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Comparing deliantra/server/include/global.h (file contents):
Revision 1.53 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.62 by root, Wed Jun 6 05:41:26 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
49// can easily parse the include files. 49// can easily parse the include files.
50#define INTERFACE_CLASS(name) 50#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 51#define ACC(meta,member) member
52#define MTH 52#define MTH
53 53
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
59
54#include "keyword.h" 60#include "keyword.h"
55#include "traits.h" 61#include "traits.h"
56#include "dynbuf.h" 62#include "dynbuf.h"
57#include "util.h" 63#include "util.h"
58#include "shstr.h" 64#include "shstr.h"
65#include "cfperl.h"
59 66
60/* This blob, in this order, is needed to actually define maps */ 67/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 68#include "face.h"
62 69
63#include "spells.h" 70#include "spells.h"
64 71
65#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
66#include "material.h" 73#include "material.h"
67#include "living.h" 74#include "living.h"
68#include "object.h" 75#include "object.h"
76#include "region.h"
69#include "map.h" 77#include "map.h"
70#include "tod.h" 78#include "tod.h"
71 79
72#include "skills.h" 80#include "skills.h"
73 81
115 123
116/* 124/*
117 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
118 */ 126 */
119EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
120EXTERN archetype *first_archetype;
121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122EXTERN godlink *first_god; 129EXTERN godlink *first_god;
123EXTERN racelink *first_race; 130EXTERN racelink *first_race;
124 131
125/* 132/*
126 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
127 */ 134 */
128 135
129EXTERN bool warn_archetypes; /* If true, write warnings when failing */
130 /* to find archetypes when loading from file */
131EXTERN bool init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
132EXTERN bool in_cleanup; /* True when cleanup() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
133 138
134extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
135 /* how often to save the character */ 140 /* how often to save the character */
136/* 141/*
137 * Misc global variables: 142 * Misc global variables:
138 */ 143 */
139EXTERN FILE *logfile; /* Used by server/daemon.c */ 144EXTERN FILE *logfile; /* Used by server/daemon.c */
207 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
208 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
209 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
210 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
211 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
212 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
213 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
214 uint8 dummy_000; 219 uint8 dummy_000;
215 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
216 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
217 const char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
218 const char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
233 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
234 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
235 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
236 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
237 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
238 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
239 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
240}; 243};
241 244
242extern Settings settings; 245extern Settings settings;
243 246
247void reset_signals ();
248
244#include "plugin.h" 249#include "plugin.h"
245#include "cfperl.h"
246 250
247#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
248 252

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