTERN std::vector<animation> animations; |
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159 | EXTERN int num_animations, animations_allocated; |
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160 | EXTERN uint32_t bmaps_checksum; |
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161 | |
156 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
157 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
158 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
159 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
160 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
… | |
… | |
216 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
211 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
217 | uint8 ACC (RW, search_items); /* search_items command */ |
212 | uint8 ACC (RW, search_items); /* search_items command */ |
218 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
213 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
219 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
214 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
220 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
215 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
221 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
216 | uint8 dummy_001; |
222 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
217 | uint8 dummy_002; |
223 | uint8 dummy_000; |
218 | uint8 dummy_000; |
224 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
219 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
225 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
220 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
226 | const char *ACC (RO, rules); /* name of rules file*/ |
221 | const char *ACC (RO, rules); /* name of rules file*/ |
227 | const char *ACC (RO, news); /* name of news file*/ |
222 | const char *ACC (RO, news); /* name of news file*/ |
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242 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
237 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
243 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
238 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
244 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
239 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
245 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
240 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
246 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
241 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
247 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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248 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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249 | }; |
242 | }; |
250 | |
243 | |
251 | extern Settings settings; |
244 | extern Settings settings; |
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245 | |
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246 | void reset_signals (); |
252 | |
247 | |
253 | #include "plugin.h" |
248 | #include "plugin.h" |
254 | #include "cfperl.h" |
249 | #include "cfperl.h" |
255 | |
250 | |
256 | #endif /* GLOBAL_H */ |
251 | #endif /* GLOBAL_H */ |