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Comparing deliantra/server/include/global.h (file contents):
Revision 1.19 by root, Sun Oct 15 02:16:35 2006 UTC vs.
Revision 1.65 by root, Mon Aug 27 06:29:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
27#ifndef EXTERN 29#ifndef EXTERN
28#define EXTERN extern 30#define EXTERN extern
29#endif 31#endif
30 32
31#include "includes.h" 33#include "includes.h"
32 34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
33 38
34/* Type defines for specific signed/unsigned variables of a certain number 39#ifndef TRUE
35 * of bits. Not really used anyplace, but if a certain number of bits 40#define TRUE 1
36 * is required, these type defines should then be used. This will make
37 * porting to systems that have different sized data types easier.
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32;
51
52#ifndef UINT32_MAX
53#define UINT32_MAX 4294967295U
54#endif 41#endif
55 42
56typedef signed int sint32; 43#ifndef FALSE
57#define SINT32_MAX 2147483647 44#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 45#endif
63 46
64typedef signed short sint16; 47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
65#define SINT16_MAX 32767 48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
66 51
67typedef unsigned char uint8; 52// used only for tagging structure members so scripting languages
68#ifndef UINT8_MAX 53// can easily parse the include files.
69#define UINT8_MAX 255 54#define INTERFACE_CLASS(name)
70#endif 55#define ACC(meta,member) member
56#define MTH
71 57
72typedef signed char sint8; 58#if __GNUC__ >= 3
73#define SINT8_MAX 127 59# define attribute(attrlist) __attribute__(attrlist)
74
75typedef unsigned short Fontindex;
76
77#ifdef WIN32
78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79 * So let's force the typedef */
80typedef unsigned __int64 uint64;
81typedef signed __int64 sint64;
82/* Needed for experience */
83#define atoll _atoi64
84
85/* To reduce number of warnings */
86#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88
89#else /* WIN32 */
90
91#if SIZEOF_LONG == 8
92typedef unsigned long uint64;
93typedef signed long sint64;
94#elif SIZEOF_LONG_LONG == 8
95typedef unsigned long long uint64;
96typedef signed long long sint64;
97#else 60#else
98#error do not know how to get a 64 bit value on this system. 61# define attribute(attrlist)
99#error correct and send mail to crossfire-devel on how to do this
100#endif 62#endif
101
102#endif
103
104#include <vector>
105
106#define ACC_CLASS(name)
107#define ACC(meta,member) member
108 63
109#include "keyword.h" 64#include "keyword.h"
110#include "traits.h" 65#include "traits.h"
111#include "dynbuf.h" 66#include "dynbuf.h"
112#include "util.h" 67#include "util.h"
113#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
114 70
115/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
116#include "face.h" 72#include "face.h"
117/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
118#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
119#include "material.h" 78#include "material.h"
120#include "living.h" 79#include "living.h"
121#include "object.h" 80#include "object.h"
81#include "region.h"
122#include "map.h" 82#include "map.h"
123#include "tod.h" 83#include "tod.h"
124 84
125#include "skills.h" 85#include "skills.h"
126 86
127/* Pull in the socket structure - used in the player structure */ 87/* Pull in the socket structure - used in the player structure */
128#include "newserver.h" 88#include "network.h"
89#include "client.h"
129 90
130/* Pull in the player structure */ 91/* Pull in the player structure */
131#include "player.h" 92#include "player.h"
132 93
133/* pull in treasure structure */ 94/* pull in treasure structure */
157#include "race.h" 118#include "race.h"
158 119
159/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
160#include "recipe.h" 121#include "recipe.h"
161 122
162/* Now for spells */
163#include "spells.h"
164
165#include "funcpoint.h" 123#include "funcpoint.h"
166 124
167/***************************************************************************** 125/*****************************************************************************
168 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
169 *****************************************************************************/ 127 *****************************************************************************/
170 128
171extern New_Face *new_faces;
172
173/* 129/*
174 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
175 */ 131 */
176EXTERN player *first_player;
177EXTERN maptile *first_map;
178EXTERN region *first_region;
179EXTERN treasurelist *first_treasurelist;
180EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
181EXTERN archetype *first_archetype;
182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
183EXTERN godlink *first_god; 134EXTERN godlink *first_god;
184EXTERN racelink *first_race; 135EXTERN racelink *first_race;
185 136
186/* 137/*
187 * The editor uses these (will get them out of here later):
188 */
189
190EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
191
192/*
193 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
194 */ 139 */
195 140
196EXTERN long warn_archetypes; /* If true, write warnings when failing */
197 /* to find archetypes when loading from file */
198EXTERN long init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
199EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
200EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
201 143
202extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
203 /* how often to save the character */ 145 /* how often to save the character */
204/* 146/*
205 * Misc global variables: 147 * Misc global variables:
206 */ 148 */
207EXTERN FILE *logfile; /* Used by server/daemon.c */ 149EXTERN FILE *logfile; /* Used by server/daemon.c */
208EXTERN int exiting; /* True if the game is about to exit */
209EXTERN long nroftreasures; /* Only used in malloc_info() */
210EXTERN long nrofartifacts; /* Only used in malloc_info() */
211EXTERN long nrofallowedstr; /* Only used in malloc_info() */
212 150
213EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
214EXTERN archetype *map_archeytpe; 152EXTERN archetype *map_archeytpe;
215EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 153EXTERN shstr first_map_path; /* The start-level */
216EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
217 155
218EXTERN char errmsg[HUGE_BUF]; 156EXTERN char errmsg[HUGE_BUF];
219EXTERN long ob_count; 157EXTERN long ob_count;
220/* 158/*
221 * Used in treasure.c 159 * Used in treasure.c
222 */ 160 */
223EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
224 162
225extern std::vector<Animations> animations;
226EXTERN int num_animations,animations_allocated, bmaps_checksum;
227
228/* Rotate right from bsd sum. This is used in various places for checksumming */
229#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
230
231
232#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
233#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
234#define GET_ANIM_ID(ob) (ob->animation_id) 165#define GET_ANIM_ID(ob) (ob->animation_id)
235/* NUM_ANIMATIONS returns the number of animations allocated. The last 166/* NUM_ANIMATIONS returns the number of animations allocated. The last
236 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 167 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
237 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 168 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
238 * range from 0 through 7. 169 * range from 0 through 7.
239 */ 170 */
240#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
241#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
242 173
243extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 174extern void emergency_save ();
244extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 175extern void cleanup (const char *cause, bool make_core = false);
245extern int rightof_x[9], rightof_y[9];
246extern int leftof_x[9], leftof_y[9];
247 176
248extern New_Face *blank_face, *empty_face;
249extern New_Face *dark_faces[];
250extern New_Face *smooth_face;
251
252
253extern long max_time; /* loop time */
254extern NewSocket *init_sockets;
255
256
257EXTERN char *font_graphic;
258
259#ifndef __CEXTRACT__
260#include "libproto.h" 177#include "libproto.h"
261#include "sockproto.h" 178#include "sockproto.h"
262#endif
263
264 179
265#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
266 181
267/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 182INTERFACE_CLASS (Settings)
268 * This is generally done as a safety, and having this macro
269 * makes the code a bit cleaner when doing so.
270 */
271#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
272
273#ifdef CALLOC
274#undef CALLOC
275#endif
276
277#ifdef USE_CALLOC
278# define CALLOC(x,y) calloc(x,y)
279# define CFREE(x) free(x)
280#else
281# define CALLOC(x,y) malloc(x*y)
282# define CFREE(x) free(x)
283#endif
284
285#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
286#if HAVE_DIRENT_H
287# include <dirent.h>
288# define NAMLEN(dirent) strlen((dirent)->d_name)
289#else
290# define dirent direct
291# define NAMLEN(dirent) (dirnet)->d_namlen
292# if HAVE_SYS_NDIR_H
293# include <sys/ndir.h>
294# endif
295# if HAVE_SYS_DIR_H
296# include <sys/dir.h>
297# endif
298# if HAVE_NDIR_H
299# include <ndir.h>
300# endif
301#endif
302#endif
303
304typedef struct Settings { 183struct Settings {
305 char *logfilename; /* logfile to use */ 184 const char *ACC (RO, logfilename); /* logfile to use */
306 uint16 csport; /* port for new client/server */ 185 int ACC (RW, csport); /* port for new client/server */
307 LogLevel debug; /* Default debugging level */ 186 int ACC (RW, debug); /* Default debugging level */
308 uint8 dumpvalues; /* Set to dump various values/tables */ 187 uint8 dumpvalues; /* Set to dump various values/tables */
309 char *dumparg; /* additional argument for some dump functions */ 188 const char *dumparg; /* additional argument for some dump functions */
310 uint8 daemonmode; /* If true, detach and become daemon */ 189 uint8 daemonmode; /* If true, detach and become daemon */
311 int argc; /* parameters that were passed to the program */ 190 int argc; /* parameters that were passed to the program */
312 char **argv; /* Only used by xio.c, so will go away at some time */ 191 char **argv; /* Only used by xio.c, so will go away at some time */
313 char *confdir; /* configuration files */ 192 const char *ACC (RO, confdir); /* configuration files */
314 char *datadir; /* read only data files */ 193 const char *ACC (RO, datadir); /* read only data files */
315 char *localdir; /* read/write data files */ 194 const char *ACC (RO, localdir); /* read/write data files */
316 char *playerdir; /* Where the player files are */ 195 const char *ACC (RO, playerdir); /* Where the player files are */
317 char *mapdir; /* Where the map files are */ 196 const char *ACC (RO, mapdir); /* Where the map files are */
318 char *archetypes; /* name of the archetypes file - libdir is prepended */ 197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
319 char *regions; /* name of the regions file - libdir is prepended */ 198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
320 char *treasures; /* location of the treasures file. */ 199 const char *ACC (RO, treasures); /* location of the treasures file. */
321 char *uniquedir; /* directory for the unique items */ 200 const char *ACC (RO, uniquedir); /* directory for the unique items */
322 char *templatedir; /* directory for the template map */ 201 const char *ACC (RO, templatedir); /* directory for the template map */
323 char *tmpdir; /* Directory to use for temporary files */ 202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
324 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
325 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
326 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
327 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
328 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
329 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 208 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
330 uint8 not_permadeth; /* if true, death is non-permament */ 209 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
331 uint8 simple_exp; /* If true, use the simple experience system */ 210 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
332 int reset_loc_time; /* Number of seconds to put player back at home */
333 uint8 set_title; /* players can set thier title */ 211 uint8 ACC (RW, set_title); /* players can set thier title */
334 uint8 resurrection; /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
335 uint8 search_items; /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
336 uint8 spell_encumbrance; /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
337 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
338 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
339 uint8 casting_time; /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
340 uint8 real_wiz; /* use mud-like wizards */ 218 uint8 dummy_002;
341 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 219 uint8 dummy_000;
342 uint8 explore_mode; /* explore mode allowed? */
343 uint8 spellpoint_level_depend; /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
344 char who_format[MAX_BUF]; /* The format that the who command should use */
345 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
346 char motd[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
347 char *rules; /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
348 char *news; /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
349 char dm_mail[MAX_BUF]; /* DM's Email address */ 224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
350 225
351 /* The meta_ is information for the metaserver. These are set in
352 * the lib/settings file.
353 */
354 uint8 meta_on:1; /* True if we should send updates */
355 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
356 char meta_host[MAX_BUF]; /* Hostname of this host */
357 uint16 meta_port; /* Port number to use for updates */
358 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
359
360 uint32 worldmapstartx; /* starting x tile for the worldmap */ 226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
361 uint32 worldmapstarty; /* starting y tile for the worldmap */ 227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
362 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
363 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
364 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
365 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
366 uint16 dynamiclevel; /* how dynamic is the world? */ 232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
367 uint8 fastclock; /* if true, clock goes warp 9 */ 233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
368 234
369 char *emergency_mapname; /* map to return players to in emergency */
370 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
371
372 sint16 max_level; /* This is read out of exp_table */ 235 int ACC (RW, max_level); /* This is read out of exp_table */
373 float item_power_factor; /* See note in setings file */ 236 float ACC (RW, item_power_factor); /* See note in setings file */
374 237
375 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
376 int armor_weight_reduction; /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
377 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
378 int armor_speed_improvement; /* Speed improvement */
379 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
380 uint8 no_player_stealing; /* If 1, can not steal from other players */ 243};
381 uint8 create_home_portals; /* If 1, can create portals in personal maps */
382} Settings;
383 244
384extern Settings settings; 245extern Settings settings;
385 246
386/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 247void reset_signals ();
387 * rather than have complex #ifdefs throughout the file, lets just figure
388 * it out once, here at the top.
389 * Have no idea if that is the right symbol to check on for NetBSD,
390 * but NetBSD does use 2 params.
391 * Move this to global.h from time.c since its also used in arch.c
392 */
393
394#ifdef GETTIMEOFDAY_TWO_ARGS
395#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
396#else
397#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
398#endif
399 248
400#include "plugin.h" 249#include "plugin.h"
401#include "cfperl.h"
402
403//TODO: various TEMPORARY link guards to avoid doing the wrong thing
404void free (object *);
405void free (archetype *);
406void free (recipe *);
407void free (linked_char *);
408void free (godlink *);
409void free (objectlink *);
410void free (oblinkpt *);
411void free (maptile *);
412void free (key_value *);
413void free (treasure *);
414void free (materialtype_t *);
415void free (player *);
416void free (New_Face *);
417void free (racelink *);
418 250
419#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
420 252

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